From e617a53608976062073694a0847335a7ea74469e Mon Sep 17 00:00:00 2001 From: Simei Yin Date: Thu, 20 Jul 2017 00:41:13 +0200 Subject: SLUDGE: Objectify graphic classes --- engines/sludge/backdrop.cpp | 252 ++++++++++++++++++++++--------------------- engines/sludge/backdrop.h | 42 +------- engines/sludge/builtin.cpp | 101 +++++++---------- engines/sludge/builtin.h | 2 + engines/sludge/cursors.cpp | 17 ++- engines/sludge/floor.cpp | 15 ++- engines/sludge/fonttext.cpp | 34 +++--- engines/sludge/fonttext.h | 10 +- engines/sludge/freeze.cpp | 147 +++++++++++-------------- engines/sludge/freeze.h | 14 +-- engines/sludge/graphics.cpp | 143 +++++++++++++++++++++++- engines/sludge/graphics.h | 167 +++++++++++++++++++++++++++- engines/sludge/loadsave.cpp | 67 +++--------- engines/sludge/main_loop.cpp | 42 +++----- engines/sludge/people.cpp | 3 +- engines/sludge/people.h | 4 +- engines/sludge/region.cpp | 12 ++- engines/sludge/sludge.cpp | 2 +- engines/sludge/sludger.cpp | 52 +++++---- engines/sludge/sprbanks.cpp | 19 ++-- engines/sludge/sprbanks.h | 8 +- engines/sludge/sprites.cpp | 209 +++++++++++++++-------------------- engines/sludge/sprites.h | 48 ++++----- engines/sludge/statusba.cpp | 14 +-- engines/sludge/talk.cpp | 29 +++-- engines/sludge/talk.h | 2 +- engines/sludge/zbuffer.cpp | 91 +++++++++------- engines/sludge/zbuffer.h | 6 +- 28 files changed, 869 insertions(+), 683 deletions(-) (limited to 'engines/sludge') diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp index 6fc4bc7780..5236ab3142 100644 --- a/engines/sludge/backdrop.cpp +++ b/engines/sludge/backdrop.cpp @@ -39,37 +39,16 @@ #include "sludge/sludge.h" #include "sludge/sludger.h" #include "sludge/variable.h" +#include "sludge/version.h" #include "sludge/imgloader.h" namespace Sludge { extern inputType input; -extern Graphics::Surface renderSurface; -bool freeze(); -void unfreeze(bool); // Because FREEZE.H needs a load of other includes - -bool backdropExists = false; -extern int zBufferToSet; - -Graphics::Surface lightMap; -Graphics::Surface OrigBackdropSurface; -Graphics::Surface backdropSurface; -Graphics::Surface snapshotSurface; - -float snapTexW = 1.0; -float snapTexH = 1.0; - -uint winWidth, winHeight; -int lightMapMode = LIGHTMAPMODE_PIXEL; -int cameraPX = 0, cameraPY = 0; - -uint sceneWidth, sceneHeight; -int lightMapNumber; -uint currentBlankColour = TS_ARGB(255, 0, 0, 0); - -extern int cameraX, cameraY; -extern float cameraZoom; +Parallax::Parallax() { + _parallaxLayers.clear(); +} Parallax::~Parallax() { kill(); @@ -106,20 +85,20 @@ bool Parallax::add(uint16 v, uint16 fracX, uint16 fracY) { // 65535 is the value of AUTOFIT constant in Sludge if (fracX == 65535) { nP->wrapS = false; - if (nP->surface.w < winWidth) { - fatal("For AUTOFIT parallax backgrounds, the image must be at least as wide as the game window/screen."); - return false; - } +// if (nP->surface.w < _winWidth) { +// fatal("For AUTOFIT parallax backgrounds, the image must be at least as wide as the game window/screen."); +// return false; +// } } else { nP->wrapS = true; } if (fracY == 65535) { nP->wrapT = false; - if (nP->surface.h < winHeight) { - fatal("For AUTOFIT parallax backgrounds, the image must be at least as tall as the game window/screen."); - return false; - } +// if (nP->surface.h < _winHeight) { +// fatal("For AUTOFIT parallax backgrounds, the image must be at least as tall as the game window/screen."); +// return false; +// } } else { nP->wrapT = true; } @@ -186,21 +165,21 @@ void Parallax::save(Common::WriteStream *stream) { } } -void nosnapshot() { - if (snapshotSurface.getPixels()) - snapshotSurface.free(); +void GraphicsManager::nosnapshot() { + if (_snapshotSurface.getPixels()) + _snapshotSurface.free(); } -void saveSnapshot(Common::WriteStream *stream) { - if (snapshotSurface.getPixels()) { +void GraphicsManager::saveSnapshot(Common::WriteStream *stream) { + if (_snapshotSurface.getPixels()) { stream->writeByte(1); // 1 for snapshot follows - Image::writePNG(*stream, snapshotSurface); + Image::writePNG(*stream, _snapshotSurface); } else { stream->writeByte(0); } } -bool snapshot() { +bool GraphicsManager::snapshot() { nosnapshot(); if (!freeze()) return false; @@ -211,63 +190,63 @@ bool snapshot() { drawStatusBar(); // copy backdrop to snapshot - snapshotSurface.copyFrom(backdropSurface); + _snapshotSurface.copyFrom(_backdropSurface); unfreeze(false); return true; } -bool restoreSnapshot(Common::SeekableReadStream *stream) { - if (!(ImgLoader::loadImage(stream, &snapshotSurface))) { +bool GraphicsManager::restoreSnapshot(Common::SeekableReadStream *stream) { + if (!(ImgLoader::loadImage(stream, &_snapshotSurface))) { return false; } return true; } -void killBackDrop() { - if (backdropSurface.getPixels()) - backdropSurface.free(); - backdropExists = false; +void GraphicsManager::killBackDrop() { + if (_backdropSurface.getPixels()) + _backdropSurface.free(); + _backdropExists = false; } -void killLightMap() { - if (lightMap.getPixels()) { - lightMap.free(); +void GraphicsManager::killLightMap() { + if (_lightMap.getPixels()) { + _lightMap.free(); } - lightMapNumber = 0; + _lightMapNumber = 0; } -bool reserveBackdrop() { - cameraX = 0; - cameraY = 0; - input.mouseX = (int)((float)input.mouseX * cameraZoom); - input.mouseY = (int)((float)input.mouseY * cameraZoom); - cameraZoom = 1.0; - input.mouseX = (int)((float)input.mouseX / cameraZoom); - input.mouseY = (int)((float)input.mouseY / cameraZoom); +bool GraphicsManager::reserveBackdrop() { + _cameraX = 0; + _cameraY = 0; + input.mouseX = (int)((float)input.mouseX * _cameraZoom); + input.mouseY = (int)((float)input.mouseY * _cameraZoom); + _cameraZoom = 1.0; + input.mouseX = (int)((float)input.mouseX / _cameraZoom); + input.mouseY = (int)((float)input.mouseY / _cameraZoom); return true; } -void killAllBackDrop() { +void GraphicsManager::killAllBackDrop() { killLightMap(); killBackDrop(); g_sludge->_gfxMan->killParallax(); killZBuffer(); } -bool resizeBackdrop(int x, int y) { - sceneWidth = x; - sceneHeight = y; +bool GraphicsManager::resizeBackdrop(int x, int y) { + _sceneWidth = x; + _sceneHeight = y; return reserveBackdrop(); } -bool killResizeBackdrop(int x, int y) { +bool GraphicsManager::killResizeBackdrop(int x, int y) { killAllBackDrop(); return resizeBackdrop(x, y); } -void loadBackDrop(int fileNum, int x, int y) { +void GraphicsManager::loadBackDrop(int fileNum, int x, int y) { debug(kSludgeDebugGraphics, "Load back drop"); setResourceForFatal(fileNum); if (!g_sludge->_resMan->openFileFromNum(fileNum)) { @@ -276,7 +255,7 @@ void loadBackDrop(int fileNum, int x, int y) { } if (!loadHSI(g_sludge->_resMan->getData(), x, y, false)) { - Common::String mess = Common::String::format("Can't paste overlay image outside scene dimensions\n\nX = %i\nY = %i\nWidth = %i\nHeight = %i", x, y, sceneWidth, sceneHeight); + Common::String mess = Common::String::format("Can't paste overlay image outside scene dimensions\n\nX = %i\nY = %i\nWidth = %i\nHeight = %i", x, y, _sceneWidth, _sceneHeight); fatal(mess); } @@ -284,13 +263,13 @@ void loadBackDrop(int fileNum, int x, int y) { setResourceForFatal(-1); // set zBuffer if it's not set - if (zBufferToSet >= 0) { - setZBuffer(zBufferToSet); - zBufferToSet = -1; + if (_zBufferToSet >= 0) { + setZBuffer(_zBufferToSet); + _zBufferToSet = -1; } } -void mixBackDrop(int fileNum, int x, int y) { +void GraphicsManager::mixBackDrop(int fileNum, int x, int y) { setResourceForFatal(fileNum); if (!g_sludge->_resMan->openFileFromNum(fileNum)) { fatal("Can't load overlay image"); @@ -305,9 +284,9 @@ void mixBackDrop(int fileNum, int x, int y) { setResourceForFatal(-1); } -void blankScreen(int x1, int y1, int x2, int y2) { +void GraphicsManager::blankScreen(int x1, int y1, int x2, int y2) { // in case of no backdrop added at all - if (!backdropSurface.getPixels()) { + if (!_backdropSurface.getPixels()) { return; } @@ -315,79 +294,83 @@ void blankScreen(int x1, int y1, int x2, int y2) { y1 = 0; if (x1 < 0) x1 = 0; - if (x2 > (int)sceneWidth) - x2 = (int)sceneWidth; - if (y2 > (int)sceneHeight) - y2 = (int)sceneHeight; + if (x2 > (int)_sceneWidth) + x2 = (int)_sceneWidth; + if (y2 > (int)_sceneHeight) + y2 = (int)_sceneHeight; - backdropSurface.fillRect(Common::Rect(x1, y1, x2, y2), currentBlankColour); + _backdropSurface.fillRect(Common::Rect(x1, y1, x2, y2), _currentBlankColour); +} + +void GraphicsManager::blankAllScreen() { + blankScreen(0, 0, _sceneWidth, _sceneHeight); } // This function is very useful for scrolling credits, but very little else -void hardScroll(int distance) { +void GraphicsManager::hardScroll(int distance) { // scroll 0 distance, return if (!distance) return; // blank screen - blankScreen(0, 0, sceneWidth, sceneHeight); + blankAllScreen(); // scroll more than backdrop height, screen stay blank - if (ABS(distance) >= (int)sceneHeight) { + if (ABS(distance) >= (int)_sceneHeight) { return; } // copy part of the backdrop to it if (distance > 0) { - backdropSurface.copyRectToSurface(OrigBackdropSurface, 0, 0, - Common::Rect(0, distance, backdropSurface.w, backdropSurface.h)); + _backdropSurface.copyRectToSurface(_origBackdropSurface, 0, 0, + Common::Rect(0, distance, _backdropSurface.w, _backdropSurface.h)); } else { - backdropSurface.copyRectToSurface(OrigBackdropSurface, 0, -distance, - Common::Rect(0, 0, backdropSurface.w, backdropSurface.h + distance)); + _backdropSurface.copyRectToSurface(_origBackdropSurface, 0, -distance, + Common::Rect(0, 0, _backdropSurface.w, _backdropSurface.h + distance)); } } -void drawVerticalLine(uint x, uint y1, uint y2) { - backdropSurface.drawLine(x, y1, x, y2, backdropSurface.format.ARGBToColor(255, 0, 0, 0)); +void GraphicsManager::drawLine(uint x1, uint y1, uint x2, uint y2) { + _backdropSurface.drawLine(x1, y1, x2, y2, _backdropSurface.format.ARGBToColor(255, 0, 0, 0)); } -void drawHorizontalLine(uint x1, uint y, uint x2) { - backdropSurface.drawLine(x1, y, x2, y, backdropSurface.format.ARGBToColor(255, 0, 0, 0)); +void GraphicsManager::drawVerticalLine(uint x, uint y1, uint y2) { + drawLine(x, y1, x, y2); } -void darkScreen() { - Graphics::TransparentSurface tmp(backdropSurface, false); - tmp.blit(backdropSurface, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(0, 255 >> 1, 0, 0)); +void GraphicsManager::drawHorizontalLine(uint x1, uint y, uint x2) { + drawLine(x1, y, x2, y); } -inline int sortOutPCamera(int cX, int fX, int sceneMax, int boxMax) { - return (fX == 65535) ? (sceneMax ? ((cX * boxMax) / sceneMax) : 0) : ((cX * fX) / 100); +void GraphicsManager::darkScreen() { + Graphics::TransparentSurface tmp(_backdropSurface, false); + tmp.blit(_backdropSurface, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(0, 255 >> 1, 0, 0)); } -void drawBackDrop() { - if (!backdropExists) - return; - +void GraphicsManager::drawBackDrop() { // TODO: apply lightmap shader + drawParallax(); + if (!