From 1ba6947440a4e3f98d946ac2a784ea2a4adcc947 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 11 Dec 2006 09:26:54 +0000 Subject: Adjust DXA scaling code for Broken Sword 1 svn-id: r24841 --- engines/sword1/animation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sword1') diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 9d196d39be..498f185f70 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -348,9 +348,9 @@ void MoviePlayerDXA::processFrame(void) { } void MoviePlayerDXA::updateScreen(void) { - // Using _frameBuffer1 directly should work, as long as we don't do any + // Using _scaledBuffer directly should work, as long as we don't do any // post-processing of the frame. - _sys->copyRectToScreen(_frameBuffer1, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight); + _sys->copyRectToScreen(_scaledBuffer, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight); _sys->updateScreen(); } -- cgit v1.2.3