From 5e3b9c8f690239318b5cd2c58916aab302781f03 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 5 Jun 2015 22:43:54 -0400 Subject: SHERLOCK: Don't reset map position when changing RT scene --- engines/sherlock/objects.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/sherlock') diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index 1cfde29b9c..881fd74fce 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -1194,9 +1194,9 @@ int Object::checkNameForCodes(const Common::String &name, const char *const mess if (ch >= '0' && ch <= '9') { scene._goToScene = atoi(name.c_str() + 1); - if (scene._goToScene < 97 && map[scene._goToScene].x) { - map._overPos.x = map[scene._goToScene].x * 100 - 600; - map._overPos.y = map[scene._goToScene].y * 100 + 900; + if (IS_SERRATED_SCALPEL && scene._goToScene < 97 && map[scene._goToScene].x) { + map._overPos.x = (map[scene._goToScene].x - 6) * FIXED_INT_MULTIPLIER; + map._overPos.y = (map[scene._goToScene].y + 9) * FIXED_INT_MULTIPLIER; } const char *p; -- cgit v1.2.3