_backdropExists) + return; // draw backdrop - Graphics::TransparentSurface tmp(backdropSurface, false); - tmp.blit(renderSurface, 0, 0); + Graphics::TransparentSurface tmp(_backdropSurface, false); + tmp.blit(_renderSurface, 0, 0); } -bool loadLightMap(int v) { +bool GraphicsManager::loadLightMap(int v) { setResourceForFatal(v); if (!g_sludge->_resMan->openFileFromNum(v)) return fatal("Can't open light map."); killLightMap(); - lightMapNumber = v; + _lightMapNumber = v; - if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &lightMap)) + if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &_lightMap)) return false; - if (lightMapMode == LIGHTMAPMODE_HOTSPOT) { - if (lightMap.w != sceneWidth || lightMap.h != sceneHeight) { + if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { + if (_lightMap.w != _sceneWidth || _lightMap.h != _sceneHeight) { return fatal("Light map width and height don't match scene width and height. That is required for lightmaps in HOTSPOT mode."); } } @@ -398,17 +381,40 @@ bool loadLightMap(int v) { return true; } -bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) { +void GraphicsManager::saveLightMap(Common::WriteStream *stream) { + if (_lightMap.getPixels()) { + stream->writeByte(1); + stream->writeUint16BE(_lightMapNumber); + } else { + stream->writeByte(0); + } + stream->writeByte(_lightMapMode); +} + +bool GraphicsManager::loadLightMap(int ssgVersion, Common::SeekableReadStream *stream) { + if (stream->readByte()) { + if (!loadLightMap(stream->readUint16BE())) + return false; + } + + if (ssgVersion >= VERSION(1, 4)) { + _lightMapMode = stream->readByte() % 3; + } + + return true; +} + +bool GraphicsManager::loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) { debug(kSludgeDebugGraphics, "Load HSI"); if (reserve) { killAllBackDrop(); // kill all } - if (!ImgLoader::loadImage(stream, &backdropSurface, (int)reserve)) + if (!ImgLoader::loadImage(stream, &_backdropSurface, (int)reserve)) return false; - uint realPicWidth = backdropSurface.w; - uint realPicHeight = backdropSurface.h; + uint realPicWidth = _backdropSurface.w; + uint realPicHeight = _backdropSurface.h; // resize backdrop if (reserve) { @@ -417,21 +423,21 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) { } if (x == IN_THE_CENTRE) - x = (sceneWidth - realPicWidth) >> 1; + x = (_sceneWidth - realPicWidth) >> 1; if (y == IN_THE_CENTRE) - y = (sceneHeight - realPicHeight) >> 1; - if (x < 0 || x + realPicWidth > sceneWidth || y < 0 || y + realPicHeight > sceneHeight) { + y = (_sceneHeight - realPicHeight) >> 1; + if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) { debug(kSludgeDebugGraphics, "Illegal back drop size"); return false; } - OrigBackdropSurface.copyFrom(backdropSurface); - backdropExists = true; + _origBackdropSurface.copyFrom(_backdropSurface); + _backdropExists = true; return true; } -bool mixHSI(Common::SeekableReadStream *stream, int x, int y) { +bool GraphicsManager::mixHSI(Common::SeekableReadStream *stream, int x, int y) { debug(kSludgeDebugGraphics, "Load mixHSI"); Graphics::Surface mixSurface; if (!ImgLoader::loadImage(stream, &mixSurface, 0)) @@ -441,26 +447,26 @@ bool mixHSI(Common::SeekableReadStream *stream, int x, int y) { uint realPicHeight = mixSurface.h; if (x == IN_THE_CENTRE) - x = (sceneWidth - realPicWidth) >> 1; + x = (_sceneWidth - realPicWidth) >> 1; if (y == IN_THE_CENTRE) - y = (sceneHeight - realPicHeight) >> 1; - if (x < 0 || x + realPicWidth > sceneWidth || y < 0 || y + realPicHeight > sceneHeight) + y = (_sceneHeight - realPicHeight) >> 1; + if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) return false; Graphics::TransparentSurface tmp(mixSurface, false); - tmp.blit(backdropSurface, x, y, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255 >> 1, 255, 255)); + tmp.blit(_backdropSurface, x, y, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255 >> 1, 255, 255)); mixSurface.free(); return true; } -void saveHSI(Common::WriteStream *stream) { - Image::writePNG(*stream, backdropSurface); +void GraphicsManager::saveHSI(Common::WriteStream *stream) { + Image::writePNG(*stream, _backdropSurface); } -bool getRGBIntoStack(uint x, uint y, stackHandler *sH) { - if (x >= sceneWidth || y >= sceneHeight) { +bool GraphicsManager::getRGBIntoStack(uint x, uint y, stackHandler *sH) { + if (x >= _sceneWidth || y >= _sceneHeight) { return fatal("Co-ordinates are outside current scene!"); } @@ -468,7 +474,7 @@ bool getRGBIntoStack(uint x, uint y, stackHandler *sH) { newValue.varType = SVT_NULL; - byte *target = (byte *)renderSurface.getBasePtr(x, y); + byte *target = (byte *)_renderSurface.getBasePtr(x, y); setVariable(newValue, SVT_INT, target[1]); if (!addVarToStackQuick(newValue, sH->first)) return false; diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h index 5c406f55d9..d97f71e9f6 100644 --- a/engines/sludge/backdrop.h +++ b/engines/sludge/backdrop.h @@ -31,15 +31,6 @@ namespace Sludge { -enum { - LIGHTMAPMODE_NONE = -1, - LIGHTMAPMODE_HOTSPOT, - LIGHTMAPMODE_PIXEL, - LIGHTMAPMODE_NUM -}; -extern uint winWidth, winHeight, sceneWidth, sceneHeight; -extern int lightMapMode; - /** * parallax layers can scroll at different speeds * to the background image, giving the illusion of @@ -56,6 +47,7 @@ public: }; typedef Common::List ParallaxLayers; + Parallax(); ~Parallax(); void kill(); @@ -64,35 +56,11 @@ public: void draw(); private: ParallaxLayers _parallaxLayers; -}; - -void killAllBackDrop(); -bool resizeBackdrop(int x, int y); -bool killResizeBackdrop(int x, int y); -void killBackDrop(); -void loadBackDrop(int fileNum, int x, int y); -void mixBackDrop(int fileNum, int x, int y); -void drawBackDrop(); -void blankScreen(int x1, int y1, int x2, int y2); -void darkScreen(); -void saveHSI(Common::WriteStream *stream); -bool loadHSI(Common::SeekableReadStream *stream, int, int, bool); -bool mixHSI(Common::SeekableReadStream *stream, int x = 0, int y = 0); -void drawHorizontalLine(uint, uint, uint); -void drawVerticalLine(uint, uint, uint); -void hardScroll(int distance); -bool getRGBIntoStack(uint x, uint y, stackHandler *sH); -// Also the light map stuff -void killLightMap(); -bool loadLightMap(int v); - -extern Graphics::Surface lightMap; - -void nosnapshot(); -bool snapshot(); -void saveSnapshot(Common::WriteStream *stream); -bool restoreSnapshot(Common::SeekableReadStream *stream); + inline int sortOutPCamera(int cX, int fX, int sceneMax, int boxMax) { + return (fX == 65535) ? (sceneMax ? ((cX * boxMax) / sceneMax) : 0) : ((cX * fX) / 100); + } +}; } // End of namespace Sludge diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp index 02c68c08b8..61ee3538e0 100644 --- a/engines/sludge/builtin.cpp +++ b/engines/sludge/builtin.cpp @@ -55,9 +55,7 @@ namespace Sludge { int speechMode = 0; -int cameraX, cameraY; -float cameraZoom = 1.0; -spritePalette pastePalette; +SpritePalette pastePalette; variable *launchResult = NULL; @@ -69,7 +67,6 @@ extern eventHandlers *currentEvents; extern variableStack *noStack; extern statusStuff *nowStatus; extern screenRegion *overRegion; -extern uint sceneWidth, sceneHeight; extern int numBIFNames, numUserFunc; extern Common::String *allUserFunc; @@ -80,8 +77,6 @@ extern float speechSpeed; extern byte brightnessLevel; extern byte fadeMode; extern uint16 saveEncoding; -extern frozenStuffStruct *frozenStuff; -extern uint currentBlankColour; extern byte currentBurnR, currentBurnG, currentBurnB; int paramNum[] = { -1, 0, 1, 1, -1, -1, 1, 3, 4, 1, 0, 0, 8, -1, // SAY->MOVEMOUSE @@ -186,7 +181,7 @@ builtIn(think) { builtIn(freeze) { UNUSEDALL - freeze(); + g_sludge->_gfxMan->freeze(); freezeSubs(); fun->freezerLevel = 0; return BR_CONTINUE; @@ -194,14 +189,14 @@ builtIn(freeze) { builtIn(unfreeze) { UNUSEDALL - unfreeze(); + g_sludge->_gfxMan->unfreeze(); unfreezeSubs(); return BR_CONTINUE; } builtIn(howFrozen) { UNUSEDALL - setVariable(fun->reg, SVT_INT, howFrozen()); + setVariable(fun->reg, SVT_INT, g_sludge->_gfxMan->howFrozen()); return BR_CONTINUE; } @@ -215,25 +210,25 @@ builtIn(setCursor) { builtIn(getMouseX) { UNUSEDALL - setVariable(fun->reg, SVT_INT, input.mouseX + cameraX); + setVariable(fun->reg, SVT_INT, input.mouseX + g_sludge->_gfxMan->getCamX()); return BR_CONTINUE; } builtIn(getMouseY) { UNUSEDALL - setVariable(fun->reg, SVT_INT, input.mouseY + cameraY); + setVariable(fun->reg, SVT_INT, input.mouseY + g_sludge->_gfxMan->getCamY()); return BR_CONTINUE; } builtIn(getMouseScreenX) { UNUSEDALL - setVariable(fun->reg, SVT_INT, input.mouseX * cameraZoom); + setVariable(fun->reg, SVT_INT, input.mouseX * g_sludge->_gfxMan->getCamZoom()); return BR_CONTINUE; } builtIn(getMouseScreenY) { UNUSEDALL - setVariable(fun->reg, SVT_INT, input.mouseY * cameraZoom); + setVariable(fun->reg, SVT_INT, input.mouseY * g_sludge->_gfxMan->getCamZoom()); return BR_CONTINUE; } @@ -265,7 +260,7 @@ builtIn(getMatchingFiles) { builtIn(saveGame) { UNUSEDALL - if (frozenStuff) { + if (g_sludge->_gfxMan->isFrozen()) { fatal("Can't save game state while the engine is frozen"); } @@ -326,7 +321,7 @@ builtIn(loadGame) { g_sludge->loadNow.clear(); g_sludge->loadNow = encodeFilename(aaaaa); - if (frozenStuff) { + if (g_sludge->_gfxMan->isFrozen()) { fatal("Can't load a saved game while the engine is frozen"); } if (failSecurityCheck(g_sludge->loadNow)) @@ -348,7 +343,7 @@ builtIn(loadGame) { builtIn(blankScreen) { UNUSEDALL - blankScreen(0, 0, sceneWidth, sceneHeight); + g_sludge->_gfxMan->blankAllScreen(); return BR_CONTINUE; } @@ -367,13 +362,13 @@ builtIn(blankArea) { if (!getValueType(x1, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - blankScreen(x1, y1, x2, y2); + g_sludge->_gfxMan->blankScreen(x1, y1, x2, y2); return BR_CONTINUE; } builtIn(darkBackground) { UNUSEDALL - darkScreen(); + g_sludge->_gfxMan->darkScreen(); return BR_CONTINUE; } @@ -389,7 +384,7 @@ builtIn(addOverlay) { if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - loadBackDrop(fileNumber, xPos, yPos); + g_sludge->_gfxMan->loadBackDrop(fileNumber, xPos, yPos); return BR_CONTINUE; } @@ -405,7 +400,7 @@ builtIn(mixOverlay) { if (!getValueType(fileNumber, SVT_FILE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - mixBackDrop(fileNumber, xPos, yPos); + g_sludge->_gfxMan->mixBackDrop(fileNumber, xPos, yPos); return BR_CONTINUE; } @@ -439,8 +434,8 @@ builtIn(setSceneDimensions) { if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - if (killResizeBackdrop(x, y)) { - blankScreen(0, 0, x, y); + if (g_sludge->_gfxMan->killResizeBackdrop(x, y)) { + g_sludge->_gfxMan->blankScreen(0, 0, x, y); return BR_CONTINUE; } fatal("Out of memory creating new backdrop."); @@ -449,6 +444,7 @@ builtIn(setSceneDimensions) { builtIn(aimCamera) { UNUSEDALL + int cameraX, cameraY; if (!getValueType(cameraY, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); @@ -456,17 +452,8 @@ builtIn(aimCamera) { return BR_ERROR; trimStack(fun->stack); - cameraX -= (float)(winWidth >> 1) / cameraZoom; - cameraY -= (float)(winHeight >> 1) / cameraZoom; + g_sludge->_gfxMan->aimCamera(cameraX, cameraY); - if (cameraX < 0) - cameraX = 0; - else if (cameraX > sceneWidth - (float)winWidth / cameraZoom) - cameraX = sceneWidth - (float)winWidth / cameraZoom; - if (cameraY < 0) - cameraY = 0; - else if (cameraY > sceneHeight - (float)winHeight / cameraZoom) - cameraY = sceneHeight - (float)winHeight / cameraZoom; return BR_CONTINUE; } @@ -477,17 +464,7 @@ builtIn(zoomCamera) { return BR_ERROR; trimStack(fun->stack); - input.mouseX = input.mouseX * cameraZoom; - input.mouseY = input.mouseY * cameraZoom; - - cameraZoom = (float)z * 0.01; - if ((float)winWidth / cameraZoom > sceneWidth) - cameraZoom = (float)winWidth / sceneWidth; - if ((float)winHeight / cameraZoom > sceneHeight) - cameraZoom = (float)winHeight / sceneHeight; - - input.mouseX = input.mouseX / cameraZoom; - input.mouseY = input.mouseY / cameraZoom; + g_sludge->_gfxMan->zoomCamera(z); return BR_CONTINUE; } @@ -819,7 +796,7 @@ builtIn(setBlankColour) { if (!getRGBParams(red, green, blue, fun)) return BR_ERROR; - currentBlankColour = g_sludge->getOrigPixelFormat()->RGBToColor(red & 255, green & 255, blue & 255); + g_sludge->_gfxMan->setBlankColor(red, green, blue); setVariable(fun->reg, SVT_INT, 1); return BR_CONTINUE; } @@ -831,9 +808,7 @@ builtIn(setBurnColour) { if (!getRGBParams(red, green, blue, fun)) return BR_ERROR; - currentBurnR = red; - currentBurnG = green; - currentBurnB = blue; + g_sludge->_gfxMan->setBurnColor(red, green, blue); setVariable(fun->reg, SVT_INT, 1); return BR_CONTINUE; } @@ -880,7 +855,7 @@ builtIn(pasteString) { return BR_ERROR; trimStack(fun->stack); if (x == IN_THE_CENTRE) - x = (winWidth - stringWidth(newText)) >> 1; + x = g_sludge->_gfxMan->getCenterX(stringWidth(newText)); pasteStringToBackdrop(newText, x, y, pastePalette); return BR_CONTINUE; } @@ -902,7 +877,7 @@ builtIn(anim) { trimStack(fun->stack); // Load the required sprite bank - loadedSpriteBank *sprBanky = loadBankForAnim(fileNumber); + LoadedSpriteBank *sprBanky = loadBankForAnim(fileNumber); if (!sprBanky) return BR_ERROR; // File not found, fatal done already setBankFile(ba, sprBanky); @@ -1275,11 +1250,11 @@ builtIn(setZBuffer) { int v; getValueType(v, SVT_FILE, fun->stack->thisVar); trimStack(fun->stack); - if (!setZBuffer(v)) + if (!g_sludge->_gfxMan->setZBuffer(v)) return BR_ERROR; } else { trimStack(fun->stack); - killZBuffer(); + g_sludge->_gfxMan->killZBuffer(); } return BR_CONTINUE; } @@ -1288,10 +1263,10 @@ builtIn(setLightMap) { UNUSEDALL switch (numParams) { case 2: - if (!getValueType(lightMapMode, SVT_INT, fun->stack->thisVar)) + if (!getValueType(g_sludge->_gfxMan->_lightMapMode, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - lightMapMode %= LIGHTMAPMODE_NUM; + g_sludge->_gfxMan->_lightMapMode %= LIGHTMAPMODE_NUM; // No break; case 1: @@ -1299,12 +1274,12 @@ builtIn(setLightMap) { int v; getValueType(v, SVT_FILE, fun->stack->thisVar); trimStack(fun->stack); - if (!loadLightMap(v)) + if (!g_sludge->_gfxMan->loadLightMap(v)) return BR_ERROR; setVariable(fun->reg, SVT_INT, 1); } else { trimStack(fun->stack); - killLightMap(); + g_sludge->_gfxMan->killLightMap(); setVariable(fun->reg, SVT_INT, 0); } break; @@ -1610,7 +1585,7 @@ builtIn(pasteCharacter) { } int fNum = myAnim->frames[thisPerson->frameNum].frameNum; - fixScaleSprite(thisPerson->x, thisPerson->y, myAnim->theSprites->bank.sprites[ABS(fNum)], myAnim->theSprites->bank.myPalette, thisPerson, 0, 0, fNum < 0); + g_sludge->_gfxMan->fixScaleSprite(thisPerson->x, thisPerson->y, myAnim->theSprites->bank.sprites[ABS(fNum)], myAnim->theSprites->bank.myPalette, thisPerson, 0, 0, fNum < 0); setVariable(fun->reg, SVT_INT, 1); } else { setVariable(fun->reg, SVT_INT, 0); @@ -1973,7 +1948,7 @@ builtIn(hardScroll) { if (!getValueType(v, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - hardScroll(v); + g_sludge->_gfxMan->hardScroll(v); return BR_CONTINUE; } @@ -2196,7 +2171,7 @@ builtIn(burnString) { return BR_ERROR; trimStack(fun->stack); if (x == IN_THE_CENTRE) - x = (winWidth - stringWidth(newText)) >> 1; + x = g_sludge->_gfxMan->getCenterX(stringWidth(newText)); burnStringToBackdrop(newText, x, y, pastePalette); return BR_CONTINUE; } @@ -2344,7 +2319,7 @@ builtIn(freeSound) { builtIn(parallaxAdd) { UNUSEDALL - if (frozenStuff) { + if (g_sludge->_gfxMan->isFrozen()) { fatal("Can't set background parallax image while frozen"); return BR_ERROR; } else { @@ -2391,7 +2366,7 @@ builtIn(getPixelColour) { fun->reg.varData.theStack->first = NULL; fun->reg.varData.theStack->last = NULL; fun->reg.varData.theStack->timesUsed = 1; - if (!getRGBIntoStack(x, y, fun->reg.varData.theStack)) + if (!g_sludge->_gfxMan->getRGBIntoStack(x, y, fun->reg.varData.theStack)) return BR_ERROR; return BR_CONTINUE; @@ -2487,7 +2462,7 @@ builtIn(setThumbnailSize) { if (!getValueType(thumbWidth, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - if (thumbWidth < 0 || thumbHeight < 0 || thumbWidth > (int)winWidth || thumbHeight > (int)winHeight) { + if (!g_sludge->_gfxMan->checkSizeValide(thumbWidth, thumbHeight)) { Common::String buff = Common::String::format("%i x %i", thumbWidth, thumbWidth); fatal("Invalid thumbnail size", buff); return BR_ERROR; @@ -2513,12 +2488,12 @@ builtIn(hasFlag) { builtIn(snapshotGrab) { UNUSEDALL - return snapshot() ? BR_CONTINUE : BR_ERROR; + return g_sludge->_gfxMan->snapshot() ? BR_CONTINUE : BR_ERROR; } builtIn(snapshotClear) { UNUSEDALL - nosnapshot(); + g_sludge->_gfxMan->nosnapshot(); return BR_CONTINUE; } diff --git a/engines/sludge/builtin.h b/engines/sludge/builtin.h index a11d15ad9b..1683b4f87c 100644 --- a/engines/sludge/builtin.h +++ b/engines/sludge/builtin.h @@ -25,6 +25,8 @@ namespace Sludge { +struct loadedFunction; + enum builtReturn { BR_KEEP_AND_PAUSE, BR_ERROR, diff --git a/engines/sludge/cursors.cpp b/engines/sludge/cursors.cpp index 232dca86a3..10e67cfc97 100644 --- a/engines/sludge/cursors.cpp +++ b/engines/sludge/cursors.cpp @@ -22,9 +22,11 @@ #include "sludge/allfiles.h" #include "sludge/cursors.h" +#include "sludge/graphics.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" #include "sludge/people.h" +#include "sludge/sludge.h" #include "sludge/sludger.h" namespace Sludge { @@ -59,8 +61,17 @@ void displayCursor() { } if (flipMe != 2) { - (flipMe ? flipFontSprite : fontSprite)(input.mouseX, input.mouseY, mouseCursorAnim->theSprites->bank.sprites[spriteNum], - mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); + if (flipMe) { + g_sludge->_gfxMan->flipFontSprite( + input.mouseX, input.mouseY, + mouseCursorAnim->theSprites->bank.sprites[spriteNum], + mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); + } else { + g_sludge->_gfxMan->fontSprite( + input.mouseX, input.mouseY, + mouseCursorAnim->theSprites->bank.sprites[spriteNum], + mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); + } } if (++mouseCursorCountUp >= mouseCursorAnim->frames[mouseCursorFrameNum].howMany) { @@ -73,7 +84,7 @@ void displayCursor() { void pasteCursor(int x, int y, personaAnimation *c) { if (c->numFrames) - pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette); + g_sludge->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette); } } // End of namespace Sludge diff --git a/engines/sludge/floor.cpp b/engines/sludge/floor.cpp index 6b8f7815af..dc40ec7ac5 100644 --- a/engines/sludge/floor.cpp +++ b/engines/sludge/floor.cpp @@ -25,14 +25,13 @@ #include "sludge/allfiles.h" #include "sludge/newfatal.h" #include "sludge/fileset.h" +#include "sludge/graphics.h" #include "sludge/moreio.h" #include "sludge/sludge.h" #include "sludge/floor.h" namespace Sludge { -extern Graphics::Surface backdropSurface; - flor *currentFloor = NULL; bool pointInFloorPolygon(floorPolygon &floorPoly, int x, int y) { @@ -107,7 +106,7 @@ bool initFloor() { void killFloor() { for (int i = 0; i < currentFloor->numPolygons; i++) { - delete currentFloor->polygon[i].vertexID; + delete []currentFloor->polygon[i].vertexID; delete currentFloor->matrix[i]; } delete currentFloor->polygon; @@ -252,13 +251,11 @@ void drawFloor() { nV = currentFloor->polygon[i].numVertices; if (nV > 1) { for (j = 1; j < nV; j++) { - backdropSurface.drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].y, - currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y, - backdropSurface.format.ARGBToColor(255, 0, 0, 0)); + g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].y, + currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y); } - backdropSurface.drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].y, - currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].y, - backdropSurface.format.ARGBToColor(255, 0, 0, 0)); + g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].y, + currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].y); } } } diff --git a/engines/sludge/fonttext.cpp b/engines/sludge/fonttext.cpp index f1394b0b98..9d38b2703a 100644 --- a/engines/sludge/fonttext.cpp +++ b/engines/sludge/fonttext.cpp @@ -23,13 +23,15 @@ #include "sludge/allfiles.h" #include "sludge/sprites.h" #include "sludge/fonttext.h" +#include "sludge/graphics.h" #include "sludge/newfatal.h" #include "sludge/moreio.h" +#include "sludge/sludge.h" #include "sludge/utf8.h" namespace Sludge { -spriteBank theFont; +SpriteBank theFont; int fontHeight = 0, numFontColours, loadedFontNum; UTF8Converter fontOrder; int16 fontSpace = -1; @@ -39,8 +41,6 @@ uint fontTableSize = 0; #define fontInTable(x) ((x> 1) / cameraZoom); + xOff += (int)((float)(fontSpace >> 1) / g_sludge->_gfxMan->getCamZoom()); Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); for (uint32 i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; - sprite *mySprite = &theFont.sprites[fontInTable(c)]; - fontSprite(xOff, y, *mySprite, thePal); - xOff += (int)((double)(mySprite->surface.w + fontSpace) / cameraZoom); + Sprite *mySprite = &theFont.sprites[fontInTable(c)]; + g_sludge->_gfxMan->fontSprite(xOff, y, *mySprite, thePal); + xOff += (int)((double)(mySprite->surface.w + fontSpace) / g_sludge->_gfxMan->getCamZoom()); } } -void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal) { +void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal) { if (!fontTableSize) return; @@ -105,13 +105,13 @@ void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, sprit xOff += fontSpace >> 1; for (uint32 i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; - sprite *mySprite = &theFont.sprites[fontInTable(c)]; - pasteSpriteToBackDrop(xOff, y, *mySprite, thePal); + Sprite *mySprite = &theFont.sprites[fontInTable(c)]; + g_sludge->_gfxMan->pasteSpriteToBackDrop(xOff, y, *mySprite, thePal); xOff += mySprite->surface.w + fontSpace; } } -void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal) { +void burnStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal) { if (!fontTableSize) return; @@ -120,13 +120,13 @@ void burnStringToBackdrop(const Common::String &theText, int xOff, int y, sprite xOff += fontSpace >> 1; for (uint i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; - sprite *mySprite = &theFont.sprites[fontInTable(c)]; - burnSpriteToBackDrop(xOff, y, *mySprite, thePal); + Sprite *mySprite = &theFont.sprites[fontInTable(c)]; + g_sludge->_gfxMan->burnSpriteToBackDrop(xOff, y, *mySprite, thePal); xOff += mySprite->surface.w + fontSpace; } } -void setFontColour(spritePalette &sP, byte r, byte g, byte b) { +void setFontColour(SpritePalette &sP, byte r, byte g, byte b) { sP.originalRed = r; sP.originalGreen = g; sP.originalBlue = b; @@ -135,7 +135,7 @@ void setFontColour(spritePalette &sP, byte r, byte g, byte b) { bool loadFont(int filenum, const Common::String &charOrder, int h) { fontOrder.setUTF8String(charOrder); - forgetSpriteBank(theFont); + g_sludge->_gfxMan->forgetSpriteBank(theFont); loadedFontNum = filenum; @@ -164,7 +164,7 @@ bool loadFont(int filenum, const Common::String &charOrder, int h) { fontTable[c] = i; } - if (!loadSpriteBank(filenum, theFont, true)) { + if (!g_sludge->_gfxMan->loadSpriteBank(filenum, theFont, true)) { fatal("Can't load font"); return false; } diff --git a/engines/sludge/fonttext.h b/engines/sludge/fonttext.h index 3967770ee8..06cadfded7 100644 --- a/engines/sludge/fonttext.h +++ b/engines/sludge/fonttext.h @@ -26,13 +26,15 @@ namespace Sludge { +struct SpritePalette; + bool loadFont(int filenum, const Common::String &charOrder, int); -void pasteString(const Common::String &theText, int, int, spritePalette &); -void setFontColour(spritePalette &sP, byte r, byte g, byte b); +void pasteString(const Common::String &theText, int, int, SpritePalette &); +void setFontColour(SpritePalette &sP, byte r, byte g, byte b); int stringWidth(const Common::String &theText); int stringLength(const Common::String &theText); -void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); -void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); +void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal); +void burnStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal); bool isInFont(const Common::String &theText); } // End of namespace Sludge diff --git a/engines/sludge/freeze.cpp b/engines/sludge/freeze.cpp index 080ced6dff..ebd91a30a9 100644 --- a/engines/sludge/freeze.cpp +++ b/engines/sludge/freeze.cpp @@ -43,72 +43,51 @@ extern screenRegion *allScreenRegions; extern screenRegion *overRegion; extern speechStruct *speech; extern inputType input; -extern Graphics::Surface backdropSurface; -extern Graphics::Surface renderSurface; -extern int lightMapNumber, zBufferNumber; extern eventHandlers *currentEvents; extern personaAnimation *mouseCursorAnim; extern int mouseCursorFrameNum; -extern int cameraX, cameraY; -extern uint sceneWidth, sceneHeight; -extern float cameraZoom; -extern zBufferData zBuffer; -extern bool backdropExists; -frozenStuffStruct *frozenStuff = NULL; -extern uint sceneWidth, sceneHeight; -Graphics::Surface freezeSurface; -void shufflePeople(); +void GraphicsManager::freezeGraphics() { -void freezeGraphics() { + int w = _winWidth; + int h = _winHeight; - int w = winWidth; - int h = winHeight; + _freezeSurface.create(w, h, *g_sludge->getScreenPixelFormat()); - freezeSurface.create(w, h, *g_sludge->getScreenPixelFormat()); - - // Temporarily