From 0715c64b386732e35dec84af6dfc15bf80139280 Mon Sep 17 00:00:00 2001 From: Matthew Stewart Date: Wed, 8 Aug 2018 20:00:55 -0400 Subject: STARTREK: VENG8 --- engines/startrek/rooms/veng8.cpp | 340 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 338 insertions(+), 2 deletions(-) (limited to 'engines/startrek/rooms/veng8.cpp') diff --git a/engines/startrek/rooms/veng8.cpp b/engines/startrek/rooms/veng8.cpp index d8ad9e0b90..ac002c0718 100644 --- a/engines/startrek/rooms/veng8.cpp +++ b/engines/startrek/rooms/veng8.cpp @@ -22,20 +22,356 @@ #include "startrek/room.h" -#define OBJECT_DOOR 8 +#define OBJECT_DEAD_GUY 8 // Unused +#define OBJECT_POWER_PACK 9 +#define OBJECT_CABLES 10 +#define OBJECT_DOOR 11 +#define OBJECT_CONSOLE_LEFT 12 +#define OBJECT_SPARKS_1 13 +#define OBJECT_SPARKS_2 14 +#define OBJECT_CONTROLS 15 +#define OBJECT_SLIDER 16 -#define HOTSPOT_20 0x20 +#define HOTSPOT_SLIDER 0x20 +#define HOTSPOT_CONTROLS 0x21 +#define HOTSPOT_POWER_CIRCUIT 0x22 +#define HOTSPOT_DOOR 0x23 +#define HOTSPOT_TRANSPORTER 0x24 namespace StarTrek { extern const RoomAction veng8ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 }, + + { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng8WalkToDoor }, + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng8WalkToDoor }, + { {ACTION_DONE_WALK, 8, 0, 0}, &Room::veng8ReachedDoor }, + { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng8DoorOpened }, + { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng8Timer0Expired }, + { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::veng8SparkAnim1Done }, + { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::veng8Timer1Expired }, + { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng8SparkAnim2Done }, + + { {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng8LookAtPowerPack }, + { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng8LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng8LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_POWER_CIRCUIT, 0, 0}, &Room::veng8LookAtPowerCircuits }, + { {ACTION_LOOK, OBJECT_CONTROLS, 0, 0}, &Room::veng8LookAtControls }, + { {ACTION_LOOK, HOTSPOT_CONTROLS, 0, 0}, &Room::veng8LookAtControls }, + { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng8LookAtDeadGuy }, + { {ACTION_LOOK, OBJECT_SLIDER, 0, 0}, &Room::veng8LookAtSlider }, + { {ACTION_LOOK, HOTSPOT_SLIDER, 0, 0}, &Room::veng8LookAtSlider }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng8LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng8LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng8LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_TRANSPORTER, 0, 0}, &Room::veng8LookAtTransporter }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng8LookAnywhere }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng8TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng8TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng8TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8TalkToRedshirt }, + + { {ACTION_USE, OBJECT_KIRK, OBJECT_CONTROLS, 0}, &Room::veng8UseKirkOnControls }, + { {ACTION_USE, OBJECT_KIRK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseKirkOnControls }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_CONTROLS, 0}, &Room::veng8UseSpockOnControls }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSpockOnControls }, + { {ACTION_DONE_WALK, 13, 0, 0}, &Room::veng8SpockReachedControls }, + { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::veng8SpockUsedControls }, + + { {ACTION_USE, OBJECT_IFUSION, HOTSPOT_POWER_CIRCUIT, 0}, &Room::veng8UsePowerPackOnPowerCircuit }, + { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng8SpockReachedPowerCircuit }, + { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng8SpockConnectedPowerPack }, + { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::veng8TransporterPoweredUp }, + + { {ACTION_USE, OBJECT_KIRK, OBJECT_SLIDER, 0}, &Room::veng8UseKirkOnSlider }, + { {ACTION_USE, OBJECT_KIRK, HOTSPOT_SLIDER, 0}, &Room::veng8UseKirkOnSlider }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_SLIDER, 0}, &Room::veng8UseSpockOnSlider }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_SLIDER, 0}, &Room::veng8UseSpockOnSlider }, + { {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng8SpockReachedSlider }, + { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng8RedshirtReachedTransporter }, + { {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng8RedshirtReachedTransporter }, + { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng8SpockPulledSliderToBeamOut }, + { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng8RedshirtBeamedOut }, + { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng8SpockPulledSliderToBeamIn }, + { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng8RedshirtBeamedIn }, + + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, }; extern const int veng8NumActions = ARRAYSIZE(veng8ActionList); void Room::veng8Tick1() { + playVoc("VEN8LOOP"); + + if (_awayMission->veng.powerPackPluggedIntoTransporter) { + loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2); + loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97); + loadActorAnim(OBJECT_CONSOLE_LEFT, "s7r8t2", 0x3c, 0x9f); + loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0); + loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0); + } + + loadActorAnim(OBJECT_DOOR, "s7r8d1c", 0x12c, 0xac); + _awayMission->timers[0] = 47; + _awayMission->timers[1] = 14; +} + +void Room::veng8WalkToDoor() { + walkCrewmanC(OBJECT_KIRK, 0x117, 0xb6, &Room::veng8ReachedDoor); +} + +void Room::veng8ReachedDoor() { + _awayMission->disableInput = true; + playSoundEffectIndex(SND_DOOR1); + loadActorAnimC(OBJECT_DOOR, "s7r8d1", 0x12c, 0xac, &Room::veng8DoorOpened); +} + +void Room::veng8DoorOpened() { + walkCrewman(OBJECT_KIRK, 0x134, 0xb6); +} + +void Room::veng8Timer0Expired() { // Create sparks from a console in the ceiling + loadActorAnimC(OBJECT_SPARKS_1, "s7r8s1", 0, 0, &Room::veng8SparkAnim1Done); +} + +void Room::veng8SparkAnim1Done() { // Create sparks every 128 ticks + _awayMission->timers[0] = 128; +} + +void Room::veng8Timer1Expired() { // Should create sparks, but they're not visible anywhere? + loadActorAnimC(OBJECT_SPARKS_2, "s7r8s2", 0, 0, &Room::veng8SparkAnim2Done); +} + +void Room::veng8SparkAnim2Done() { + _awayMission->timers[1] = 32; +} + +void Room::veng8LookAtPowerPack() { + showText(TX_VEN8N004); +} + +void Room::veng8LookAtDoor() { + showText(TX_VEN8N009); +} + +void Room::veng8LookAtPowerCircuits() { + showText(TX_VEN8N006); +} + +void Room::veng8LookAtControls() { + showText(TX_VEN8N007); +} + +void Room::veng8LookAtDeadGuy() { + showText(TX_VEN8N003); // Unused, since the dead guy object isn't drawn +} + +void Room::veng8LookAtSlider() { + showText(TX_VEN8N008); +} + +void Room::veng8LookAtKirk() { + showText(TX_VEN8N001); +} + +void Room::veng8LookAtSpock() { + // NOTE: Potential alternative is VEN8N011 + showText(TX_VEN5N002); +} + +void Room::veng8LookAtMccoy() { + // NOTE: Potential alternative is VEN8N002 (though it doesn't fit very well with this + // room, so perhaps the circumstances of this room changed in development) + showText(TX_VEN5N004); +} + +void Room::veng8LookAtRedshirt() { + showText(TX_VEN8N000); +} + +void Room::veng8LookAtTransporter() { + showText(TX_VEN8N010); +} + +void Room::veng8LookAnywhere() { + showText(TX_VEN8N005); +} + +void Room::veng8TalkToKirk() { + if (_awayMission->veng.torpedoLoaded) + showText(TX_SPEAKER_KIRK, TX_VEN8_002); + else if (_awayMission->veng.countdownStarted) + showText(TX_SPEAKER_KIRK, TX_VEN8_005); + else + showText(TX_SPEAKER_KIRK, TX_VEN8_006); +} + +void Room::veng8TalkToSpock() { + if (_awayMission->veng.torpedoLoaded) + showText(TX_SPEAKER_SPOCK, TX_VEN8_032); + else if (_awayMission->veng.countdownStarted) + showText(TX_SPEAKER_SPOCK, TX_VEN8_029); + else + showText(TX_SPEAKER_SPOCK, TX_VEN8_028); +} + +void Room::veng8TalkToMccoy() { + if (_awayMission->veng.torpedoLoaded) { + showText(TX_SPEAKER_MCCOY, TX_VEN8_020); + showText(TX_SPEAKER_KIRK, TX_VEN8_001); + } else if (_awayMission->veng.countdownStarted) + showText(TX_SPEAKER_MCCOY, TX_VEN8_021); + else + showText(TX_SPEAKER_MCCOY, TX_VEN8_018); +} + +void Room::veng8TalkToRedshirt() { + if (_awayMission->veng.torpedoLoaded) { + showText(TX_SPEAKER_KIJE, TX_VEN8_034); + showText(TX_SPEAKER_MCCOY, TX_VEN8_023); + showText(TX_SPEAKER_KIJE, TX_VEN8_036); + } else if (_awayMission->veng.countdownStarted) + showText(TX_SPEAKER_KIJE, TX_VEN8_041); + else + showText(TX_SPEAKER_KIJE, TX_VEN8_040); +} + +void Room::veng8UseKirkOnControls() { + showText(TX_SPEAKER_KIRK, TX_VEN8_003); + veng8UseSpockOnControls(); +} + +void Room::veng8UseSpockOnControls() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedControls); +} + +void Room::veng8SpockReachedControls() { + loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockUsedControls); +} + +void Room::veng8SpockUsedControls() { + _awayMission->disableInput = false; + + if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn) + showText(TX_SPEAKER_SPOCK, TX_VEN8_026); + else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3) + showText(TX_SPEAKER_SPOCK, TX_VEN8_014); + else if (!