From 412db86dcfc3b29f436ae358c6dd2613ad6b9927 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 22 Jul 2006 14:37:52 +0000 Subject: Using FilesystemNode::name instead of FilesystemNode::displayName in the sword1 detector code too. svn-id: r23556 --- engines/sword1/sword1.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sword1') diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index aa5ffafe2a..b20a49fce4 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -83,13 +83,13 @@ GameDescriptor Engine_SWORD1_findGameID(const char *gameid) { void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { - const char *fileName = file->displayName().c_str(); + const char *fileName = file->name().c_str(); for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++) if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0) filesFound[cnt] = true; } else { for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++) - if (scumm_stricmp(file->displayName().c_str(), g_dirNames[cnt]) == 0) { + if (scumm_stricmp(file->name().c_str(), g_dirNames[cnt]) == 0) { FSList fslist2; if (file->listDir(fslist2, FilesystemNode::kListFilesOnly)) Sword1CheckDirectory(fslist2, filesFound); -- cgit v1.2.3