From e7d7f8df95fc45c9fedb5238e6634080cb8f49cf Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Sun, 13 Jul 2008 21:54:23 +0000 Subject: SWORD1 works with the new GMM implementation svn-id: r33043 --- engines/sword1/control.cpp | 9 +++------ engines/sword1/credits.cpp | 15 ++++++--------- engines/sword1/logic.cpp | 2 +- engines/sword1/sword1.cpp | 18 +++++++----------- engines/sword1/sword1.h | 1 - 5 files changed, 17 insertions(+), 28 deletions(-) (limited to 'engines/sword1') diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 980e0b4f9f..3a26f4dd33 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -215,7 +215,7 @@ void Control::askForCd(void) { notAccepted = false; } } - } while (notAccepted && (!SwordEngine::_systemVars.engineQuit)); + } while (notAccepted && (!g_engine->quit())); _resMan->resClose(fontId); free(_screenBuf); @@ -317,7 +317,7 @@ uint8 Control::runPanel(void) { } delay(1000 / 12); newMode = getClicks(mode, &retVal); - } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit)); + } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!g_engine->quit())); if (SwordEngine::_systemVars.controlPanelMode == CP_NORMAL) { uint8 volL, volR; @@ -425,7 +425,7 @@ uint8 Control::handleButtonClick(uint8 id, uint8 mode, uint8 *retVal) { _buttons[5]->setSelected(SwordEngine::_systemVars.showText); } else if (id == BUTTON_QUIT) { if (getConfirm(_lStrings[STR_QUIT])) - SwordEngine::_systemVars.engineQuit = true; + g_engine->quitGame(); return mode; } break; @@ -1091,9 +1091,6 @@ void Control::delay(uint32 msecs) { _mouseDown = false; _mouseState |= BS1_WHEEL_DOWN; break; - case Common::EVENT_QUIT: - SwordEngine::_systemVars.engineQuit = true; - break; default: break; } diff --git a/engines/sword1/credits.cpp b/engines/sword1/credits.cpp index 14dd0ecd2b..55f1f7358b 100644 --- a/engines/sword1/credits.cpp +++ b/engines/sword1/credits.cpp @@ -125,7 +125,7 @@ void CreditsPlayer::play(void) { uint16 renderY = BUFSIZE_Y / 2; uint16 clearY = 0xFFFF; bool clearLine = false; - while (((*textData != FNT_EOB) || (scrollY != renderY)) && !SwordEngine::_systemVars.engineQuit) { + while (((*textData != FNT_EOB) || (scrollY != renderY)) && !g_engine->quit()) { if ((int32)_mixer->getSoundElapsedTime(bgSound) - relDelay < (SCROLL_TIMING * 2)) { // sync to audio if (scrollY < BUFSIZE_Y - CREDITS_Y) _system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, CREDITS_Y); @@ -175,7 +175,7 @@ void CreditsPlayer::play(void) { uint8 *revoBuf = credFile.decompressFile(REVO_LOGO); uint8 *revoPal = credFile.fetchFile(REVO_PAL, &_palLen); _palLen /= 3; - while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !SwordEngine::_systemVars.engineQuit) { + while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !g_engine->quit()) { delay(100); } memset(_palette, 0, 256 * 4); @@ -184,13 +184,13 @@ void CreditsPlayer::play(void) { _system->updateScreen(); fadePalette(revoPal, true, _palLen); - while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !SwordEngine::_systemVars.engineQuit) { + while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !g_engine->quit()) { delay(100); } fadePalette(revoPal, false, _palLen); delay(3000); - if (SwordEngine::_systemVars.engineQuit) + if (g_engine->quit()) _mixer->stopAll(); free(revoBuf); } @@ -200,7 +200,7 @@ void CreditsPlayer::fadePalette(uint8 *srcPal, bool fadeup, uint16 len) { int fadeStart = fadeup ? 