From 8125f7b67d2162ada117276fc7d65eb9bc8562f9 Mon Sep 17 00:00:00 2001 From: Jaromir Wysoglad Date: Tue, 25 Jun 2019 09:56:54 +0200 Subject: SUPERNOVA: Fix street animation. Street animation was changing memory that it shouldn't, so going into the kiosk resulted in a segfault. Also remove 2 debug lines from supernova2/state.cpp --- engines/supernova/supernova2/state.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/supernova/supernova2/state.cpp') diff --git a/engines/supernova/supernova2/state.cpp b/engines/supernova/supernova2/state.cpp index 1bafec87ae..b280b77f71 100644 --- a/engines/supernova/supernova2/state.cpp +++ b/engines/supernova/supernova2/state.cpp @@ -133,8 +133,6 @@ bool GameManager2::deserialize(Common::ReadStream *in, int version) { for (int i = 0; i < NUMROOMS2; ++i) { _rooms[i]->deserialize(in, version); } - delete _rooms[BST_DOOR]; - _rooms[BST_DOOR] = new BstDoor(_vm, this); _lastRoom = _rooms[lastRoomId]; changeRoom(curRoomId); -- cgit v1.2.3