From 647276b8859210223c10abe51c09aac5fb6e9159 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Sun, 15 Mar 2009 10:25:22 +0000 Subject: Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX svn-id: r39416 --- engines/sword1/music.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sword1/music.cpp') diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 8553b6a286..850a861f67 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -31,7 +31,6 @@ #include "sword1/sword1.h" #include "sword1/music.h" -#include "sword1/vag.h" #include "sound/aiff.h" #include "sound/flac.h" @@ -39,6 +38,7 @@ #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/wave.h" +#include "sound/vag.h" #define SMP_BUFSIZE 8192 @@ -274,7 +274,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) { if (size != 0xffffffff) { _file.seek(offset, SEEK_SET); - _audioSource = new VagStream(_file.readStream(size), loop); + _audioSource = new Audio::VagStream(_file.readStream(size), loop); fadeUp(); } else { _audioSource = NULL; -- cgit v1.2.3