disable AA -#if 0 - int antiAlias = gameSettings.antiAlias; - gameSettings.antiAlias = 0; -#endif displayBase(); - freezeSurface.copyFrom(renderSurface); -#if 0 - gameSettings.antiAlias = antiAlias; -#endif + _freezeSurface.copyFrom(_renderSurface); } -bool freeze() { - frozenStuffStruct *newFreezer = new frozenStuffStruct; +bool GraphicsManager::freeze() { + FrozenStuffStruct *newFreezer = new FrozenStuffStruct; if (!checkNew(newFreezer)) return false; // Grab a copy of the current scene freezeGraphics(); - newFreezer->backdropSurface.copyFrom(backdropSurface); - newFreezer->sceneWidth = sceneWidth; - newFreezer->sceneHeight = sceneHeight; - newFreezer->cameraX = cameraX; - newFreezer->cameraY = cameraY; - newFreezer->cameraZoom = cameraZoom; - - newFreezer->lightMapSurface.copyFrom(lightMap); - newFreezer->lightMapNumber = lightMapNumber; - - newFreezer->parallaxStuff = g_sludge->_gfxMan->_parallaxStuff; - g_sludge->_gfxMan->_parallaxStuff = NULL; - newFreezer->zBufferSprites = zBuffer.sprites; - newFreezer->zBufferNumber = zBuffer.originalNum; - newFreezer->zPanels = zBuffer.numPanels; - zBuffer.sprites = NULL; + newFreezer->backdropSurface.copyFrom(_backdropSurface); + newFreezer->sceneWidth = _sceneWidth; + newFreezer->sceneHeight = _sceneHeight; + newFreezer->cameraX = _cameraX; + newFreezer->cameraY = _cameraY; + newFreezer->cameraZoom = _cameraZoom; + + newFreezer->lightMapSurface.copyFrom(_lightMap); + newFreezer->lightMapNumber = _lightMapNumber; + + newFreezer->parallaxStuff = _parallaxStuff; + _parallaxStuff = NULL; + newFreezer->zBufferSprites = _zBuffer->sprites; + newFreezer->zBufferNumber = _zBuffer->originalNum; + newFreezer->zPanels = _zBuffer->numPanels; + _zBuffer->sprites = NULL; // resizeBackdrop kills parallax stuff, light map, z-buffer... - if (!killResizeBackdrop(winWidth, winHeight)) + if (!killResizeBackdrop(_winWidth, _winHeight)) return fatal("Can't create new temporary backdrop buffer"); // Copy the old scene to the new backdrop - backdropSurface.copyFrom(freezeSurface); - backdropExists = true; + _backdropSurface.copyFrom(_freezeSurface); + _backdropExists = true; newFreezer->allPeople = allPeople; allPeople = NULL; @@ -136,15 +115,15 @@ bool freeze() { return false; memset(currentEvents, 0, sizeof(eventHandlers)); - newFreezer->next = frozenStuff; - frozenStuff = newFreezer; + newFreezer->next = _frozenStuff; + _frozenStuff = newFreezer; return true; } -int howFrozen() { +int GraphicsManager::howFrozen() { int a = 0; - frozenStuffStruct *f = frozenStuff; + FrozenStuffStruct *f = _frozenStuff; while (f) { a++; f = f->next; @@ -152,66 +131,66 @@ int howFrozen() { return a; } -void unfreeze(bool killImage) { - frozenStuffStruct *killMe = frozenStuff; +void GraphicsManager::unfreeze(bool killImage) { + FrozenStuffStruct *killMe = _frozenStuff; - if (!frozenStuff) + if (!_frozenStuff) return; - sceneWidth = frozenStuff->sceneWidth; - sceneHeight = frozenStuff->sceneHeight; + _sceneWidth = _frozenStuff->sceneWidth; + _sceneHeight = _frozenStuff->sceneHeight; - cameraX = frozenStuff->cameraX; - cameraY = frozenStuff->cameraY; - input.mouseX = (int)(input.mouseX * cameraZoom); - input.mouseY = (int)(input.mouseY * cameraZoom); - cameraZoom = frozenStuff->cameraZoom; - input.mouseX = (int)(input.mouseX / cameraZoom); - input.mouseY = (int)(input.mouseY / cameraZoom); + _cameraX = _frozenStuff->cameraX; + _cameraY = _frozenStuff->cameraY; + input.mouseX = (int)(input.mouseX * _cameraZoom); + input.mouseY = (int)(input.mouseY * _cameraZoom); + _cameraZoom = _frozenStuff->cameraZoom; + input.mouseX = (int)(input.mouseX / _cameraZoom); + input.mouseY = (int)(input.mouseY / _cameraZoom); killAllPeople(); - allPeople = frozenStuff->allPeople; + allPeople = _frozenStuff->allPeople; killAllRegions(); - allScreenRegions = frozenStuff->allScreenRegions; + allScreenRegions = _frozenStuff->allScreenRegions; killLightMap(); - lightMap.copyFrom(frozenStuff->lightMapSurface); - lightMapNumber = frozenStuff->lightMapNumber; - if (lightMapNumber) { - loadLightMap(lightMapNumber); + _lightMap.copyFrom(_frozenStuff->lightMapSurface); + _lightMapNumber = _frozenStuff->lightMapNumber; + if (_lightMapNumber) { + loadLightMap(_lightMapNumber); } if (killImage) killBackDrop(); - backdropSurface.copyFrom(frozenStuff->backdropSurface); - backdropExists = true; + _backdropSurface.copyFrom(_frozenStuff->backdropSurface); + _backdropExists = true; - zBuffer.sprites = frozenStuff->zBufferSprites; + _zBuffer->sprites = _frozenStuff->zBufferSprites; killZBuffer(); - zBuffer.originalNum = frozenStuff->zBufferNumber; - zBuffer.numPanels = frozenStuff->zPanels; - if (zBuffer.numPanels) { - setZBuffer(zBuffer.originalNum); + _zBuffer->originalNum = _frozenStuff->zBufferNumber; + _zBuffer->numPanels = _frozenStuff->zPanels; + if (_zBuffer->numPanels) { + setZBuffer(_zBuffer->originalNum); } - g_sludge->_gfxMan->killParallax(); - g_sludge->_gfxMan->_parallaxStuff = frozenStuff->parallaxStuff; + killParallax(); + _parallaxStuff = _frozenStuff->parallaxStuff; deleteAnim(mouseCursorAnim); - mouseCursorAnim = frozenStuff->mouseCursorAnim; - mouseCursorFrameNum = frozenStuff->mouseCursorFrameNum; + mouseCursorAnim = _frozenStuff->mouseCursorAnim; + mouseCursorFrameNum = _frozenStuff->mouseCursorFrameNum; - restoreBarStuff(frozenStuff->frozenStatus); + restoreBarStuff(_frozenStuff->frozenStatus); delete currentEvents; - currentEvents = frozenStuff->currentEvents; + currentEvents = _frozenStuff->currentEvents; killAllSpeech(); delete speech; - speech = frozenStuff->speech; - frozenStuff = frozenStuff->next; + speech = _frozenStuff->speech; + _frozenStuff = _frozenStuff->next; overRegion = NULL; diff --git a/engines/sludge/freeze.h b/engines/sludge/freeze.h index ad0d4266a2..ff2d67c43c 100644 --- a/engines/sludge/freeze.h +++ b/engines/sludge/freeze.h @@ -26,7 +26,13 @@ namespace Sludge { -struct frozenStuffStruct { +struct onScreenPerson; +struct screenRegion; +struct speechStruct; +struct statusStuff; +struct eventHandlers; + +struct FrozenStuffStruct { onScreenPerson *allPeople; screenRegion *allScreenRegions; Graphics::Surface backdropSurface; @@ -43,13 +49,9 @@ struct frozenStuffStruct { int cameraX, cameraY, sceneWidth, sceneHeight; float cameraZoom; - frozenStuffStruct *next; + FrozenStuffStruct *next; }; -bool freeze(); -void unfreeze(bool killImage = true); -int howFrozen(); - } // End of namespace Sludge #endif diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp index 93295b4f66..81e8ed2ed6 100644 --- a/engines/sludge/graphics.cpp +++ b/engines/sludge/graphics.cpp @@ -20,18 +20,117 @@ * */ +#include "engines/util.h" + #include "sludge/backdrop.h" +#include "sludge/freeze.h" #include "sludge/graphics.h" +#include "sludge/newfatal.h" +#include "sludge/sludge.h" +#include "sludge/sludger.h" +#include "sludge/sprites.h" +#include "sludge/zbuffer.h" namespace Sludge { -GraphicsManager::GraphicsManager() { +extern inputType input; + +GraphicsManager::GraphicsManager(SludgeEngine *vm) { + _vm = vm; + + // Init screen surface + _winWidth = _sceneWidth = 640; + _winHeight = _sceneHeight = 480; + + // LightMap + _lightMapMode = LIGHTMAPMODE_PIXEL; + _lightMapNumber = 0; + + // Parallax _parallaxStuff = new Parallax; + + // Camera + _cameraZoom = 1.0; + _cameraX = _cameraY = 0; + + // Freeze + _frozenStuff = nullptr; + + // Back drop + _backdropExists = false; + + // Sprites + _spriteLayers = new SpriteLayers; + _spriteLayers->numLayers = 0; + + // ZBuffer + _zBufferToSet = -1; + _zBuffer = new ZBufferData; + _zBuffer->sprites = nullptr; + + // Colors + _currentBlankColour = _renderSurface.format.ARGBToColor(255, 0, 0, 0); + _currentBurnR = 0; + _currentBurnG = 0; + _currentBurnB = 0; } GraphicsManager::~GraphicsManager() { + // kill parallax + killParallax(); delete _parallaxStuff; _parallaxStuff = nullptr; + + // kill frozen stuff + FrozenStuffStruct *killMe = _frozenStuff; + while (killMe) { + _frozenStuff = _frozenStuff->next; + if (killMe->backdropSurface.getPixels()) + killMe->backdropSurface.free(); + if (killMe->lightMapSurface.getPixels()) + killMe->lightMapSurface.free(); + delete killMe; + killMe = nullptr; + killMe = _frozenStuff; + } + + // kill sprite layers + killSpriteLayers(); + delete _spriteLayers; + _spriteLayers = nullptr; + + // kill zbuffer + killZBuffer(); + delete _zBuffer; + _zBuffer = nullptr; + + // kill surfaces + if (_renderSurface.getPixels()) + _renderSurface.free(); + + if (_snapshotSurface.getPixels()) + _snapshotSurface.free(); + + if (_backdropSurface.getPixels()) + _backdropSurface.free(); + + if (_origBackdropSurface.getPixels()) + _origBackdropSurface.free(); +} + +bool GraphicsManager::init() { + initGraphics(_winWidth, _winHeight, true, _vm->getScreenPixelFormat()); + _renderSurface.create(_winWidth, _winHeight, *_vm->getScreenPixelFormat()); + + if (!killResizeBackdrop(_winWidth, _winHeight)) + return fatal("Couldn't allocate memory for backdrop"); + + return true; +} + +void GraphicsManager::display() { + g_system->copyRectToScreen((byte *)_renderSurface.getPixels(), _renderSurface.pitch, 0, 0, _renderSurface.w, _renderSurface.h); + g_system->updateScreen(); } bool GraphicsManager::loadParallax(uint16 v, uint16 fracX, uint16 fracY) { @@ -56,6 +155,48 @@ void GraphicsManager::drawParallax() { _parallaxStuff->draw(); } +void GraphicsManager::aimCamera(int cameraX, int cameraY) { + _cameraX = cameraX; + _cameraY = cameraY; + _cameraX -= (float)(_winWidth >> 1) / _cameraZoom; + _cameraY -= (float)(_winHeight >> 1) / _cameraZoom; + + if (_cameraX < 0) + _cameraX = 0; + else if (_cameraX > _sceneWidth - (float)_winWidth / _cameraZoom) + _cameraX = _sceneWidth - (float)_winWidth / _cameraZoom; + if (_cameraY < 0) + _cameraY = 0; + else if (_cameraY > _sceneHeight - (float)_winHeight / _cameraZoom) + _cameraY = _sceneHeight - (float)_winHeight / _cameraZoom; +} + +void GraphicsManager::zoomCamera(int z) { + input.mouseX = input.mouseX * _cameraZoom; + input.mouseY = input.mouseY * _cameraZoom; + + _cameraZoom = (float)z * 0.01; + if ((float)_winWidth / _cameraZoom > _sceneWidth) + _cameraZoom = (float)_winWidth / _sceneWidth; + if ((float)_winHeight / _cameraZoom > _sceneHeight) + _cameraZoom = (float)_winHeight / _sceneHeight; + + input.mouseX = input.mouseX / _cameraZoom; + input.mouseY = input.mouseY / _cameraZoom; +} + +void GraphicsManager::saveColors(Common::WriteStream *stream) { + stream->writeUint16BE(_currentBlankColour); + stream->writeByte(_currentBurnR); + stream->writeByte(_currentBurnG); + stream->writeByte(_currentBurnB); +} +void GraphicsManager::loadColors(Common::SeekableReadStream *stream) { + _currentBlankColour = stream->readUint16BE(); + _currentBurnR = stream->readByte(); + _currentBurnG = stream->readByte(); + _currentBurnB = stream->readByte(); +} } // End of namespace Sludge diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h index d866d9472a..024c8cacba 100644 --- a/engines/sludge/graphics.h +++ b/engines/sludge/graphics.h @@ -23,21 +23,184 @@ #ifndef SLUDGE_GRAPHICS_H #define SLUDGE_GRAPHICS_H +#include "graphics/surface.h" +#include "graphics/transparent_surface.h" + namespace Sludge { class Parallax; +class SludgeEngine; +class SpritePalette; + +struct stackHandler; +struct FrozenStuffStruct; +struct onScreenPerson; +struct SpriteBank; +struct Sprite; +struct SpriteLayers; +struct ZBufferData; + +enum ELightMapMode { + LIGHTMAPMODE_NONE = -1, + LIGHTMAPMODE_HOTSPOT, + LIGHTMAPMODE_PIXEL, + LIGHTMAPMODE_NUM +}; class GraphicsManager { public: - GraphicsManager(); + GraphicsManager(SludgeEngine *vm); virtual ~GraphicsManager(); + // graphics + void setWindowSize(uint winWidth, uint winHeight) { _winWidth = winWidth; _winHeight = winHeight; } + bool init(); + void display(); + // Parallax - Parallax *_parallaxStuff; bool loadParallax(uint16 v, uint16 fracX, uint16 fracY); void killParallax(); void saveParallax(Common::WriteStream *fp); void drawParallax(); + + // Backdrop + void killAllBackDrop(); + bool