From 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 15 Apr 2006 20:36:41 +0000 Subject: - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 --- engines/sky/sky.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/sky/sky.h') diff --git a/engines/sky/sky.h b/engines/sky/sky.h index 00f16a0ea6..40b4630597 100644 --- a/engines/sky/sky.h +++ b/engines/sky/sky.h @@ -26,8 +26,6 @@ #include "common/stdafx.h" #include "base/engine.h" -class GameDetector; - namespace Sky { struct SystemVars { @@ -98,7 +96,7 @@ protected: uint32 _lastSaveTime; - int init(GameDetector &detector); + int init(); void initItemList(); void initVirgin(); -- cgit v1.2.3