From 42f60565fd89511d7ee08a08593505e3c543b938 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 29 Aug 2015 07:38:26 -0400 Subject: SHERLOCK: RT: Add extra delay after showing scene image in the map The original relied on the delay loading the resources for the scene to show the image for a few seconds, but since scene loading is so much faster now, introduce an extra delay to keep it briefly on-screen --- engines/sherlock/tattoo/tattoo_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sherlock/tattoo') diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp index 95858aef26..beafa939e8 100644 --- a/engines/sherlock/tattoo/tattoo_map.cpp +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -427,7 +427,7 @@ void TattooMap::showCloseUp(int closeUpNum) { screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top)); screen.slamRect(oldBounds); screen.slamRect(r); - events.wait(2); + events.wait(60); } } // End of namespace Tattoo -- cgit v1.2.3