From cb9c28a37464fcc19836fda5e5e95edb7d29870b Mon Sep 17 00:00:00 2001 From: Jaromir Wysoglad Date: Thu, 30 May 2019 08:20:00 +0200 Subject: SUPERNOVA2: Add room deletion to game manager --- engines/supernova2/state.cpp | 6 ++++++ engines/supernova2/state.h | 1 + 2 files changed, 7 insertions(+) (limited to 'engines/supernova2') diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp index ef05df99c4..e2fc600a47 100644 --- a/engines/supernova2/state.cpp +++ b/engines/supernova2/state.cpp @@ -102,6 +102,12 @@ GameManager::GameManager(Supernova2Engine *vm) } GameManager::~GameManager() { + destroyRooms(); +} + +void GameManager::destroyRooms() { + delete _rooms[INTRO]; + delete _rooms[AIRPORT]; } void GameManager::initState() { diff --git a/engines/supernova2/state.h b/engines/supernova2/state.h index 56860d936a..84e9f2c8b1 100644 --- a/engines/supernova2/state.h +++ b/engines/supernova2/state.h @@ -104,6 +104,7 @@ public: void initState(); void initRooms(); + void destroyRooms(); void getInput(); void changeRoom(RoomId id); void wait(int ticks); -- cgit v1.2.3