resizeBackdrop(int x, int y); + bool killResizeBackdrop(int x, int y); + void killBackDrop(); + void loadBackDrop(int fileNum, int x, int y); + void mixBackDrop(int fileNum, int x, int y); + void drawBackDrop(); + void blankScreen(int x1, int y1, int x2, int y2); + void blankAllScreen(); + void darkScreen(); + void saveHSI(Common::WriteStream *stream); + bool loadHSI(Common::SeekableReadStream *stream, int, int, bool); + bool mixHSI(Common::SeekableReadStream *stream, int x = 0, int y = 0); + void drawLine(uint, uint, uint, uint); + void drawHorizontalLine(uint, uint, uint); + void drawVerticalLine(uint, uint, uint); + void hardScroll(int distance); + bool getRGBIntoStack(uint x, uint y, stackHandler *sH); + + // Lightmap + int _lightMapMode; + void killLightMap(); + bool loadLightMap(int v); + void saveLightMap(Common::WriteStream *stream); + bool loadLightMap(int ssgVersion, Common::SeekableReadStream *stream); + + // Snapshot + void nosnapshot(); + bool snapshot(); + void saveSnapshot(Common::WriteStream *stream); + bool restoreSnapshot(Common::SeekableReadStream *stream); + + // Camera + int getCamX() { return _cameraX; } + int getCamY() { return _cameraY; } + float getCamZoom() { return _cameraZoom; } + void setCamera(int camerX, int camerY, float camerZ) { + _cameraX = camerX; + _cameraY = camerY; + _cameraZoom = camerZ; + } + void aimCamera(int cameraX, int cameraY); + void zoomCamera(int z); + + // Screen + int getCenterX(int width) { return (_winWidth - width) >> 1; } + int checkSizeValide(int width, int height) { return ((width >= 0) && (height >= 0) && (width < (int)_winWidth) && (height > (int)_winHeight)); } + + // Freeze + bool freeze(); + void unfreeze(bool killImage = true); + int howFrozen(); + bool isFrozen() { return (_frozenStuff != nullptr); } + + // Sprites + void forgetSpriteBank(SpriteBank &forgetme); + bool loadSpriteBank(char *filename, SpriteBank &loadhere); + bool loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont); + + void fontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal); + void flipFontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal); + + bool scaleSprite(Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, bool mirror); + void pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal); + bool reserveSpritePal(SpritePalette &sP, int n); + void fixScaleSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool); + void burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal); + + void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown); + void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, uint32 color = TS_ARGB(255, 255, 255, 255)); + void displaySpriteLayers(); + void killSpriteLayers(); + + // ZBuffer + bool setZBuffer(int y); + void killZBuffer(); + void drawZBuffer(int x, int y, bool upsidedown); + void saveZBuffer(Common::WriteStream *stream); + bool loadZBuffer(Common::SeekableReadStream *stream); + + // Colors + void setBlankColor(int r, int g, int b) { _currentBlankColour = _renderSurface.format.RGBToColor(r & 255, g & 255, b & 255);}; + void setBurnColor(int r, int g, int b) { + _currentBurnG = r; + _currentBurnG = g; + _currentBurnB = b; + } + void saveColors(Common::WriteStream *stream); + void loadColors(Common::SeekableReadStream *stream); + +private: + SludgeEngine *_vm; + + uint _winWidth, _winHeight, _sceneWidth, _sceneHeight; + + // renderSurface + Graphics::Surface _renderSurface; + + // Snapshot + Graphics::Surface _snapshotSurface; + + // LightMap + int _lightMapNumber; + Graphics::Surface _lightMap; + byte _curLight[3]; + + // Parallax + Parallax *_parallaxStuff; + + // Camera + float _cameraZoom; + int _cameraX, _cameraY; + + // Freeze + FrozenStuffStruct *_frozenStuff; + Graphics::Surface _freezeSurface; + void freezeGraphics(); + + // Back drop + Graphics::Surface _backdropSurface; + Graphics::Surface _origBackdropSurface; + bool _backdropExists; + bool reserveBackdrop(); + + // Sprites + SpriteLayers *_spriteLayers; + void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal); + uint32 getDrawColor(onScreenPerson *thisPerson); + + // ZBuffer + int _zBufferToSet; + ZBufferData *_zBuffer; + void sortZPal(int *oldpal, int *newpal, int size); + + // Colors + uint _currentBlankColour; + byte _currentBurnR, _currentBurnG, _currentBurnB; }; } // End of namespace Sludge diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp index 48fcfc3b93..1ca12a6668 100644 --- a/engines/sludge/loadsave.cpp +++ b/engines/sludge/loadsave.cpp @@ -59,7 +59,6 @@ extern const char *typeName[]; // In variable.cpp extern int numGlobals; // In sludger.cpp extern variable *globalVars; // In sludger.cpp extern flor *currentFloor; // In floor.cpp -extern zBufferData zBuffer; // In zbuffer.cpp extern speechStruct *speech; // In talk.cpp extern personaAnimation *mouseCursorAnim; // In cursor.cpp extern int mouseCursorFrameNum; // " " " @@ -68,18 +67,12 @@ extern uint fontTableSize; // extern UTF8Converter fontOrder; // " " " extern FILETIME fileTime; // In sludger.cpp extern int speechMode; // " " " -extern int lightMapNumber; // In backdrop.cpp -extern int cameraX, cameraY; // " " " -extern float cameraZoom; extern byte brightnessLevel; // " " " extern int16 fontSpace; // in textfont.cpp extern byte fadeMode; // In transition.cpp extern bool captureAllKeys; extern bool allowAnyFilename; extern uint16 saveEncoding; // in savedata.cpp -extern byte currentBurnR, currentBurnG, currentBurnB; -extern uint currentBlankColour; // in backdrop.cpp -extern int lightMapMode; // " //---------------------------------------------------------------------- // Globals (so we know what's saved already and what's a reference @@ -386,12 +379,12 @@ bool saveGame(const Common::String &fname) { fp->writeSint16LE(fontSpace); // Save backdrop - fp->writeUint16BE(cameraX); - fp->writeUint16BE(cameraY); - fp->writeFloatLE(cameraZoom); + fp->writeUint16BE(g_sludge->_gfxMan->getCamX()); + fp->writeUint16BE(g_sludge->_gfxMan->getCamY()); + fp->writeFloatLE(g_sludge->_gfxMan->getCamZoom()); fp->writeByte(brightnessLevel); - saveHSI(fp); + g_sludge->_gfxMan->saveHSI(fp); // Save event handlers saveHandlers(fp); @@ -430,21 +423,10 @@ bool saveGame(const Common::String &fname) { fp->writeByte(0); } - if (zBuffer.numPanels > 0) { - fp->writeByte(1); - fp->writeUint16BE(zBuffer.originalNum); - } else { - fp->writeByte(0); - } + g_sludge->_gfxMan->saveZBuffer(fp); - if (lightMap.getPixels()) { - fp->writeByte(1); - fp->writeUint16BE(lightMapNumber); - } else { - fp->writeByte(0); - } + g_sludge->_gfxMan->saveLightMap(fp); - fp->writeByte(lightMapMode); fp->writeByte(speechMode); fp->writeByte(fadeMode); saveSpeech(speech, fp); @@ -455,17 +437,14 @@ bool saveGame(const Common::String &fname) { blur_saveSettings(fp); - fp->writeUint16BE(currentBlankColour); - fp->writeByte(currentBurnR); - fp->writeByte(currentBurnG); - fp->writeByte(currentBurnB); + g_sludge->_gfxMan->saveColors(fp); g_sludge->_gfxMan->saveParallax(fp); fp->writeByte(0); g_sludge->_languageMan->saveLanguageSetting(fp); - saveSnapshot(fp); + g_sludge->_gfxMan->saveSnapshot(fp); fp->flush(); fp->finalize(); @@ -578,7 +557,7 @@ bool loadGame(const Common::String &fname) { brightnessLevel = fp->readByte(); - loadHSI(fp, 0, 0, true); + g_sludge->_gfxMan->loadHSI(fp, 0, 0, true); loadHandlers(fp); loadRegions(fp); @@ -613,18 +592,11 @@ bool loadGame(const Common::String &fname) { } else setFloorNull(); - if (fp->readByte()) { - if (!setZBuffer(fp->readUint16BE())) - return false; - } - - if (fp->readByte()) { - if (!loadLightMap(fp->readUint16BE())) - return false; - } + if (!g_sludge->_gfxMan->loadZBuffer(fp)) + return false; - if (ssgVersion >= VERSION(1, 4)) { - lightMapMode = fp->readByte() % 3; + if (!g_sludge->_gfxMan->loadLightMap(ssgVersion, fp)) { + return false; } speechMode = fp->readByte(); @@ -647,10 +619,7 @@ bool loadGame(const Common::String &fname) { } if (ssgVersion >= VERSION(1, 3)) { - currentBlankColour = fp->readUint16BE(); - currentBurnR = fp->readByte(); - currentBurnG = fp->readByte(); - currentBurnB = fp->readByte(); + g_sludge->_gfxMan->loadColors(fp); // Read parallax layers while (fp->readByte()) { @@ -665,19 +634,17 @@ bool loadGame(const Common::String &fname) { g_sludge->_languageMan->loadLanguageSetting(fp); } - nosnapshot(); + g_sludge->_gfxMan->nosnapshot(); if (ssgVersion >= VERSION(1, 4)) { if (fp->readByte()) { - if (!restoreSnapshot(fp)) + if (!g_sludge->_gfxMan->restoreSnapshot(fp)) return false; } } delete fp; - cameraX = camerX; - cameraY = camerY; - cameraZoom = camerZ; + g_sludge->_gfxMan->setCamera(camerX, camerY, camerZ); clearStackLib(); return true; diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp index bc29209ca4..1d329aa38e 100644 --- a/engines/sludge/main_loop.cpp +++ b/engines/sludge/main_loop.cpp @@ -25,27 +25,24 @@ #include "common/events.h" #include "common/keyboard.h" -#include "engines/util.h" - #include "graphics/surface.h" #include "sludge/allfiles.h" -#include "sludge/language.h" -#include "sludge/sludger.h" #include "sludge/backdrop.h" +#include "sludge/floor.h" +#include "sludge/graphics.h" +#include "sludge/helpers.h" #include "sludge/language.h" #include "sludge/newfatal.h" -#include "sludge/people.h" -#include "sludge/floor.h" #include "sludge/objtypes.h" -#include "sludge/talk.h" +#include "sludge/people.h" #include "sludge/statusba.h" -#include "sludge/transition.h" -#include "sludge/timing.h" #include "sludge/sound.h" -#include "sludge/sludger.h" -#include "sludge/helpers.h" #include "sludge/sludge.h" +#include "sludge/sludger.h" +#include "sludge/talk.h" +#include "sludge/transition.h" +#include "sludge/timing.h" namespace Sludge { @@ -56,19 +53,18 @@ namespace Sludge { HWND hMainWindow = NULL; int realWinWidth = 640, realWinHeight = 480; -extern float cameraZoom; extern inputType input; extern variableStack *noStack; -Graphics::Surface renderSurface; int dialogValue = 0; -extern bool reallyWantToQuit; - int weAreDoneSoQuit; void checkInput() { + int winWidth = g_system->getWidth(); + int winHeight = g_system->getHeight(); + float cameraZoom = g_sludge->_gfxMan->getCamZoom(); #if 0 static bool fakeRightclick = false; #endif @@ -148,27 +144,17 @@ void checkInput() { } } -int main_loop(const char *filename) - { - /* Dimensions of our window. */ - winWidth = 640; - winHeight = 480; +int main_loop(const char *filename) { if (!initSludge(filename)) { return 0; } - initGraphics(winWidth, winHeight, true, g_sludge->getScreenPixelFormat()); - - // Init screen surface - renderSurface.create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat()); + g_sludge->_gfxMan->init(); registerWindowForFatal(); - if (!killResizeBackdrop(winWidth, winHeight)) - return fatal("Couldn't allocate memory for backdrop"); - - blankScreen(0, 0, winWidth, winHeight); + g_sludge->_gfxMan->blankAllScreen(); if (!initPeople()) return fatal("Couldn't initialise people stuff"); if (!initFloor()) diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp index ad5a234384..64696810d8 100644 --- a/engines/sludge/people.cpp +++ b/engines/sludge/people.cpp @@ -21,6 +21,7 @@ */ #include "sludge/allfiles.h" +#include "sludge/graphics.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" #include "sludge/sludger.h" @@ -477,7 +478,7 @@ void drawPeople() { } if (m != 2) { bool r = false; - r = scaleSprite(myAnim->theSprites->bank.sprites[fNum], myAnim->theSprites->bank.myPalette, thisPerson, m); + r = g_sludge->_gfxMan->scaleSprite(myAnim->theSprites->bank.sprites[fNum], myAnim->theSprites->bank.myPalette, thisPerson, m); if (r) { if (!thisPerson->thisType->screenName.empty()) { if (personRegion.thisType != thisPerson->thisType) diff --git a/engines/sludge/people.h b/engines/sludge/people.h index f11ac2fbee..470f35282d 100644 --- a/engines/sludge/people.h +++ b/engines/sludge/people.h @@ -41,7 +41,7 @@ struct animFrame { #define EXTRA_RECTANGULAR 64 struct personaAnimation { - struct loadedSpriteBank *theSprites; + struct LoadedSpriteBank *theSprites; animFrame *frames; int numFrames; }; @@ -110,7 +110,7 @@ bool setCharacterWalkSpeed(int f, int objNum); void animatePerson(int obj, personaAnimation *); void animatePerson(int obj, persona *per); personaAnimation *createPersonaAnim(int num, struct variableStack *&stacky); -inline void setBankFile(personaAnimation *newP, loadedSpriteBank *sB) { +inline void setBankFile(personaAnimation *newP, LoadedSpriteBank *sB) { newP->theSprites = sB; } bool setPersonExtra(int f, int newSetting); diff --git a/engines/sludge/region.cpp b/engines/sludge/region.cpp index 9e81809025..ec4e66a838 100644 --- a/engines/sludge/region.cpp +++ b/engines/sludge/region.cpp @@ -22,6 +22,7 @@ #include "sludge/allfiles.h" #include "sludge/backdrop.h" +#include "sludge/graphics.