From 4c0eb3aa67bc5c4381e311c0b37284acb6f7497c Mon Sep 17 00:00:00 2001 From: Matthew Stewart Date: Thu, 28 Jun 2018 00:25:45 -0400 Subject: STARTREK: MUDD0 --- engines/startrek/rooms/mudd0.cpp | 349 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 349 insertions(+) create mode 100644 engines/startrek/rooms/mudd0.cpp (limited to 'engines/startrek/rooms/mudd0.cpp') diff --git a/engines/startrek/rooms/mudd0.cpp b/engines/startrek/rooms/mudd0.cpp new file mode 100644 index 0000000000..d482aa7e24 --- /dev/null +++ b/engines/startrek/rooms/mudd0.cpp @@ -0,0 +1,349 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_MUDD 8 +#define OBJECT_ALIENDV 9 +#define OBJECT_DOOR 10 + +#define HOTSPOT_MEMORY_DISK_BOX 0x20 +#define HOTSPOT_LENSE 0x21 +#define HOTSPOT_DEGRIMER_BOX 0x22 +#define HOTSPOT_FOOD_BOX 0x23 +#define HOTSPOT_COMPONENT_BOX 0x24 +#define HOTSPOT_DOOR 0x25 +#define HOTSPOT_BOTTOM_OF_ROOM 0x26 + +// BUG: Mudd is sometimes present when he shouldn't be. + +namespace StarTrek { + +void Room::mudd0Tick1() { + playVoc("MUD0LOOP"); + + _vm->_awayMission.disableInput = 2; + loadActorAnim(OBJECT_MUDD, "s4cbhr", 0xa2, 0xa9, 0); + + // Floppy version's code. + /* + if (_vm->_awayMission.mudd.field29 == 0) + _vm->_awayMission.mudd.field29 = 2; + else { + _vm->_awayMission.mudd.field1d = 2; + loadActorAnim(OBJECT_MUDD, "s4cbhr", 0xa2, 0xa9, 0); + } + */ +} + +void Room::mudd0Tick50() { + if (!_vm->_awayMission.mudd.enteredRoom0ForFirstTime) { + playMidiMusicTracks(3); + _vm->_awayMission.mudd.enteredRoom0ForFirstTime = true; + } +} + +void Room::mudd0Tick60() { + _vm->_awayMission.disableInput = false; + + if (_vm->_awayMission.mudd.field29 == 0) { + _vm->_awayMission.mudd.field29++; + + showText(TX_SPEAKER_MUDD, TX_MUD0_037); + showText(TX_SPEAKER_KIRK, TX_MUD0_009); + showText(TX_SPEAKER_MUDD, TX_MUD0_028); + showText(TX_SPEAKER_MCCOY, TX_MUD0_017); + showText(TX_SPEAKER_MUDD, TX_MUD0_026); + showText(TX_SPEAKER_KIRK, TX_MUD0_006); + showText(TX_SPEAKER_MUDD, TX_MUD0_033); + showText(TX_SPEAKER_KIRK, TX_MUD0_005); + showText(TX_SPEAKER_MUDD, TX_MUD0_029); + } +} + +void Room::mudd0UsePhaserOnMudd() { + showText(TX_SPEAKER_MUDD, TX_MUD0_025); +} + +void Room::mudd0UseCommunicator() { + showText(TX_SPEAKER_KIRK, TX_MUD0_001); + showText(TX_SPEAKER_UHURA, TX_STATICU1); +} + +void Room::mudd0LookAtFoodBox() { + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + loadActorStandAnim(OBJECT_KIRK); + showText(TX_MUD0N012); +} + +void Room::mudd0LookAtComponentBox() { + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + loadActorStandAnim(OBJECT_KIRK); + showText(TX_MUD0N013); +} + +void Room::mudd0LookAnywhere() { + showText(TX_MUD0N019); +} + +void Room::mudd0LookAtMemoryDiskBox() { + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + loadActorStandAnim(OBJECT_KIRK); + showText(TX_MUD0N010); +} + +void Room::mudd0LookAtDegrimerBox() { + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; + loadActorStandAnim(OBJECT_KIRK); + showText(TX_MUD0N008); +} + +void Room::mudd0LookAtLense() { + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E; + loadActorStandAnim(OBJECT_KIRK); + showText(TX_MUD0N014); +} + +void