From 6bfee1bae425fb73fdce68629913432319df85a5 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 12 Nov 2008 20:41:19 +0000 Subject: Saving and loading from the GMM is now supported in the sky engine svn-id: r35024 --- engines/sky/control.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'engines/sky/control.h') diff --git a/engines/sky/control.h b/engines/sky/control.h index e9575c33c1..d099d44d95 100644 --- a/engines/sky/control.h +++ b/engines/sky/control.h @@ -191,6 +191,12 @@ public: uint16 quickXRestore(uint16 slot); bool loadSaveAllowed(void); + uint16 _selectedGame; + uint16 saveGameToFile(void); + + void loadDescriptions(Common::StringList &list); + void saveDescriptions(const Common::StringList &list); + private: int displayMessage(const char *altButton, const char *message, ...); @@ -216,14 +222,10 @@ private: void drawCross(uint16 x, uint16 y); uint16 saveRestorePanel(bool allowSave); - void loadDescriptions(Common::StringList &list); - void saveDescriptions(const Common::StringList &list); void setUpGameSprites(const Common::StringList &saveGameNames, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame); void showSprites(dataFileHeader **nameSprites, bool allowSave); void handleKeyPress(Common::KeyState kbd, Common::String &textBuf); - uint16 _selectedGame; - uint16 saveGameToFile(void); uint32 prepareSaveData(uint8 *destBuf); bool autoSaveExists(void); -- cgit v1.2.3