From 69b1485a22dc2b8a2cfe0bd10edcbaad0da0cf6e Mon Sep 17 00:00:00 2001 From: strangerke Date: Thu, 12 May 2011 01:13:57 +0200 Subject: GIT: Clean up: Suppress SVN tags, now useless --- engines/sword2/render.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/sword2/render.cpp') diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index a47f8abe0d..e3bce7d27f 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -20,9 +20,6 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ */ -- cgit v1.2.3 From 9539017ee35ce280758f22e589aa52c3baf9aaf3 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Wed, 25 May 2011 11:17:11 -0400 Subject: ALL: initialise -> initialize --- engines/sword2/render.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'engines/sword2/render.cpp') diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index e3bce7d27f..1e068d6061 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -342,10 +342,10 @@ void Screen::renderParallax(byte *ptr, int16 l) { #define LIMIT_FRAME_RATE /** - * Initialises the timers before the render loop is entered. + * Initializes the timers before the render loop is entered. */ -void Screen::initialiseRenderCycle() { +void Screen::initializeRenderCycle() { _initialTime = _vm->_system->getMillis(); _totalTime = _initialTime + (1000 / _vm->getFramesPerSecond()); } @@ -399,7 +399,7 @@ bool Screen::endRenderCycle() { renderCountIndex = 0; if (_renderTooSlow) { - initialiseRenderCycle(); + initializeRenderCycle(); return true; } @@ -461,13 +461,13 @@ void Screen::resetRenderEngine() { * or a NULL pointer in order of background parallax to foreground parallax. */ -int32 Screen::initialiseBackgroundLayer(byte *parallax) { +int32 Screen::initializeBackgroundLayer(byte *parallax) { Parallax p; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialiseBackgroundLayer"); + debug(2, "initializeBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -588,14 +588,14 @@ int32 Screen::initialiseBackgroundLayer(byte *parallax) { * ratio correction), while PC backgrounds are in tiles of 64x64. */ -int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { +int32 Screen::initializePsxBackgroundLayer(byte *parallax) { uint16 bgXres, bgYres; uint16 trueXres, stripeNumber, totStripes; uint32 baseAddress, stripePos; uint16 i, j; byte *dst; - debug(2, "initialisePsxBackgroundLayer"); + debug(2, "initializePsxBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -698,14 +698,14 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { * can be understood by renderParallax functions. */ -int32 Screen::initialisePsxParallaxLayer(byte *parallax) { +int32 Screen::initializePsxParallaxLayer(byte *parallax) { uint16 plxXres, plxYres; uint16 xTiles, yTiles; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialisePsxParallaxLayer"); + debug(2, "initializePsxParallaxLayer"); assert(_layer < MAXLAYERS); -- cgit v1.2.3