From e5a97d91373e20815c4f093803dc569112e0c922 Mon Sep 17 00:00:00 2001 From: Matthew Stewart Date: Tue, 29 May 2018 16:51:05 -0400 Subject: STARTREK: Demon5 --- engines/startrek/awaymission.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/startrek/awaymission.cpp') diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index 0265f4ed60..e118b3d9c5 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -71,7 +71,7 @@ void StarTrekEngine::loadRoom(const Common::String &missionName, int roomIndex) _roomIndex = roomIndex; _roomFrameCounter = 0; - _awayMission.transitioningIntoRoom = 0; + _awayMission.disableInput = false; _gfx->fadeoutScreen(); _sound->stopAllVocSounds(); @@ -130,7 +130,7 @@ void StarTrekEngine::initAwayCrewPositions(int warpEntryIndex) { _kirkActor->triggerActionWhenAnimFinished = true; _kirkActor->finishedAnimActionParam = 0xff; - _awayMission.transitioningIntoRoom = 1; + _awayMission.disableInput = true; _warpHotspotsActive = false; break; case 4: // Crew is beaming in. @@ -142,7 +142,7 @@ void StarTrekEngine::initAwayCrewPositions(int warpEntryIndex) { } _kirkActor->triggerActionWhenAnimFinished = true; _kirkActor->finishedAnimActionParam = 0xff; - _awayMission.transitioningIntoRoom = 1; + _awayMission.disableInput = true; playSoundEffectIndex(0x09); _warpHotspotsActive = false; break; @@ -175,7 +175,7 @@ void StarTrekEngine::handleAwayMissionEvents() { break; case TREKEVENT_LBUTTONDOWN: - if (_awayMission.transitioningIntoRoom != 0) + if (_awayMission.disableInput) break; switch (_awayMission.activeAction) { @@ -317,7 +317,7 @@ checkShowInventory: break; case TREKEVENT_RBUTTONDOWN: // TODO: also triggered by key press? - if (_awayMission.transitioningIntoRoom) + if (_awayMission.disableInput) break; hideInventoryIcons(); playSoundEffectIndex(0x07); @@ -396,7 +396,7 @@ void StarTrekEngine::handleAwayMissionAction() { Action action = _actionQueue.pop(); if ((action.type == ACTION_FINISHED_ANIMATION || action.type == ACTION_FINISHED_WALKING) && action.b1 == 0xff) { - _awayMission.transitioningIntoRoom = 0; + _awayMission.disableInput = false; _warpHotspotsActive = true; return; } -- cgit v1.2.3