From 9539017ee35ce280758f22e589aa52c3baf9aaf3 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Wed, 25 May 2011 11:17:11 -0400 Subject: ALL: initialise -> initialize --- engines/sword2/maketext.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/sword2/maketext.cpp') diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp index 804862e13f..e279284d76 100644 --- a/engines/sword2/maketext.cpp +++ b/engines/sword2/maketext.cpp @@ -636,7 +636,7 @@ void FontRenderer::killTextBloc(uint32 bloc_number) { #define SAVE_LINE_NO 1 -void Sword2Engine::initialiseFontResourceFlags() { +void Sword2Engine::initializeFontResourceFlags() { byte *textFile = _resman->openResource(TEXT_RES); // If language is Polish or Finnish it requires alternate fonts. @@ -649,11 +649,11 @@ void Sword2Engine::initialiseFontResourceFlags() { char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2; if (strcmp(textLine, "tallenna") == 0) - initialiseFontResourceFlags(FINNISH_TEXT); + initializeFontResourceFlags(FINNISH_TEXT); else if (strcmp(textLine, "zapisz") == 0) - initialiseFontResourceFlags(POLISH_TEXT); + initializeFontResourceFlags(POLISH_TEXT); else - initialiseFontResourceFlags(DEFAULT_TEXT); + initializeFontResourceFlags(DEFAULT_TEXT); // Get the game name for the windows application @@ -677,10 +677,10 @@ void Sword2Engine::initialiseFontResourceFlags() { } /** - * Called from initialiseFontResourceFlags(), and also from console.cpp + * Called from initializeFontResourceFlags(), and also from console.cpp */ -void Sword2Engine::initialiseFontResourceFlags(uint8 language) { +void Sword2Engine::initializeFontResourceFlags(uint8 language) { switch (language) { case FINNISH_TEXT: _speechFontId = FINNISH_SPEECH_FONT_ID; -- cgit v1.2.3