From dca5f7dc20743d57c30ee2978979c3f5b313658f Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Fri, 15 Aug 2008 21:25:24 +0000 Subject: If the last savegame is deleted, reset save_slot in config man to -1 svn-id: r33918 --- engines/sword1/sword1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sword1/sword1.cpp') diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 1a7ae87f66..c20f1c1422 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -696,7 +696,7 @@ int SwordEngine::go() { int saveSlot = ConfMan.getInt("save_slot"); // Savegames are numbered starting from 1 in the dialog window, // but their filenames are numbered starting from 0. - if (saveSlot >= 0 && _control->savegamesExist() &&_control->restoreGameFromFile(saveSlot)) { + if (saveSlot >= 0 && _control->savegamesExist() && _control->restoreGameFromFile(saveSlot)) { _control->doRestore(); } else if (_control->savegamesExist()) { _systemVars.controlPanelMode = CP_NEWGAME; -- cgit v1.2.3