From bb8dbdfc682290f3d4da5a9eb50455485351f5c8 Mon Sep 17 00:00:00 2001 From: Joseph-Eugene Winzer Date: Tue, 19 Dec 2017 12:19:07 +0100 Subject: SUPERNOVA: Fixes game freeze in bcorrdior Most of the time _objectState[MAX_OBJECT - 1] was used for showing/hiding the GUI, here it was to indicate if the player is currently hidden behind a pillar though. --- engines/supernova/state.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/supernova/state.h') diff --git a/engines/supernova/state.h b/engines/supernova/state.h index e61519cfbb..50a0ce18d8 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -56,6 +56,7 @@ struct GameState { bool _powerOff; bool _dream; bool _nameSeen[4]; + bool _playerHidden; }; class Inventory { -- cgit v1.2.3