From 6bfee1bae425fb73fdce68629913432319df85a5 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 12 Nov 2008 20:41:19 +0000 Subject: Saving and loading from the GMM is now supported in the sky engine svn-id: r35024 --- engines/sky/sky.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines/sky/sky.h') diff --git a/engines/sky/sky.h b/engines/sky/sky.h index 47c67c743b..aee8d7aff3 100644 --- a/engines/sky/sky.h +++ b/engines/sky/sky.h @@ -82,6 +82,11 @@ public: static bool isDemo(void); static bool isCDVersion(void); + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const char *desc); + bool canLoadGameStateCurrently(); + bool canSaveGameStateCurrently(); + static void *fetchItem(uint32 num); static void *_itemList[300]; -- cgit v1.2.3