0 : 12; int relDelay = _system->getMillis(); - for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !SwordEngine::_systemVars.engineQuit; fadeStep += fadeDir) { + for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !g_engine->quit(); fadeStep += fadeDir) { for (uint16 cnt = 0; cnt < len * 3; cnt++) _palette[(cnt / 3) * 4 + (cnt % 3)] = (srcPal[cnt] * fadeStep) / 12; _system->setPalette(_palette, 0, 256); @@ -281,9 +281,6 @@ void CreditsPlayer::delay(int msecs) { Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { - case Common::EVENT_QUIT: - SwordEngine::_systemVars.engineQuit = true; - break; default: break; } @@ -294,7 +291,7 @@ void CreditsPlayer::delay(int msecs) { if (msecs > 0) _system->delayMillis(10); - } while ((_system->getMillis() < start + msecs) && !SwordEngine::_systemVars.engineQuit); + } while ((_system->getMillis() < start + msecs) && !g_engine->quit()); } ArcFile::ArcFile(void) { diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp index e7e1fb39a4..2fa108ebdd 100644 --- a/engines/sword1/logic.cpp +++ b/engines/sword1/logic.cpp @@ -1636,7 +1636,7 @@ int Logic::fnQuitGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, if (SwordEngine::_systemVars.isDemo) { GUI::MessageDialog dialog("This is the end of the Broken Sword 1 Demo", "OK", NULL); dialog.runModal(); - SwordEngine::_systemVars.engineQuit = true; + g_engine->quitGame(); } else error("fnQuitGame() called"); return fnQuit(cpt, id, 0, 0, 0, 0, 0, 0); diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 7372779199..3a243a0789 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -310,7 +310,6 @@ int SwordEngine::init() { _systemVars.controlPanelMode = CP_NEWGAME; _systemVars.forceRestart = false; _systemVars.wantFade = true; - _systemVars.engineQuit = false; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::DE_DEU: @@ -645,7 +644,7 @@ int SwordEngine::go() { _systemVars.controlPanelMode = CP_NEWGAME; if (_control->runPanel() == CONTROL_GAME_RESTORED) _control->doRestore(); - else if (!_systemVars.engineQuit) + else if (!quit()) _logic->startPositions(0); } else { // no savegames, start new game. @@ -654,10 +653,10 @@ int SwordEngine::go() { } _systemVars.controlPanelMode = CP_NORMAL; - while (!_systemVars.engineQuit) { + while (!quit()) { uint8 action = mainLoop(); - if (!_systemVars.engineQuit) { + if (!quit()) { // the mainloop was left, we have to reinitialize. reinitialize(); if (action == CONTROL_GAME_RESTORED) @@ -669,7 +668,7 @@ int SwordEngine::go() { } } - return 0; + return _eventMan->shouldQuit(); } void SwordEngine::checkCd(void) { @@ -698,7 +697,7 @@ uint8 SwordEngine::mainLoop(void) { uint8 retCode = 0; _keyPressed.reset(); - while ((retCode == 0) && (!_systemVars.engineQuit)) { + while ((retCode == 0) && (!quit())) { // do we need the section45-hack from sword.c here? checkCd(); @@ -747,9 +746,9 @@ uint8 SwordEngine::mainLoop(void) { } _mouseState = 0; _keyPressed.reset(); - } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!_systemVars.engineQuit)); + } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!quit())); - if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!_systemVars.engineQuit)) { + if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!quit())) { _screen->fadeDownPalette(); int32 relDelay = (int32)_system->getMillis(); while (_screen->stillFading()) { @@ -796,9 +795,6 @@ void SwordEngine::delay(int32 amount) { //copied and mutilated from sky.cpp _mouseState |= BS1R_BUTTON_UP; _mouseCoord = event.mouse; break; - case Common::EVENT_QUIT: - _systemVars.engineQuit = true; - break; default: break; } diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h index cfb6750a47..6f12ecd564 100644 --- a/engines/sword1/sword1.h +++ b/engines/sword1/sword1.h @@ -58,7 +58,6 @@ struct SystemVars { bool runningFromCd; uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c - bool engineQuit; uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart bool forceRestart; -- cgit v1.2.3