From 9aa0a47846774fe24b413e3156fdb7df22f07bdf Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 1 Nov 2007 06:00:16 +0000 Subject: Revert patch #1709219 - DXA Player: double size scaling option. svn-id: r29351 --- engines/sword1/animation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sword1/animation.cpp') diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 1062ce6029..2bb027ddb4 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -408,7 +408,7 @@ bool MoviePlayerDXA::load(uint32 id) { char filename[20]; snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); - if (loadFile(filename, 640, 480)) { + if (loadFile(filename)) { // The Broken Sword games always use external audio tracks. if (_fd->readUint32BE() != MKID_BE('NULL')) return false; -- cgit v1.2.3