From 1892d60c7ad88a1d9fdf83e56e39854dbda23e3d Mon Sep 17 00:00:00 2001 From: Simei Yin Date: Sat, 12 Aug 2017 12:14:59 +0200 Subject: SLUDGE: Apply dark color to sprite using multipy mode --- engines/sludge/sprites.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engines/sludge/sprites.h') diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h index 470cad64e2..521fb5298d 100644 --- a/engines/sludge/sprites.h +++ b/engines/sludge/sprites.h @@ -66,12 +66,11 @@ struct SpriteDisplay { int x, y; int width, height; bool freeAfterUse; - uint32 color; Graphics::FLIP_FLAGS flip; Graphics::Surface *surface; - SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255), bool free = false) : - x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c), freeAfterUse(free) { + SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false) : + x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free) { } }; -- cgit v1.2.3