From 3feac393b0c951c53d96181b320dd42f5c725f35 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 18 Oct 2010 17:12:00 +0000 Subject: SWORD25: Renamed Lua .c files to .cpp and make it compilable svn-id: r53568 --- engines/sword25/gfx/graphicengine.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'engines/sword25/gfx/graphicengine.cpp') diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp index 8b9d617cee..a94395628b 100644 --- a/engines/sword25/gfx/graphicengine.cpp +++ b/engines/sword25/gfx/graphicengine.cpp @@ -52,14 +52,8 @@ #include "sword25/gfx/graphicengine.h" -namespace Lua { -extern "C" -{ #include "sword25/util/lua/lua.h" #include "sword25/util/lua/lauxlib.h" -} -} - enum { BIT_DEPTH = 32, BACKBUFFER_COUNT = 1 @@ -68,8 +62,6 @@ enum { namespace Sword25 { -using namespace Lua; - static const uint FRAMETIME_SAMPLE_COUNT = 5; // Anzahl der Framezeiten über die, die Framezeit gemittelt wird GraphicEngine::GraphicEngine(Kernel *pKernel) : -- cgit v1.2.3