From e8f0e9e998a8d16ff037ed48ae7676592179d5c6 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 11 Jun 2019 01:28:12 +0300 Subject: STARTREK: Rename the different showText() functions for disambiguation Hopefully, this will fix the AmigaOS and DS builds --- engines/startrek/rooms/tug2.cpp | 58 ++++++++++++++++++++--------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'engines/startrek/rooms/tug2.cpp') diff --git a/engines/startrek/rooms/tug2.cpp b/engines/startrek/rooms/tug2.cpp index 04b2aaef71..1cd21dfdc6 100644 --- a/engines/startrek/rooms/tug2.cpp +++ b/engines/startrek/rooms/tug2.cpp @@ -119,19 +119,19 @@ void Room::tug2Tick60() { } void Room::tug2LookAtButton() { - showText(TX_TUG2N011); + showDescription(TX_TUG2N011); } void Room::tug2LookAtMccoy() { - showText(TX_TUG2N005); + showDescription(TX_TUG2N005); } void Room::tug2LookAtSpock() { - showText(TX_TUG2N007); + showDescription(TX_TUG2N007); } void Room::tug2LookAtRedshirt() { - showText(TX_TUG2N004); + showDescription(TX_TUG2N004); } void Room::tug2GetBomb() { @@ -140,7 +140,7 @@ void Room::tug2GetBomb() { _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; walkCrewman(OBJECT_KIRK, 0xc9, 0xa0, 12); } else - showText(TX_TUG2N024); + showDescription(TX_TUG2N024); } void Room::tug2KirkReachedBomb() { @@ -155,33 +155,33 @@ void Room::tug2KirkGotBomb() { } void Room::tug2LookAtBomb() { - showText(TX_TUG2N000); + showDescription(TX_TUG2N000); } void Room::tug2LookAtGuard1() { if (_awayMission->tug.guard1Status == 0) - showText(TX_TUG2N001); + showDescription(TX_TUG2N001); else if (_awayMission->tug.guard1Status == 1) - showText(TX_TUG2N013); + showDescription(TX_TUG2N013); else if (_awayMission->tug.guard1Status == 8) - showText(TX_TUG2N015); + showDescription(TX_TUG2N015); else if (_awayMission->tug.guard1Status == 2) - showText(TX_TUG2N106); + showDescription(TX_TUG2N106); } void Room::tug2LookAtGuard2() { if (_awayMission->tug.guard2Status == 0) - showText(TX_TUG2N037); + showDescription(TX_TUG2N037); else if (_awayMission->tug.guard2Status == 1) - showText(TX_TUG2N014); + showDescription(TX_TUG2N014); else if (_awayMission->tug.guard2Status == 8) - showText(TX_TUG2N016); + showDescription(TX_TUG2N016); else if (_awayMission->tug.guard2Status == 2) - showText(TX_TUG2N106); + showDescription(TX_TUG2N106); } void Room::tug2LookAtWires() { - showText(TX_TUG2N010); + showDescription(TX_TUG2N010); } void Room::tug2UseSTricorderOnButton() { @@ -214,7 +214,7 @@ void Room::tug2RedshirtReachedWires() { } void Room::tug2RedshirtDefusedBomb() { - showText(TX_TUG2C001); + showDescription(TX_TUG2C001); showText(TX_SPEAKER_CHRISTENSEN, TX_TUG2L011); _awayMission->tug.field35 = 4; _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_E; @@ -376,7 +376,7 @@ void Room::tug2TurnedOffForceField() { void Room::tug2PrisonersDead() { loadActorAnim2(OBJECT_BRIG, "zapdon", 0, 0, 0); - showText(TX_TUG2N026); + showDescription(TX_TUG2N026); } void Room::tug2PrisonersReleased() { @@ -526,7 +526,7 @@ void Room::tug2KirkKillGuard2() { void Room::tug2UsePhaserOnWelder() { loseItem(OBJECT_IPWE); giveItem(OBJECT_IPWF); - showText(TX_TUG2N006); + showDescription(TX_TUG2N006); // BUGFIX: this following line didn't exist, despite it existing in TUG1; meaning this // was supposed to give points, but it only did in a specific room. @@ -534,7 +534,7 @@ void Room::tug2UsePhaserOnWelder() { } void Room::tug2UseWelderOnWireScraps() { - showText(TX_TUG2N009); + showDescription(TX_TUG2N009); loseItem(OBJECT_IWIRSCRP); } @@ -552,7 +552,7 @@ void Room::tug2UseCombBitOnTransmogrifier() { } void Room::tug2ShotByElasi() { - showText(TX_TUG2N025); + showDescription(TX_TUG2N025); showGameOverMenu(); // Unused: additional textbox that says "***Game over man!***" @@ -563,11 +563,11 @@ void Room::tug2WalkToDoor() { } void Room::tug2LookAtDoor() { - showText(TX_TUG2N012); + showDescription(TX_TUG2N012); } void Room::tug2LookAtKirk() { - showText(TX_TUG2N003); + showDescription(TX_TUG2N003); } void Room::tug2TalkToKirk() { @@ -824,19 +824,19 @@ void Room::tug2UseMedkitOnGuard2() { void Room::tug2LookAnywhere() { if (_awayMission->tug.guard1Status == GUARDSTAT_DEAD && _awayMission->tug.guard2Status == GUARDSTAT_DEAD && _awayMission->tug.field35 == 6) - showText(TX_TUG2N019); + showDescription(TX_TUG2N019); else if (_awayMission->tug.guard1Status == GUARDSTAT_DEAD && _awayMission->tug.guard2Status == GUARDSTAT_DEAD && !_awayMission->tug.brigForceFieldDown) - showText(TX_TUG2N017); + showDescription(TX_TUG2N017); else if (_awayMission->tug.guard1Status == GUARDSTAT_STUNNED && _awayMission->tug.guard2Status == GUARDSTAT_STUNNED && _awayMission->tug.field35 == 6) - showText(TX_TUG2N020); + showDescription(TX_TUG2N020); else if (_awayMission->tug.guard1Status == GUARDSTAT_STUNNED && _awayMission->tug.guard2Status == GUARDSTAT_STUNNED && !_awayMission->tug.brigForceFieldDown) - showText(TX_TUG2N018); + showDescription(TX_TUG2N018); else if (_awayMission->tug.guard1Status == GUARDSTAT_STUNNED && _awayMission->tug.guard2Status == GUARDSTAT_STUNNED && _awayMission->tug.brigForceFieldDown) - showText(TX_TUG2N021); + showDescription(TX_TUG2N021); else if (_awayMission->tug.guard1Status == GUARDSTAT_DEAD && _awayMission->tug.guard2Status == GUARDSTAT_DEAD && _awayMission->tug.brigForceFieldDown) - showText(TX_TUG2N022); + showDescription(TX_TUG2N022); else - showText(TX_TUG2N023); + showDescription(TX_TUG2N023); } void Room::tug2TalkToBrig() { -- cgit v1.2.3