From 1fd7ea7c390617ed525cb87884735119b7bef37e Mon Sep 17 00:00:00 2001 From: Joseph-Eugene Winzer Date: Thu, 28 Dec 2017 03:25:38 +0100 Subject: SUPERNOVA: Fixes object state update In order to trigger a mouseField change in processInput(), we move the cursor to 0,0 first before restoring its original position. --- engines/supernova/state.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/supernova') diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 9392dd5b02..2330f52773 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -2253,6 +2253,9 @@ void GameManager::executeRoom() { if (_mouseClicked) { Common::Event event; event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(0, 0); + _vm->getEventManager()->pushEvent(event); + event.type = Common::EVENT_MOUSEMOVE; event.mouse = Common::Point(_mouseX, _mouseY); _vm->getEventManager()->pushEvent(event); } -- cgit v1.2.3