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/objtypes.h" @@ -34,16 +35,15 @@ namespace Sludge { screenRegion *allScreenRegions = NULL; screenRegion *overRegion = NULL; extern inputType input; -extern int cameraX, cameraY; void showBoxes() { screenRegion *huntRegion = allScreenRegions; while (huntRegion) { - drawVerticalLine(huntRegion->x1, huntRegion->y1, huntRegion->y2); - drawVerticalLine(huntRegion->x2, huntRegion->y1, huntRegion->y2); - drawHorizontalLine(huntRegion->x1, huntRegion->y1, huntRegion->x2); - drawHorizontalLine(huntRegion->x1, huntRegion->y2, huntRegion->x2); + g_sludge->_gfxMan->drawVerticalLine(huntRegion->x1, huntRegion->y1, huntRegion->y2); + g_sludge->_gfxMan->drawVerticalLine(huntRegion->x2, huntRegion->y1, huntRegion->y2); + g_sludge->_gfxMan->drawHorizontalLine(huntRegion->x1, huntRegion->y1, huntRegion->x2); + g_sludge->_gfxMan->drawHorizontalLine(huntRegion->x1, huntRegion->y2, huntRegion->x2); huntRegion = huntRegion->next; } } @@ -143,6 +143,8 @@ bool addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di, } void getOverRegion() { + int cameraX = g_sludge->_gfxMan->getCamX(); + int cameraY = g_sludge->_gfxMan->getCamY(); screenRegion *thisRegion = allScreenRegions; while (thisRegion) { if ((input.mouseX >= thisRegion->x1 - cameraX) diff --git a/engines/sludge/sludge.cpp b/engines/sludge/sludge.cpp index 4c6c54df82..10b9aa3c23 100644 --- a/engines/sludge/sludge.cpp +++ b/engines/sludge/sludge.cpp @@ -66,7 +66,7 @@ SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) _resMan = new ResourceManager(); _languageMan = new LanguageManager(); _objMan = new ObjectManager(this); - _gfxMan = new GraphicsManager(); + _gfxMan = new GraphicsManager(this); } SludgeEngine::~SludgeEngine() { diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp index e1fd3c8c1f..029257c643 100644 --- a/engines/sludge/sludger.cpp +++ b/engines/sludge/sludger.cpp @@ -23,32 +23,33 @@ #include "common/debug.h" #include "sludge/allfiles.h" -#include "sludge/sludger.h" #include "sludge/backdrop.h" +#include "sludge/builtin.h" #include "sludge/cursors.h" +#include "sludge/fonttext.h" +#include "sludge/freeze.h" +#include "sludge/floor.h" +#include "sludge/fileset.h" +#include "sludge/graphics.h" +#include "sludge/imgloader.h" +#include "sludge/loadsave.h" +#include "sludge/language.h" +#include "sludge/moreio.h" +#include "sludge/newfatal.h" #include "sludge/objtypes.h" +#include "sludge/people.h" #include "sludge/region.h" +#include "sludge/statusba.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" -#include "sludge/people.h" -#include "sludge/talk.h" -#include "sludge/newfatal.h" -#include "sludge/moreio.h" -#include "sludge/statusba.h" -#include "sludge/builtin.h" -#include "sludge/fonttext.h" -#include "sludge/freeze.h" -#include "sludge/floor.h" -#include "sludge/zbuffer.h" #include "sludge/sound.h" -#include "sludge/loadsave.h" -#include "sludge/fileset.h" +#include "sludge/sludge.h" +#include "sludge/sludger.h" +#include "sludge/talk.h" #include "sludge/transition.h" -#include "sludge/language.h" #include "sludge/variable.h" -#include "sludge/sludge.h" #include "sludge/version.h" -#include "sludge/imgloader.h" +#include "sludge/zbuffer.h" namespace Sludge { @@ -56,8 +57,6 @@ extern personaAnimation *mouseCursorAnim; extern int dialogValue; extern variable *launchResult; -extern Graphics::Surface renderSurface; - int numBIFNames = 0; Common::String *allBIFNames; int numUserFunc = 0; @@ -211,10 +210,12 @@ bool initSludge(const Common::String &filename) { } } - winWidth = fp->readUint16BE(); + int winWidth = fp->readUint16BE(); debug(kSludgeDebugDataLoad, "winWidth : %i", winWidth); - winHeight = fp->readUint16BE(); + int winHeight = fp->readUint16BE(); debug(kSludgeDebugDataLoad, "winHeight : %i", winHeight); + g_sludge->_gfxMan->setWindowSize(winWidth, winHeight); + int specialSettings = fp->readByte(); debug(kSludgeDebugDataLoad, "specialSettings : %i", specialSettings); g_sludge->_timer.setDesiredfps(1000 / fp->readByte()); @@ -291,13 +292,11 @@ bool initSludge(const Common::String &filename) { return true; } -extern int cameraX, cameraY; - void displayBase() { - drawBackDrop();// Draw the room - drawZBuffer(cameraX, cameraY, false); + g_sludge->_gfxMan->drawBackDrop();// Draw the room + g_sludge->_gfxMan->drawZBuffer(g_sludge->_gfxMan->getCamX(), g_sludge->_gfxMan->getCamY(), false); drawPeople();// Then add any moving characters... - displaySpriteLayers(); + g_sludge->_gfxMan->displaySpriteLayers(); } void sludgeDisplay() { @@ -305,8 +304,7 @@ void sludgeDisplay() { viewSpeech();// ...and anything being said drawStatusBar(); displayCursor(); - g_system->copyRectToScreen((byte *)renderSurface.getPixels(), renderSurface.pitch, 0, 0, renderSurface.w, renderSurface.h); - g_system->updateScreen(); + g_sludge->_gfxMan->display(); if (brightnessLevel < 255) fixBrightness();// This is for transitionLevel special effects } diff --git a/engines/sludge/sprbanks.cpp b/engines/sludge/sprbanks.cpp index 7c8ee13f60..d1d63c7a38 100644 --- a/engines/sludge/sprbanks.cpp +++ b/engines/sludge/sprbanks.cpp @@ -23,6 +23,7 @@ #include "common/textconsole.h" #include "sludge/allfiles.h" +#include "sludge/graphics.h" #include "sludge/sludge.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" @@ -30,13 +31,13 @@ namespace Sludge { -loadedSpriteBank *allLoadedBanks = NULL; -extern spriteBank theFont; +LoadedSpriteBank *allLoadedBanks = NULL; +extern SpriteBank theFont; extern int loadedFontNum; extern uint fontTableSize; -loadedSpriteBank *loadBankForAnim(int ID) { - loadedSpriteBank *returnMe = allLoadedBanks; +LoadedSpriteBank *loadBankForAnim(int ID) { + LoadedSpriteBank *returnMe = allLoadedBanks; while (returnMe) { if (returnMe->ID == ID) { //debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID); @@ -44,10 +45,10 @@ loadedSpriteBank *loadBankForAnim(int ID) { } returnMe = returnMe->next; } - returnMe = new loadedSpriteBank; + returnMe = new LoadedSpriteBank; if (checkNew(returnMe)) { returnMe->ID = ID; - if (loadSpriteBank(ID, returnMe->bank, false)) { + if (g_sludge->_gfxMan->loadSpriteBank(ID, returnMe->bank, false)) { returnMe->timesUsed = 0; returnMe->next = allLoadedBanks; allLoadedBanks = returnMe; @@ -62,18 +63,18 @@ loadedSpriteBank *loadBankForAnim(int ID) { } void reloadSpriteTextures() { - loadedSpriteBank *spriteBank = allLoadedBanks; + LoadedSpriteBank *spriteBank = allLoadedBanks; while (spriteBank) { //fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID)); delete spriteBank->bank.sprites; spriteBank->bank.sprites = NULL; - loadSpriteBank(spriteBank->ID, spriteBank->bank, false); + g_sludge->_gfxMan->loadSpriteBank(spriteBank->ID, spriteBank->bank, false); spriteBank = spriteBank->next; } if (fontTableSize) { delete theFont.sprites; theFont.sprites = NULL; - loadSpriteBank(loadedFontNum, theFont, true); + g_sludge->_gfxMan->loadSpriteBank(loadedFontNum, theFont, true); } } diff --git a/engines/sludge/sprbanks.h b/engines/sludge/sprbanks.h index 6372a82056..bbf046a3f1 100644 --- a/engines/sludge/sprbanks.h +++ b/engines/sludge/sprbanks.h @@ -26,13 +26,13 @@ namespace Sludge { -struct loadedSpriteBank { +struct LoadedSpriteBank { int ID, timesUsed; - spriteBank bank; - loadedSpriteBank *next; + SpriteBank bank; + LoadedSpriteBank *next; }; -loadedSpriteBank *loadBankForAnim(int ID); +LoadedSpriteBank *loadBankForAnim(int ID); void reloadSpriteTextures(); } // End of namespace Sludge diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp index ce8d61e7a3..7c9f9f16bc 100644 --- a/engines/sludge/sprites.cpp +++ b/engines/sludge/sprites.cpp @@ -25,6 +25,7 @@ #include "sludge/allfiles.h" #include "sludge/fileset.h" +#include "sludge/graphics.h" #include "sludge/people.h" #include "sludge/sprites.h" #include "sludge/moreio.h" @@ -37,38 +38,8 @@ namespace Sludge { -// Sprite display informations -struct SpriteDisplay { - int x, y; - int width, height; - uint32 color; - Graphics::FLIP_FLAGS flip; - Graphics::Surface *surface; - - SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255)) : - x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c) { - } -}; - -// All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones -struct SpriteLayers { - int numLayers; - Common::List layer[16]; -}; - -SpriteLayers spriteLayers; - -extern zBufferData zBuffer; - extern inputType input; -extern int cameraX, cameraY; -extern float cameraZoom; -extern Graphics::Surface renderSurface; -extern Graphics::Surface backdropSurface; - -byte currentBurnR = 0, currentBurnG = 0, currentBurnB = 0; - -void forgetSpriteBank(spriteBank &forgetme) { +void GraphicsManager::forgetSpriteBank(SpriteBank &forgetme) { if (forgetme.myPalette.pal) { delete[] forgetme.myPalette.pal; forgetme.myPalette.pal = NULL; @@ -92,7 +63,7 @@ void forgetSpriteBank(spriteBank &forgetme) { // And add a function call for this function to the scripting language } -bool reserveSpritePal(spritePalette &sP, int n) { +bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { if (sP.pal) { delete[] sP.pal; delete[] sP.r; @@ -117,7 +88,7 @@ bool reserveSpritePal(spritePalette &sP, int n) { return (bool)(sP.pal != NULL) && (sP.r != NULL) && (sP.g != NULL) && (sP.b != NULL); } -bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { +bool GraphicsManager::loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont) { int total, spriteBankVersion = 0, howmany = 0, startIndex = 0; byte *data; @@ -145,7 +116,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { return fatal("Unsupported sprite bank file format"); loadhere.total = total; - loadhere.sprites = new sprite[total]; + loadhere.sprites = new Sprite[total]; if (!checkNew(loadhere.sprites)) return false; byte **spriteData = new byte *[total]; @@ -299,62 +270,60 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { } // pasteSpriteToBackDrop uses the colour specified by the setPasteColour (or setPasteColor) -void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal) { +void GraphicsManager::pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal) { //TODO: shader: useLightTexture x1 -= single.xhot; y1 -= single.yhot; Graphics::TransparentSurface tmp(single.surface, false); - tmp.blit(backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, + tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); // reset zBuffer with the new backdrop - if (zBuffer.numPanels) { - setZBuffer(zBuffer.originalNum); + if (_zBuffer->numPanels) { + setZBuffer(_zBuffer->originalNum); } } // burnSpriteToBackDrop adds text in the colour specified by setBurnColour // using the differing brightness levels of the font to achieve an anti-aliasing effect. -void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal) { +void GraphicsManager::burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal) { //TODO: shader: useLightTexture x1 -= single.xhot; y1 -= single.yhot - 1; Graphics::TransparentSurface tmp(single.surface, false); - tmp.blit(backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, - TS_RGB(currentBurnR, currentBurnG, currentBurnB)); + tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, + TS_RGB(_currentBurnR, _currentBurnG, _currentBurnB)); // reset zBuffer with the new backdrop - if (zBuffer.numPanels) { - setZBuffer(zBuffer.originalNum); + if (_zBuffer->numPanels) { + setZBuffer(_zBuffer->originalNum); } } -void fontSprite(bool flip, int x, int y, sprite &single, const spritePalette &fontPal) { - float x1 = (float)x - (float)single.xhot / cameraZoom; - float y1 = (float)y - (float)single.yhot / cameraZoom; +void GraphicsManager::fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal) { + float x1 = (float)x - (float)single.xhot / _cameraZoom; + float y1 = (float)y - (float)single.yhot / _cameraZoom; // Use Transparent surface to scale and blit Graphics::TransparentSurface tmp(single.surface, false); - tmp.blit(renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); + tmp.blit(_renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); if (single.burnSurface.getPixels() != nullptr) { Graphics::TransparentSurface tmp2(single.burnSurface, false); - tmp2.blit(renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); + tmp2.blit(_renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); } } -void fontSprite(int x, int y, sprite &single, const spritePalette &fontPal) { +void GraphicsManager::fontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { fontSprite(false, x, y, single, fontPal); } -void flipFontSprite(int x, int y, sprite &single, const spritePalette &fontPal) { +void GraphicsManager::flipFontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { fontSprite(true, x, y, single, fontPal); } -byte curLight[3]; - -uint32 getDrawColor(onScreenPerson *thisPerson) { +uint32 GraphicsManager::getDrawColor(onScreenPerson *thisPerson) { //TODO: how to mix secondary color #if 0 if (thisPerson->colourmix) { @@ -364,12 +333,12 @@ uint32 getDrawColor(onScreenPerson *thisPerson) { #endif return TS_ARGB((uint8)(255 - thisPerson->transparency), - (uint8)(curLight[0] * (255 - thisPerson->colourmix) / 255.f), - (uint8)(curLight[1] * (255 - thisPerson->colourmix) / 255.f), - (uint8)(curLight[2] * (255 - thisPerson->colourmix) / 255.f)); + (uint8)(_curLight[0] * (255 - thisPerson->colourmix) / 255.f), + (uint8)(_curLight[1] * (255 - thisPerson->colourmix) / 255.f), + (uint8)(_curLight[2] * (255 - thisPerson->colourmix) / 255.f)); } -bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, bool mirror) { +bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, bool mirror) { float x = thisPerson->x; float y = thisPerson->y; @@ -385,18 +354,18 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t float x1, y1, x2, y2; if (thisPerson->extra & EXTRA_FIXTOSCREEN) { - x = x / cameraZoom; - y = y / cameraZoom; + x = x / _cameraZoom; + y = y / _cameraZoom; if (single.xhot < 0) - x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale / cameraZoom); + x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale / _cameraZoom); else - x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale / cameraZoom); - y1 = y - (int)((single.yhot - thisPerson->floaty) * scale / cameraZoom); - x2 = x1 + (int)(diffX / cameraZoom); - y2 = y1 + (int)(diffY / cameraZoom); + x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale / _cameraZoom); + y1 = y - (int)((single.yhot - thisPerson->floaty) * scale / _cameraZoom); + x2 = x1 + (int)(diffX / _cameraZoom); + y2 = y1 + (int)(diffY / _cameraZoom); } else { - x -= cameraX; - y -= cameraY; + x -= _cameraX; + y -= _cameraY; if (single.xhot < 0) x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale); else @@ -407,32 +376,32 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t } // set light map color - if (light && lightMap.getPixels()) { - if (lightMapMode == LIGHTMAPMODE_HOTSPOT) { - int lx = x + cameraX; - int ly = y + cameraY; - if (lx < 0 || ly < 0 || lx >= (int)sceneWidth || ly >= (int)sceneHeight) { - curLight[0] = curLight[1] = curLight[2] = 255; + if (light && _lightMap.getPixels()) { + if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { + int lx = x + _cameraX; + int ly = y + _cameraY; + if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) { + _curLight[0] = _curLight[1] = _curLight[2] = 255; } else { - byte *target = (byte *)lightMap.getBasePtr(lx, ly); - curLight[0] = target[3]; - curLight[1] = target[2]; - curLight[2] = target[1]; + byte *target = (byte *)_lightMap.getBasePtr(lx, ly); + _curLight[0] = target[3]; + _curLight[1] = target[2]; + _curLight[2] = target[1]; } - } else if (lightMapMode == LIGHTMAPMODE_PIXEL) { - curLight[0] = curLight[1] = curLight[2] = 255; + } else if (_lightMapMode == LIGHTMAPMODE_PIXEL) { + _curLight[0] = _curLight[1] = _curLight[2] = 255; } } else { - curLight[0] = curLight[1] = curLight[2] = 255; + _curLight[0] = _curLight[1] = _curLight[2] = 255; } // Use Transparent surface to scale and blit uint32 spriteColor = getDrawColor(thisPerson); - if (!zBuffer.numPanels) { + if (!_zBuffer->numPanels) { Graphics::TransparentSurface tmp(single.surface, false); - tmp.blit(renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); + tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); } else { - int d = ((!(thisPerson->extra & EXTRA_NOZB)) && zBuffer.numPanels) ? y + cameraY : sceneHeight + 1; + int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : _sceneHeight + 1; addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor); } @@ -453,48 +422,48 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t return false; } -void resetSpriteLayers(zBufferData *pz, int x, int y, bool upsidedown) { - if (spriteLayers.numLayers > 0) +void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { + if (_spriteLayers->numLayers > 0) killSpriteLayers(); - spriteLayers.numLayers = pz->numPanels; - for (int i = 0; i < spriteLayers.numLayers; ++i) { + _spriteLayers->numLayers = pz->numPanels; + for (int i = 0; i < _spriteLayers->numLayers; ++i) { SpriteDisplay node(x, y, (upsidedown ? Graphics::FLIP_V : Graphics::FLIP_NONE), &pz->sprites[i], pz->sprites[i].w, pz->sprites[i].h); - spriteLayers.layer[i].push_back(node); + _spriteLayers->layer[i].push_back(node); } } -void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color) { +void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color) { int i; - for (i = 1; i < zBuffer.numPanels; ++i) { - if (zBuffer.panel[i] >= depth) { + for (i = 1; i < _zBuffer->numPanels; ++i) { + if (_zBuffer->panel[i] >= depth) { break; } } --i; SpriteDisplay node(x, y, flip, ptr, width, height, color); - spriteLayers.layer[i].push_back(node); + _spriteLayers->layer[i].push_back(node); } -void displaySpriteLayers() { - for (int i = 0; i < spriteLayers.numLayers; ++i) { +void GraphicsManager::displaySpriteLayers() { + for (int i = 0; i < _spriteLayers->numLayers; ++i) { Common::List::iterator it; - for (it = spriteLayers.layer[i].begin(); it != spriteLayers.layer[i].end(); ++it) { + for (it = _spriteLayers->layer[i].begin(); it != _spriteLayers->layer[i].end(); ++it) { Graphics::TransparentSurface tmp(*it->surface, false); - tmp.blit(renderSurface, it->x, it->y, it->flip, nullptr, it->color, it->width, it->height); + tmp.blit(_renderSurface, it->x, it->y, it->flip, nullptr, it->color, it->width, it->height); } } killSpriteLayers(); } -void killSpriteLayers() { - for (int i = 0; i < spriteLayers.numLayers; ++i) { - spriteLayers.layer[i].clear(); +void GraphicsManager::killSpriteLayers() { + for (int i = 0; i < _spriteLayers->numLayers; ++i) { + _spriteLayers->layer[i].clear(); } - spriteLayers.numLayers = 0; + _spriteLayers->numLayers = 0; } // Paste a scaled sprite onto the backdrop -void fixScaleSprite(int x, int y, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, int camX, int camY, bool mirror) { +void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpritePalette &fontPal, onScreenPerson *thisPerson, int camX, int camY, bool mirror) { float scale = thisPerson->scale; bool useZB = !(thisPerson->extra & EXTRA_NOZB); @@ -513,40 +482,40 @@ void fixScaleSprite(int x, int y, sprite &single, const spritePalette &fontPal, int y1 = y - (int)((single.yhot - thisPerson->floaty) * scale); // set light map color - if (light && lightMap.getPixels()) { - if (lightMapMode == LIGHTMAPMODE_HOTSPOT) { - int lx = x + cameraX; - int ly = y + cameraY; - if (lx < 0 || ly < 0 || lx >= (int)sceneWidth || ly >= (int)sceneHeight) { - curLight[0] = curLight[1] = curLight[2] = 255; + if (light && _lightMap.getPixels()) { + if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { + int lx = x + _cameraX; + int ly = y + _cameraY; + if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) { + _curLight[0] = _curLight[1] = _curLight[2] = 255; } else { - byte *target = (byte *)lightMap.getBasePtr(lx, ly); - curLight[0] = target[3]; - curLight[1] = target[2]; - curLight[2] = target[1]; + byte *target = (byte *)_lightMap.getBasePtr(lx, ly); + _curLight[0] = target[3]; + _curLight[1] = target[2]; + _curLight[2] = target[1]; } - } else if (lightMapMode == LIGHTMAPMODE_PIXEL) { - curLight[0] = curLight[1] = curLight[2] = 255; + } else if (_lightMapMode == LIGHTMAPMODE_PIXEL) { + _curLight[0] = _curLight[1] = _curLight[2] = 255; } } else { - curLight[0] = curLight[1] = curLight[2] = 255; + _curLight[0] = _curLight[1] = _curLight[2] = 255; } // draw backdrop drawBackDrop(); // draw zBuffer - if (zBuffer.numPanels) { + if (_zBuffer->numPanels) { drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); } // draw sprite uint32 spriteColor = getDrawColor(thisPerson); - if (!zBuffer.numPanels) { + if (!_zBuffer->numPanels) { Graphics::TransparentSurface tmp(single.surface, false); - tmp.blit(renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); + tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); } else { - int d = useZB ? y + cameraY : sceneHeight + 1; + int d = useZB ? y + _cameraY : _sceneHeight + 1; addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor); } @@ -554,11 +523,11 @@ void fixScaleSprite(int x, int y, sprite &single, const spritePalette &fontPal, displaySpriteLayers(); // copy screen to backdrop - backdropSurface.copyFrom(renderSurface); + _backdropSurface.copyFrom(_renderSurface); // reset zBuffer with the new backdrop - if (zBuffer.numPanels) { - setZBuffer(zBuffer.originalNum); + if (_zBuffer->numPanels) { + setZBuffer(_zBuffer->originalNum); } } diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h index e0ea21a0fd..434b989605 100644 --- a/engines/sludge/sprites.h +++ b/engines/sludge/sprites.h @@ -27,16 +27,13 @@ namespace Sludge { -struct onScreenPerson; -struct zBufferData; - -struct sprite { +struct Sprite { int xhot, yhot; Graphics::Surface surface; Graphics::Surface burnSurface; }; -class spritePalette { +class SpritePalette { public: uint16 *pal; byte *r; @@ -44,11 +41,11 @@ public: byte *b; byte originalRed, originalGreen, originalBlue, total; - spritePalette() : pal(0), r(0), g(0), b(0), total(0) { + SpritePalette() : pal(0), r(0), g(0), b(0), total(0) { originalRed = originalGreen = originalBlue = 255; } - ~spritePalette() { + ~SpritePalette() { delete[] pal; delete[] r; delete[] g; @@ -56,31 +53,32 @@ public: } }; -struct spriteBank { +struct SpriteBank { int total; int type; - sprite *sprites; - spritePalette myPalette; + Sprite *sprites; + SpritePalette myPalette; bool isFont; }; -void forgetSpriteBank(spriteBank &forgetme); -bool loadSpriteBank(char *filename, spriteBank &loadhere); -bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont); - -void fontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal); -void flipFontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal); +// Sprite display informations +struct SpriteDisplay { + int x, y; + int width, height; + uint32 color; + Graphics::FLIP_FLAGS flip; + Graphics::Surface *surface; -bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, bool mirror); -void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal); -bool reserveSpritePal(spritePalette &sP, int n); -void fixScaleSprite(int x1, int y1, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool); -void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal); + SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255)) : + x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c) { + } +}; -void resetSpriteLayers(zBufferData *ptrZBuffer, int x, int y, bool upsidedown); -void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, uint32 color = TS_ARGB(255, 255, 255, 255)); -void displaySpriteLayers(); -void killSpriteLayers(); +// All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones +struct SpriteLayers { + int numLayers; + Common::List layer[16]; +}; } // End of namespace Sludge diff --git a/engines/sludge/statusba.cpp b/engines/sludge/statusba.cpp index 79c4f01362..04902ed8a6 100644 --- a/engines/sludge/statusba.cpp +++ b/engines/sludge/statusba.cpp @@ -26,19 +26,20 @@ #include "sludge/backdrop.h" #include "sludge/sprites.h" #include "sludge/fonttext.h" +#include "sludge/graphics.