From 796e606971cf20aabd1fd8fdbc31d2210b7a5a3b Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Sun, 13 Jul 2008 22:00:39 +0000 Subject: SWORD2 works with the new GMM implementation svn-id: r33044 --- engines/sword2/screen.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/sword2/screen.cpp') diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp index fdabb3ee6f..b2fcc45c9c 100644 --- a/engines/sword2/screen.cpp +++ b/engines/sword2/screen.cpp @@ -389,7 +389,7 @@ void Screen::displayMsg(byte *text, int time) { uint32 targetTime = _vm->getMillis() + (time * 1000); _vm->sleepUntil(targetTime); } else { - while (!_vm->_quit) { + while (!_vm->quit()) { MouseEvent *me = _vm->mouseEvent(); if (me && (me->buttons & (RD_LEFTBUTTONDOWN | RD_RIGHTBUTTONDOWN))) break; @@ -1035,7 +1035,7 @@ void Screen::rollCredits() { uint32 musicLength = MAX((int32)(1000 * (_vm->_sound->musicTimeRemaining() - 3)), 25 * (int32)scrollSteps); - while (scrollPos < scrollSteps && !_vm->_quit) { + while (scrollPos < scrollSteps && !_vm->quit()) { clearScene(); for (i = startLine; i < lineCount; i++) { @@ -1123,13 +1123,13 @@ void Screen::rollCredits() { // The music should either have stopped or be about to stop, so // wait for it to really happen. - while (_vm->_sound->musicTimeRemaining() && !_vm->_quit) { + while (_vm->_sound->musicTimeRemaining() && !_vm->quit()) { updateDisplay(false); _vm->_system->delayMillis(100); } } - if (_vm->_quit) + if (_vm->quit()) return; waitForFade(); -- cgit v1.2.3