Room::mudd0UseSTricorderAnywhere() { + // Narrator says something, not Spock (so we don't use "spockScan" function) + loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); + playSoundEffectIndex(SND_TRICORDER); + showText(TX_MUD0N015); +} + +void Room::mudd0UseMTricorderAnywhere() { + // Narrator says something, not Mccoy (so we don't use "mccoyScan" function) + // BUGFIX-ish: original game had "McCoy" as the speaker, which is inconsistent with + // above. + loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0); + playSoundEffectIndex(SND_TRICORDER); + showText(TX_MUD0N015); +} + +void Room::mudd0UseSTricorderOnMemoryDiskBox() { + spockScan(DIR_N, TX_MUD0_021, true); +} + +void Room::mudd0UseSTricorderOnDegrimerBox() { + // Narrator says something, not Spock (so we don't use "spockScan" function) + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; + loadActorAnim2(OBJECT_SPOCK, "sscanw", -1, -1, 0); + playSoundEffectIndex(SND_TRICORDER); + showText(TX_MUD0N000); +} + +void Room::mudd0UseMTricorderOnLense() { + if (_vm->_awayMission.mudd.discoveredLenseAndDegrimerFunction) + mccoyScan(DIR_E, TX_MUD0_012, true); + else + mccoyScan(DIR_E, TX_MUD0_013, true); +} + +void Room::mudd0UseLenseOnDegrimer() { + giveItem(OBJECT_IALIENDV); + loseItem(OBJECT_IDEGRIME); + loseItem(OBJECT_ILENSES); + + _vm->_awayMission.mudd.missionScore++; + showText(TX_MUD0N011); + // Identical (?) audio files: TX_MUD0N011, TX_MUD1N013 +} + + +void Room::mudd0UseAlienDevice() { + _vm->_awayMission.disableInput = true; + + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + loadActorStandAnim(OBJECT_KIRK); + Common::Point pos = getActorPos(OBJECT_KIRK); + loadActorAnimC(OBJECT_ALIENDV, "s4cbxp", pos.x, 10, &Room::mudd0FiredAlienDevice); + playVoc("EXPLO3"); +} + +void Room::mudd0FiredAlienDevice() { + _vm->_awayMission.disableInput = false; + if (!_vm->_awayMission.mudd.discoveredLenseAndDegrimerFunction) { + _vm->_awayMission.mudd.discoveredLenseAndDegrimerFunction = true; + _vm->_awayMission.mudd.missionScore += 5; + showText(TX_SPEAKER_KIRK, TX_MUD0_002); + // Identical (?) audio files: TX_MUD0_002, TX_MUD1_002 + } +} + + +void Room::mudd0UseDegrimer() { + // Identical (?) audio files: TX_MUD0N002, TX_MUD1N004, ... + showText(TX_MUD0N002); +} + + +void Room::mudd0GetLense() { + if (_vm->_awayMission.mudd.gotLense) + showText(TX_MUD0N016); + else { + _vm->_awayMission.mudd.gotLense = true; + _vm->_awayMission.mudd.missionScore++; + giveItem(OBJECT_ILENSES); + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E; + loadActorAnim2(OBJECT_KIRK, "s5r1kg", -1, -1); + _vm->_awayMission.timers[1] = 27; + } +} + +void Room::mudd0GetMemoryDisk() { + if (_vm->_awayMission.mudd.gotMemoryDisk) + showText(TX_MUD0N016); + else { + _vm->_awayMission.mudd.gotMemoryDisk = true; + _vm->_awayMission.mudd.missionScore++; + giveItem(OBJECT_IDISKS); + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::mudd0PickedUpItem); + } +} + +void Room::mudd0GetDegrimer() { + if (_vm->_awayMission.mudd.gotDegrimer) + showText(TX_MUD0N016); + else { + _vm->_awayMission.mudd.gotDegrimer = true; + _vm->_awayMission.mudd.missionScore++; + giveItem(OBJECT_IDEGRIME); + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + loadActorAnimC(OBJECT_KIRK, "kusemw", -1, -1, &Room::mudd0PickedUpItem); + } +} + +// Timer 1 expired +void Room::mudd0PickedUpLense() { + loadActorStandAnim(OBJECT_KIRK); + mudd0PickedUpItem(); +} + +void Room::mudd0PickedUpItem() { + _vm->_awayMission.disableInput = false; // NOTE: this was never set to true + showText(TX_LOV1N007); +} + + +void Room::mudd0WalkToSouthDoor() { + _roomVar.mudd.walkingToDoor = true; + _vm->_awayMission.disableInput = true; + walkCrewman(OBJECT_KIRK, 0x5a, 0xc7); +} + +void Room::mudd0TouchedHotspot1() { // Trigger bottom door opening + if (_roomVar.mudd.walkingToDoor) + playVoc("SMADOOR3"); +} + +void Room::mudd0WalkToNorthDoor() { + _roomVar.mudd.walkingToDoor = true; + _vm->_awayMission.disableInput = true; + walkCrewman(OBJECT_KIRK, 0xa0, 0x68); +} + +void Room::mudd0TouchedHotspot0() { // Trigger top door opening + if (_roomVar.mudd.walkingToDoor) { + playVoc("SMADOOR3"); + loadActorAnim2(OBJECT_DOOR, "s4cbdo", 0xa0, 0x6b); + } +} + +void Room::mudd0UseMedkit() { + showText(TX_SPEAKER_MCCOY, TX_MUD0_011); +} + +void Room::mudd0LookAtKirk() { + showText(TX_MUD0N004); +} + +void Room::mudd0LookAtSpock() { + showText(TX_MUD0N007); +} + +void Room::mudd0LookAtMccoy() { + showText(TX_MUD0N001); +} + +void Room::mudd0LookAtRedshirt() { + showText(TX_MUD0N005); +} + +void Room::mudd0LookAtMudd() { + showText(TX_MUD0N003); +} + +void Room::mudd0TalkToKirk() { + if (_vm->_awayMission.mudd.field29 == 2) + showText(TX_SPEAKER_KIRK, TX_MUD0_010); + else { + showText(TX_SPEAKER_KIRK, TX_MUD0_010); + showText(TX_SPEAKER_MUDD, TX_MUD0_031); + showText(TX_SPEAKER_KIRK, TX_MUD0_007); + } +} + +void Room::mudd0TalkToSpock() { + if (_vm->_awayMission.mudd.field29 == 2) + showText(TX_SPEAKER_SPOCK, TX_MUD0_022); + else { + showText(TX_SPEAKER_SPOCK, TX_MUD0_022); + showText(TX_SPEAKER_MUDD, TX_MUD0_034); + showText(TX_SPEAKER_SPOCK, TX_MUD0_023); + showText(TX_SPEAKER_MCCOY, TX_MUD0_015); + showText(TX_SPEAKER_MUDD, TX_MUD0_038); + } +} + +void Room::mudd0TalkToMccoy() { + if (_vm->_awayMission.mudd.field29 == 2) + showText(TX_SPEAKER_MCCOY, TX_MUD0_016); + else { + showText(TX_SPEAKER_MCCOY, TX_MUD0_016); + showText(TX_SPEAKER_KIRK, TX_MUD0_003); + showText(TX_SPEAKER_MUDD, TX_MUD0_027); + showText(TX_SPEAKER_MCCOY, TX_MUD0_014); + } +} + +void Room::mudd0TalkToRedshirt() { + if (_vm->_awayMission.mudd.field29 == 2) + showText(TX_SPEAKER_BUCHERT, TX_MUD0_016); + else { + showText(TX_SPEAKER_BUCHERT, TX_MUD0_040); + showText(TX_SPEAKER_MUDD, TX_MUD0_030); + showText(TX_SPEAKER_BUCHERT, TX_MUD0_041); + showText(TX_SPEAKER_MUDD, TX_MUD0_036); + showText(TX_SPEAKER_BUCHERT, TX_MUD0_039); + showText(TX_SPEAKER_KIRK, TX_MUD0_008); + } +} + +void Room::mudd0TalkToMudd() { + showText(TX_SPEAKER_MUDD, TX_MUD0_032); + showText(TX_SPEAKER_SPOCK, TX_MUD0_024); + showText(TX_SPEAKER_MUDD, TX_MUD0_035); + showText(TX_SPEAKER_KIRK, TX_MUD0_004); +} + +} -- cgit v1.2.3