From 333bac56c306c4addbb6cf834fe62dd075941b3d Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 9 Apr 2007 15:50:20 +0000 Subject: Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo (and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437 --- engines/sword1/music.cpp | 174 ++++++++++++++++++++--------------------------- 1 file changed, 72 insertions(+), 102 deletions(-) (limited to 'engines/sword1/music.cpp') diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 6a119ac5ec..a8cf0db661 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -37,29 +37,28 @@ namespace Sword1 { -class WaveAudioStream : public Audio::AudioStream { +class BaseAudioStream : public Audio::AudioStream { public: - WaveAudioStream(Common::SeekableReadStream *source, bool loop); - virtual ~WaveAudioStream(); + BaseAudioStream(Common::SeekableReadStream *source, bool loop); + virtual ~BaseAudioStream(); virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo() const { return _isStereo; } virtual bool endOfData() const { return (_samplesLeft == 0); } virtual int getRate() const { return _rate; } -private: +protected: Common::SeekableReadStream *_sourceStream; uint8 *_sampleBuf; - uint32 _rate; - bool _isStereo; - uint32 _samplesLeft; - uint16 _bitsPerSample; - bool _loop; - - void rewind(); + uint32 _rate; + bool _isStereo; + uint32 _samplesLeft; + uint16 _bitsPerSample; + bool _loop; + + virtual void rewind() = 0; + virtual void reinit(int size, int rate, byte flags); }; -WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) { - // TODO: honor the loop flag - +BaseAudioStream::BaseAudioStream(Common::SeekableReadStream *source, bool loop) { _sourceStream = source; _sampleBuf = (uint8*)malloc(SMP_BUFSIZE); @@ -68,35 +67,23 @@ WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) _bitsPerSample = 16; _rate = 22050; _loop = loop; - - rewind(); - - if (_samplesLeft == 0) - _loop = false; } -WaveAudioStream::~WaveAudioStream() { +BaseAudioStream::~BaseAudioStream() { free(_sampleBuf); } -void WaveAudioStream::rewind() { - int rate, size; - byte flags; - - _sourceStream->seek(0); - - if (Audio::loadWAVFromStream(*_sourceStream, size, rate, flags)) { - _isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0; - _rate = rate; - assert((uint)size <= (_sourceStream->size() - _sourceStream->pos())); - _bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8; - _samplesLeft = (size * 8) / _bitsPerSample; - if ((_bitsPerSample != 16) && (_bitsPerSample != 8)) - error("WaveAudioStream: unknown wave type"); - } +void BaseAudioStream::reinit(int size, int rate, byte flags) { + _isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0; + _rate = rate; + assert((uint)size <= (_sourceStream->size() - _sourceStream->pos())); + _bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8; + _samplesLeft = (size * 8) / _bitsPerSample; + if ((_bitsPerSample != 16) && (_bitsPerSample != 8)) + error("BaseAudioStream: unknown sound type"); } -int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { +int BaseAudioStream::readBuffer(int16 *buffer, const int numSamples) { int retVal = 0; while (retVal < numSamples && _samplesLeft > 0) { @@ -107,11 +94,9 @@ int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE); _sourceStream->read(_sampleBuf, readBytes); if (_bitsPerSample == 16) { - readBytes >>= 1; - samples -= readBytes; - int16 *src = (int16*)_sampleBuf; - while (readBytes--) - *buffer++ = (int16)READ_LE_UINT16(src++); + samples -= (readBytes / 2); + memcpy(buffer, _sampleBuf, readBytes); + buffer += (readBytes / 2); } else { samples -= readBytes; int8 *src = (int8*)_sampleBuf; @@ -128,46 +113,57 @@ int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { return retVal; } -class AiffAudioStream : public Audio::AudioStream { +class WaveAudioStream : public BaseAudioStream { public: - AiffAudioStream(Common::SeekableReadStream *source, bool loop); - virtual ~AiffAudioStream(); + WaveAudioStream(Common::SeekableReadStream *source, bool loop); virtual int readBuffer(int16 *buffer, const int numSamples); - virtual bool isStereo() const { return _isStereo; } - virtual bool endOfData() const { return (_samplesLeft == 0); } - virtual int getRate() const { return _rate; } private: - Common::SeekableReadStream *_sourceStream; - uint8 *_sampleBuf; - uint32 _rate; - bool _isStereo; - uint32 _samplesLeft; - uint16 _bitsPerSample; - bool _loop; - - void rewind(); + virtual void rewind(); }; -AiffAudioStream::AiffAudioStream(Common::SeekableReadStream *source, bool loop) { - // TODO: honor the loop flag - - _sourceStream = source; - _sampleBuf = (uint8*)malloc(SMP_BUFSIZE); - - _samplesLeft = 0; - _isStereo = false; - _bitsPerSample = 16; - _rate = 22050; - _loop = loop; - +WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) { rewind(); - + if (_samplesLeft == 0) _loop = false; } -AiffAudioStream::~AiffAudioStream() { - free(_sampleBuf); +void WaveAudioStream::rewind() { + int rate, size; + byte flags; + + _sourceStream->seek(0); + + if (Audio::loadWAVFromStream(*_sourceStream, size, rate, flags)) { + reinit(size, rate, flags); + } +} + +int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { + int retVal = BaseAudioStream::readBuffer(buffer, numSamples); + + if (_bitsPerSample == 16) { + for (int i = 0; i < retVal; i++) { + buffer[i] = (int16)READ_LE_UINT16(buffer + i); + } + } + + return retVal; +} + +class AiffAudioStream : public BaseAudioStream { +public: + AiffAudioStream(Common::SeekableReadStream *source, bool loop); + virtual int readBuffer(int16 *buffer, const int numSamples); +private: + void rewind(); +}; + +AiffAudioStream::AiffAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) { + rewind(); + + if (_samplesLeft == 0) + _loop = false; } void AiffAudioStream::rewind() { @@ -177,42 +173,16 @@ void AiffAudioStream::rewind() { _sourceStream->seek(0); if (Audio::loadAIFFFromStream(*_sourceStream, size, rate, flags)) { - _isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0; - _rate = rate; - assert((uint)size <= (_sourceStream->size() - _sourceStream->pos())); - _bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8; - _samplesLeft = (size * 8) / _bitsPerSample; - if ((_bitsPerSample != 16) && (_bitsPerSample != 8)) - error("AiffAudioStream: unknown wave type"); + reinit(size, rate, flags); } } int AiffAudioStream::readBuffer(int16 *buffer, const int numSamples) { - int retVal = 0; + int retVal = BaseAudioStream::readBuffer(buffer, numSamples); - while (retVal < numSamples && _samplesLeft > 0) { - int samples = MIN((int)_samplesLeft, numSamples - retVal); - retVal += samples; - _samplesLeft -= samples; - while (samples > 0) { - int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE); - _sourceStream->read(_sampleBuf, readBytes); - if (_bitsPerSample == 16) { - readBytes >>= 1; - samples -= readBytes; - int16 *src = (int16*)_sampleBuf; - while (readBytes--) - *buffer++ = (int16)READ_BE_UINT16(src++); - } else { - samples -= readBytes; - int8 *src = (int8*)_sampleBuf; - while (readBytes--) - *buffer++ = (int16)*src++ << 8; - } - } - - if (!_samplesLeft && _loop) { - rewind(); + if (_bitsPerSample == 16) { + for (int i = 0; i < retVal; i++) { + buffer[i] = (int16)READ_BE_UINT16(buffer + i); } } -- cgit v1.2.3