From 3150006528ed68f12387c015cf413b0e9a30d3f0 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 28 Feb 2010 08:32:45 +0000 Subject: Don't try to dispose of "_bgBuf + 256" automatically when playing the BASS intro sound effects. The engine manages that memory on its own. This should fix bug #2960522, "BASS: Crash During the Intro". svn-id: r48152 --- engines/sky/intro.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sky') diff --git a/engines/sky/intro.cpp b/engines/sky/intro.cpp index c926aa30e6..5114162a61 100644 --- a/engines/sky/intro.cpp +++ b/engines/sky/intro.cpp @@ -755,12 +755,12 @@ bool Intro::nextPart(uint16 *&data) { return true; case LOOPBG: _mixer->stopID(SOUND_BG); - stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED); + stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSfx, Audio::makeLoopingAudioStream(stream, 0), SOUND_BG); return true; case PLAYBG: _mixer->stopID(SOUND_BG); - stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED); + stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSfx, stream, SOUND_BG); return true; case STOPBG: -- cgit v1.2.3