From 98a8e88f61e871096fe979c2d9a27c2053aa38ca Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 8 Feb 2007 21:55:37 +0000 Subject: Instead of pre-rendering all subtitles and pre-loading all sounds for a movie cutscene, render the text and play the speech when needed. It probably won't play as nicely from CD now, but using less memory seems more important to me. svn-id: r25428 --- engines/sword2/sound.h | 1 - 1 file changed, 1 deletion(-) (limited to 'engines/sword2/sound.h') diff --git a/engines/sword2/sound.h b/engines/sword2/sound.h index b941f98b4c..8c24494148 100644 --- a/engines/sword2/sound.h +++ b/engines/sword2/sound.h @@ -269,7 +269,6 @@ public: int32 getSpeechStatus(); int32 amISpeaking(); int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan); - uint32 preFetchCompSpeech(uint32 speechId, uint16 **buf); int32 stopSpeech(); int32 streamCompMusic(uint32 musicId, bool loop); -- cgit v1.2.3