_awayMission->veng.examinedTorpedoControl) + showText(TX_SPEAKER_SPOCK, TX_VEN8_030); + else { + showText(TX_SPEAKER_SPOCK, TX_VEN8_031); + _awayMission->veng.setTransporterCoordinates = true; + } +} + +void Room::veng8UsePowerPackOnPowerCircuit() { + if (!_awayMission->veng.powerPackPluggedIntoTransporter) { + _awayMission->disableInput = true; + showText(TX_SPEAKER_KIRK, TX_VEN8_011); + showText(TX_SPEAKER_SPOCK, TX_VEN8_033); + showText(TX_SPEAKER_KIRK, TX_VEN8_009); + walkCrewmanC(OBJECT_SPOCK, 0xfa, 0xa4, &Room::veng8SpockReachedPowerCircuit); + } +} + +void Room::veng8SpockReachedPowerCircuit() { + loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockConnectedPowerPack); +} + +void Room::veng8SpockConnectedPowerPack() { + playVoc("MTHTRNSP"); + + loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2); + loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97); + loadActorAnimC(OBJECT_CONSOLE_LEFT, "s7r8t1", 0x3c, 0x9f, &Room::veng8TransporterPoweredUp); + + walkCrewman(OBJECT_SPOCK, 0xd4, 0xb2); + _awayMission->veng.powerPackPluggedIntoTransporter = true; + loseItem(OBJECT_IFUSION); + _awayMission->disableInput = false; +} + +void Room::veng8TransporterPoweredUp() { + loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0); + loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0); +} + +void Room::veng8UseKirkOnSlider() { + showText(TX_SPEAKER_KIRK, TX_VEN8_004); + veng8UseSpockOnSlider(); +} + +void Room::veng8UseSpockOnSlider() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedSlider); + _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N; +} + +void Room::veng8SpockReachedSlider() { + _awayMission->disableInput = false; + + if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn) + showText(TX_SPEAKER_SPOCK, TX_VEN8_027); + else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3) + showText(TX_SPEAKER_SPOCK, TX_VEN8_015); + else if (!_awayMission->veng.setTransporterCoordinates) { + walkCrewman(OBJECT_SPOCK, 0x98, 0xb6); + showText(TX_SPEAKER_SPOCK, TX_VEN8_013); + } else if (_awayMission->veng.torpedoLoaded) + showText(TX_SPEAKER_KIJE, TX_VEN8_042); + else { + _awayMission->disableInput = true; + showText(TX_SPEAKER_KIRK, TX_VEN8_010); + showText(TX_SPEAKER_KIJE, TX_VEN8_035); + walkCrewmanC(OBJECT_REDSHIRT, 0xc8, 0x7f, &Room::veng8RedshirtReachedTransporter); + _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S; + } +} + +void Room::veng8RedshirtReachedTransporter() { + showText(TX_SPEAKER_KIRK, TX_VEN8_009); + loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamOut); + playSoundEffectIndex(SND_TRANSENE); +} + +void Room::veng8SpockPulledSliderToBeamOut() { + loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::veng8RedshirtBeamedOut); + playSoundEffectIndex(SND_TRANSDEM); + _awayMission->redshirtDead = true; +} + +void Room::veng8RedshirtBeamedOut() { + loadActorStandAnim(OBJECT_REDSHIRT); + showText(TX_SPEAKER_KIJE, TX_VEN8_037); + showText(TX_SPEAKER_KIRK, TX_VEN8_012); + showText(TX_SPEAKER_KIJE, TX_VEN8_039); + showText(TX_SPEAKER_KIRK, TX_VEN8_008); + showText(TX_SPEAKER_KIJE, TX_VEN8_038); + showText(TX_SPEAKER_KIRK, TX_VEN8_007); + loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamIn); + playSoundEffectIndex(SND_TRANSENE); +} + +void Room::veng8SpockPulledSliderToBeamIn() { + _awayMission->redshirtDead = false; + loadActorAnimC(OBJECT_REDSHIRT, "rtele", 0xc8, 0x81, &Room::veng8RedshirtBeamedIn); + playSoundEffectIndex(SND_TRANSMAT); +} + +void Room::veng8RedshirtBeamedIn() { + walkCrewman(OBJECT_REDSHIRT, 0xba, 0xb2); + _awayMission->disableInput = false; + _awayMission->veng.torpedoLoaded = true; +} + +void Room::veng8UseSTricorderOnConsole() { + spockScan(DIR_S, TX_VEN8_025); } } -- cgit v1.2.3