From b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Feb 2007 18:55:51 +0000 Subject: Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 --- engines/sky/control.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/sky') diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp index 172891643b..e4b60629d0 100644 --- a/engines/sky/control.cpp +++ b/engines/sky/control.cpp @@ -1138,7 +1138,7 @@ void Control::saveDescriptions(uint8 *srcBuf) { bool ioFailed = true; if (outf) { outf->write(tmpBuf, tmpPos - tmpBuf); - outf->flush(); + outf->finalize(); if (!outf->ioFailed()) ioFailed = false; delete outf; @@ -1165,7 +1165,7 @@ void Control::doAutoSave(void) { uint32 fSize = prepareSaveData(saveData); outf->write(saveData, fSize); - outf->flush(); + outf->finalize(); if (outf->ioFailed()) displayMessage(0, "Unable to write autosave file '%s' in directory '%s'. Disk full?", fName, _saveFileMan->getSavePath()); @@ -1187,7 +1187,7 @@ uint16 Control::saveGameToFile(void) { uint32 fSize = prepareSaveData(saveData); uint32 writeRes = outf->write(saveData, fSize); - outf->flush(); + outf->finalize(); if (outf->ioFailed()) writeRes = 0; free(saveData); -- cgit v1.2.3