From b01994a53bbc96da907a4c28934e644184291017 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 18 Aug 2010 12:58:22 +0000 Subject: SWORD25: removed BS_ prefix from rest of the classes. The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 --- engines/sword25/gfx/animationtemplate.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/sword25/gfx/animationtemplate.h') diff --git a/engines/sword25/gfx/animationtemplate.h b/engines/sword25/gfx/animationtemplate.h index 63e09bc20a..1a5e8813a9 100644 --- a/engines/sword25/gfx/animationtemplate.h +++ b/engines/sword25/gfx/animationtemplate.h @@ -63,13 +63,13 @@ class AnimationTemplate : public AnimationDescription { public: static unsigned int Create(const Common::String &SourceAnimation); static unsigned int Create(const AnimationTemplate &Other); - static unsigned int Create(BS_InputPersistenceBlock &Reader, unsigned int Handle); + static unsigned int Create(InputPersistenceBlock &Reader, unsigned int Handle); AnimationTemplate *ResolveHandle(unsigned int Handle) const; private: AnimationTemplate(const Common::String &SourceAnimation); AnimationTemplate(const AnimationTemplate &Other); - AnimationTemplate(BS_InputPersistenceBlock &Reader, unsigned int Handle); + AnimationTemplate(InputPersistenceBlock &Reader, unsigned int Handle); public: ~AnimationTemplate(); @@ -119,8 +119,8 @@ public: */ void SetFPS(int FPS); - virtual bool Persist(BS_OutputPersistenceBlock &Writer); - virtual bool Unpersist(BS_InputPersistenceBlock &Reader); + virtual bool Persist(OutputPersistenceBlock &Writer); + virtual bool Unpersist(InputPersistenceBlock &Reader); private: Common::Array m_Frames; -- cgit v1.2.3