From 47904bc7b2992189bb554833f00a79ff0fea9fb8 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 6 Aug 2010 13:13:25 +0000 Subject: SWORD25: Mass-astyle. svn-id: r53222 --- engines/sword25/gfx/animationdescription.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'engines/sword25/gfx/animationdescription.cpp') diff --git a/engines/sword25/gfx/animationdescription.cpp b/engines/sword25/gfx/animationdescription.cpp index 405a5c2938..f8ed9b893c 100644 --- a/engines/sword25/gfx/animationdescription.cpp +++ b/engines/sword25/gfx/animationdescription.cpp @@ -23,7 +23,7 @@ * */ -/* +/* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer @@ -46,8 +46,7 @@ namespace Sword25 { // Persistenz // ----------------------------------------------------------------------------- -bool BS_AnimationDescription::Persist(BS_OutputPersistenceBlock & Writer) -{ +bool BS_AnimationDescription::Persist(BS_OutputPersistenceBlock &Writer) { Writer.Write(static_cast(m_AnimationType)); Writer.Write(m_FPS); Writer.Write(m_MillisPerFrame); @@ -60,8 +59,7 @@ bool BS_AnimationDescription::Persist(BS_OutputPersistenceBlock & Writer) // ----------------------------------------------------------------------------- -bool BS_AnimationDescription::Unpersist(BS_InputPersistenceBlock & Reader) -{ +bool BS_AnimationDescription::Unpersist(BS_InputPersistenceBlock &Reader) { unsigned int AnimationType; Reader.Read(AnimationType); m_AnimationType = static_cast(AnimationType); -- cgit v1.2.3