From 51d0005af37140451afe4a448c22d14e973f5801 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Mon, 8 Jun 2009 17:54:44 +0000 Subject: sword1: slight cleanup of psx related sound code and comments svn-id: r41380 --- engines/sword1/music.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sword1/music.cpp') diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 9f602aca2c..fb9068dde7 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -272,7 +272,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) { tableFile.close(); - if (size != 0xffffffff && size) { + if ((size != 0) && (size != 0xffffffff)) { _file.seek(offset, SEEK_SET); _audioSource = new Audio::VagStream(_file.readStream(size), loop); fadeUp(); -- cgit v1.2.3