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" +#include "sludge/sludge.h" #include "sludge/statusba.h" namespace Sludge { -spritePalette verbLinePalette; -spritePalette litVerbLinePalette; +SpritePalette verbLinePalette; +SpritePalette litVerbLinePalette; statusStuff mainStatus; statusStuff *nowStatus = & mainStatus; extern int fontHeight; -extern float cameraZoom; void setLitStatus(int i) { nowStatus->litStatus = i; @@ -86,16 +87,17 @@ void positionStatus(int x, int y) { } void drawStatusBar() { + float cameraZoom = g_sludge->_gfxMan->getCamZoom(); int y = nowStatus->statusY, n = 0; statusBar *stat = nowStatus->firstStatusBar; while (stat) { switch (nowStatus->alignStatus) { case IN_THE_CENTRE: - pasteString(stat->text, ((winWidth - stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); + pasteString(stat->text, ((g_system->getWidth() - stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom, (n++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); break; case 1001: - pasteString(stat->text, (winWidth - stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); + pasteString(stat->text, (g_system->getWidth() - stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); break; default: @@ -156,7 +158,7 @@ void initStatusBar() { mainStatus.alignStatus = IN_THE_CENTRE; mainStatus.litStatus = -1; mainStatus.statusX = 10; - mainStatus.statusY = winHeight - 15; + mainStatus.statusY = g_system->getHeight() - 15; statusBarColour(255, 255, 255); statusBarLitColour(255, 255, 128); } diff --git a/engines/sludge/talk.cpp b/engines/sludge/talk.cpp index bdfe43100a..32bad40110 100644 --- a/engines/sludge/talk.cpp +++ b/engines/sludge/talk.cpp @@ -22,6 +22,7 @@ #include "sludge/allfiles.h" #include "sludge/backdrop.h" +#include "sludge/graphics.h" #include "sludge/sprites.h" #include "sludge/sludger.h" #include "sludge/objtypes.h" @@ -37,8 +38,7 @@ namespace Sludge { -extern int fontHeight, cameraX, cameraY, speechMode; -extern float cameraZoom; +extern int fontHeight, speechMode; speechStruct *speech; float speechSpeed = 1; @@ -77,6 +77,7 @@ inline void setObjFontColour(ObjectType *t) { } void addSpeechLine(const Common::String &theLine, int x, int &offset) { + float cameraZoom = g_sludge->_gfxMan->getCamZoom(); int halfWidth = (stringWidth(theLine) >> 1) / cameraZoom; int xx1 = x - (halfWidth); int xx2 = x + (halfWidth); @@ -90,9 +91,9 @@ void addSpeechLine(const Common::String &theLine, int x, int &offset) { speech->allSpeech = newLine; if ((xx1 < 5) && (offset < (5 - xx1))) { offset = 5 - xx1; - } else if ((xx2 >= ((float) winWidth / cameraZoom) - 5) - && (offset > (((float) winWidth / cameraZoom) - 5 - xx2))) { - offset = ((float) winWidth / cameraZoom) - 5 - xx2; + } else if ((xx2 >= ((float) g_system->getWidth() / cameraZoom) - 5) + && (offset > (((float) g_system->getWidth() / cameraZoom) - 5 - xx2))) { + offset = ((float) g_system->getWidth() / cameraZoom) - 5 - xx2; } } @@ -101,6 +102,9 @@ int isThereAnySpeechGoingOn() { } int wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int sampleFile) { + float cameraZoom = g_sludge->_gfxMan->getCamZoom(); + int cameraY = g_sludge->_gfxMan->getCamY(); + int a, offset = 0; killAllSpeech(); @@ -143,10 +147,9 @@ int wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int samp if (y < 0) speech->speechY -= y; - else if (speech->speechY - > cameraY + (float) (winHeight - fontHeight / 3) / cameraZoom) + else if (speech->speechY > cameraY + (float) (g_system->getHeight() - fontHeight / 3) / cameraZoom) speech->speechY = cameraY - + (float) (winHeight - fontHeight / 3) / cameraZoom; + + (float) (g_system->getHeight() - fontHeight / 3) / cameraZoom; if (offset) { speechLine *viewLine = speech->allSpeech; @@ -158,8 +161,9 @@ int wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int samp return speechTime; } -int wrapSpeechPerson(const Common::String &theText, onScreenPerson &thePerson, int sampleFile, - bool animPerson) { +int wrapSpeechPerson(const Common::String &theText, onScreenPerson &thePerson, int sampleFile, bool animPerson) { + int cameraX = g_sludge->_gfxMan->getCamX(); + int cameraY = g_sludge->_gfxMan->getCamY(); int i = wrapSpeechXY(theText, thePerson.x - cameraX, thePerson.y - cameraY - (thePerson.scale * (thePerson.height - thePerson.floaty)) @@ -174,6 +178,8 @@ int wrapSpeechPerson(const Common::String &theText, onScreenPerson &thePerson, i int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool animPerson) { int i; + int cameraX = g_sludge->_gfxMan->getCamX(); + int cameraY = g_sludge->_gfxMan->getCamY(); speech->lookWhosTalking = objT; onScreenPerson *thisPerson = findPerson(objT); @@ -191,7 +197,7 @@ int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool ani } else { ObjectType *temp = g_sludge->_objMan->findObjectType(objT); setObjFontColour(temp); - i = wrapSpeechXY(theText, winWidth >> 1, 10, temp->wrapSpeech, + i = wrapSpeechXY(theText, g_system->getWidth() >> 1, 10, temp->wrapSpeech, sampleFile); } } @@ -199,6 +205,7 @@ int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool ani } void viewSpeech() { + float cameraZoom = g_sludge->_gfxMan->getCamZoom(); int viewY = speech->speechY; speechLine *viewLine = speech->allSpeech; while (viewLine) { diff --git a/engines/sludge/talk.h b/engines/sludge/talk.h index 68c81c46ce..de535add3f 100644 --- a/engines/sludge/talk.h +++ b/engines/sludge/talk.h @@ -36,7 +36,7 @@ struct speechStruct { onScreenPerson *currentTalker; speechLine *allSpeech; int speechY, lastFile, lookWhosTalking; - spritePalette talkCol; + SpritePalette talkCol; }; int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool); diff --git a/engines/sludge/zbuffer.cpp b/engines/sludge/zbuffer.cpp index b01bc9f5d0..5b6235a6fd 100644 --- a/engines/sludge/zbuffer.cpp +++ b/engines/sludge/zbuffer.cpp @@ -27,6 +27,7 @@ #include "sludge/allfiles.h" #include "sludge/zbuffer.h" #include "sludge/fileset.h" +#include "sludge/graphics.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/sludge.h" @@ -34,24 +35,19 @@ namespace Sludge { -int zBufferToSet = -1; -zBufferData zBuffer; -extern uint sceneWidth, sceneHeight; -extern Graphics::Surface backdropSurface; - -void killZBuffer() { - if (zBuffer.sprites) { - for (int i = 0; i < zBuffer.numPanels; ++i) { - zBuffer.sprites[i].free(); +void GraphicsManager::killZBuffer() { + if (_zBuffer->sprites) { + for (int i = 0; i < _zBuffer->numPanels; ++i) { + _zBuffer->sprites[i].free(); } - delete []zBuffer.sprites; - zBuffer.sprites = nullptr; + delete []_zBuffer->sprites; + _zBuffer->sprites = nullptr; } - zBuffer.numPanels = 0; - zBuffer.originalNum = 0; + _zBuffer->numPanels = 0; + _zBuffer->originalNum = 0; } -void sortZPal(int *oldpal, int *newpal, int size) { +void GraphicsManager::sortZPal(int *oldpal, int *newpal, int size) { int i, tmp; for (i = 0; i < size; i++) { @@ -71,11 +67,11 @@ void sortZPal(int *oldpal, int *newpal, int size) { } } -bool setZBuffer(int num) { +bool GraphicsManager::setZBuffer(int num) { // if the backdrop has not been set yet // set zbuffer later - if (!backdropSurface.getPixels()) { - zBufferToSet = num; + if (!_backdropSurface.getPixels()) { + _zBufferToSet = num; return true; } @@ -87,7 +83,7 @@ bool setZBuffer(int num) { setResourceForFatal(num); - zBuffer.originalNum = num; + _zBuffer->originalNum = num; if (!g_sludge->_resMan->openFileFromNum(num)) return false; Common::ReadStream *readStream = g_sludge->_resMan->getData(); @@ -113,33 +109,33 @@ bool setZBuffer(int num) { default: return fatal("Extended Z-buffer format not supported in this version of the SLUDGE engine"); } - if (width != sceneWidth || height != sceneHeight) { - Common::String tmp = Common::String::format("Z-w: %d Z-h:%d w: %d, h:%d", width, height, sceneWidth, sceneHeight); + if (width != _sceneWidth || height != _sceneHeight) { + Common::String tmp = Common::String::format("Z-w: %d Z-h:%d w: %d, h:%d", width, height, _sceneWidth, _sceneHeight); return fatal("Z-buffer width and height don't match scene width and height", tmp); } - zBuffer.numPanels = readStream->readByte(); - for (int y = 0; y < zBuffer.numPanels; y++) { + _zBuffer->numPanels = readStream->readByte(); + for (int y = 0; y < _zBuffer->numPanels; y++) { yPalette[y] = readStream->readUint16BE(); } - sortZPal(yPalette, sorted, zBuffer.numPanels); - for (int y = 0; y < zBuffer.numPanels; y++) { - zBuffer.panel[y] = yPalette[sorted[y]]; + sortZPal(yPalette, sorted, _zBuffer->numPanels); + for (int y = 0; y < _zBuffer->numPanels; y++) { + _zBuffer->panel[y] = yPalette[sorted[y]]; sortback[sorted[y]] = y; } - int picWidth = sceneWidth; - int picHeight = sceneHeight; + int picWidth = _sceneWidth; + int picHeight = _sceneHeight; - zBuffer.sprites = nullptr; - zBuffer.sprites = new Graphics::Surface[zBuffer.numPanels]; + _zBuffer->sprites = nullptr; + _zBuffer->sprites = new Graphics::Surface[_zBuffer->numPanels]; - for (int i = 0; i < zBuffer.numPanels; ++i) { - zBuffer.sprites[i].create(picWidth, picHeight, *g_sludge->getScreenPixelFormat()); + for (int i = 0; i < _zBuffer->numPanels; ++i) { + _zBuffer->sprites[i].create(picWidth, picHeight, *g_sludge->getScreenPixelFormat()); } - for (uint y = 0; y < sceneHeight; y++) { - for (uint x = 0; x < sceneWidth; x++) { + for (uint y = 0; y < _sceneHeight; y++) { + for (uint x = 0; x < _sceneWidth; x++) { int n; if (stillToGo == 0) { n = readStream->readByte(); @@ -150,10 +146,10 @@ bool setZBuffer(int num) { stillToGo++; n &= 15; } - for (int i = 0; i < zBuffer.numPanels; ++i) { - byte *target = (byte *)zBuffer.sprites[i].getBasePtr(x, y); + for (int i = 0; i < _zBuffer->numPanels; ++i) { + byte *target = (byte *)_zBuffer->sprites[i].getBasePtr(x, y); if (n && (sortback[i] == n || i == 0)) { - byte *source = (byte *)backdropSurface.getBasePtr(x, y); + byte *source = (byte *)_backdropSurface.getBasePtr(x, y); target[0] = source[0]; target[1] = source[1]; target[2] = source[2]; @@ -173,11 +169,28 @@ bool setZBuffer(int num) { return true; } -void drawZBuffer(int x, int y, bool upsidedown) { - if (!zBuffer.numPanels || !zBuffer.sprites) +void GraphicsManager::drawZBuffer(int x, int y, bool upsidedown) { + if (!_zBuffer->numPanels || !_zBuffer->sprites) return; - resetSpriteLayers(&zBuffer, x, y, upsidedown); + g_sludge->_gfxMan->resetSpriteLayers(_zBuffer, x, y, upsidedown); +} + +void GraphicsManager::saveZBuffer(Common::WriteStream *stream) { + if (_zBuffer->numPanels > 0) { + stream->writeByte(1); + stream->writeUint16BE(_zBuffer->originalNum); + } else { + stream->writeByte(0); + } +} + +bool GraphicsManager::loadZBuffer(Common::SeekableReadStream *stream) { + if (stream->readByte()) { + if (!setZBuffer(stream->readUint16BE())) + return false; + } + return true; } } // End of namespace Sludge diff --git a/engines/sludge/zbuffer.h b/engines/sludge/zbuffer.h index 0a53d54d18..22676a03f9 100644 --- a/engines/sludge/zbuffer.h +++ b/engines/sludge/zbuffer.h @@ -26,7 +26,7 @@ namespace Sludge { -struct zBufferData { +struct ZBufferData { // bool loaded; int numPanels; int panel[16]; @@ -34,10 +34,6 @@ struct zBufferData { Graphics::Surface *sprites; }; -bool setZBuffer(int y); -void killZBuffer(); -void drawZBuffer(int x, int y, bool upsidedown); - } // End of namespace Sludges #endif -- cgit v1.2.3