From db8e5332fc4109898f44b01dd7d4faa362debbe2 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 21 Jun 2007 19:33:05 +0000 Subject: Use the KEYCODE constants. svn-id: r27593 --- engines/sword2/sword2.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/sword2/sword2.cpp') diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 280beb7c22..22a2fcec45 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -381,17 +381,17 @@ int Sword2Engine::go() { KeyboardEvent *ke = keyboardEvent(); if (ke) { - if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') { + if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == Common::KEYCODE_d) || ke->ascii == '#' || ke->ascii == '~') { _debugger->attach(); } else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) { switch (ke->keycode) { - case 'p': + case Common::KEYCODE_p: if (_gamePaused) unpauseGame(); else pauseGame(); break; - case 'c': + case Common::KEYCODE_c: if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) { ScreenInfo *screenInfo = _screen->getScreenInfo(); _logic->fnPlayCredits(NULL); @@ -399,13 +399,13 @@ int Sword2Engine::go() { } break; #ifdef SWORD2_DEBUG - case ' ': + case Common::KEYCODE_SPACE: if (_gamePaused) { _stepOneCycle = true; unpauseGame(); } break; - case 's': + case Common::KEYCODE_s: _renderSkip = !_renderSkip; break; #endif -- cgit v1.2.3