From abc06ca18e69c336d701707933b4dc490dd86e94 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 22 Jan 2009 04:35:10 +0000 Subject: Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator== svn-id: r35993 --- engines/sword2/animation.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/sword2/animation.cpp') diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index c195ba5b50..9375896f81 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -670,8 +670,8 @@ void AnimationState::drawTextObject(SpriteInfo *s, byte *src) { OverlayColor *dst = _overlay + textY * moviePitch + textX; Graphics::PixelFormat format = _sys->getOverlayFormat(); - OverlayColor pen = Graphics::RGBToColor(255, 255, 255, format); - OverlayColor border = Graphics::RGBToColor(0, 0, 0, format); + OverlayColor pen = format.RGBToColor(255, 255, 255); + OverlayColor border = format.RGBToColor(0, 0, 0); // TODO: Use the AdvMame scalers for the text? Pre-scale it? @@ -719,7 +719,7 @@ void AnimationState::clearFrame() { memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight); #else Graphics::PixelFormat format = _sys->getOverlayFormat(); - OverlayColor black = Graphics::RGBToColor(0, 0, 0, format); + OverlayColor black = format.RGBToColor(0, 0, 0); for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++) _overlay[i] = black; -- cgit v1.2.3