From 47904bc7b2992189bb554833f00a79ff0fea9fb8 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 6 Aug 2010 13:13:25 +0000 Subject: SWORD25: Mass-astyle. svn-id: r53222 --- engines/sword25/gfx/renderobjectmanager.cpp | 34 ++++++++++------------------- 1 file changed, 12 insertions(+), 22 deletions(-) (limited to 'engines/sword25/gfx/renderobjectmanager.cpp') diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp index a77e71b110..10b717c460 100644 --- a/engines/sword25/gfx/renderobjectmanager.cpp +++ b/engines/sword25/gfx/renderobjectmanager.cpp @@ -23,7 +23,7 @@ * */ -/* +/* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer @@ -57,16 +57,14 @@ namespace Sword25 { // ----------------------------------------------------------------------------- BS_RenderObjectManager::BS_RenderObjectManager(int Width, int Height, int FramebufferCount) : - m_FrameStarted(false) -{ + m_FrameStarted(false) { // Wurzel des BS_RenderObject-Baumes erzeugen. m_RootPtr = new BS_RootRenderObject(this, Width, Height); } // ----------------------------------------------------------------------------- -BS_RenderObjectManager::~BS_RenderObjectManager() -{ +BS_RenderObjectManager::~BS_RenderObjectManager() { // Die Wurzel des Baumes löschen, damit werden alle BS_RenderObjects mitgelöscht. m_RootPtr.Erase(); } @@ -75,8 +73,7 @@ BS_RenderObjectManager::~BS_RenderObjectManager() // Interface // ----------------------------------------------------------------------------- -void BS_RenderObjectManager::StartFrame() -{ +void BS_RenderObjectManager::StartFrame() { m_FrameStarted = true; // Verstrichene Zeit bestimmen @@ -90,8 +87,7 @@ void BS_RenderObjectManager::StartFrame() // ----------------------------------------------------------------------------- -bool BS_RenderObjectManager::Render() -{ +bool BS_RenderObjectManager::Render() { // Den Objekt-Status des Wurzelobjektes aktualisieren. Dadurch werden rekursiv alle Baumelemente aktualisiert. // Beim aktualisieren des Objekt-Status werden auch die Update-Rects gefunden, so dass feststeht, was neu gezeichnet // werden muss. @@ -105,25 +101,22 @@ bool BS_RenderObjectManager::Render() // ----------------------------------------------------------------------------- -void BS_RenderObjectManager::AttatchTimedRenderObject(BS_RenderObjectPtr RenderObjectPtr) -{ +void BS_RenderObjectManager::AttatchTimedRenderObject(BS_RenderObjectPtr RenderObjectPtr) { m_TimedRenderObjects.push_back(RenderObjectPtr); } // ----------------------------------------------------------------------------- -void BS_RenderObjectManager::DetatchTimedRenderObject(BS_RenderObjectPtr RenderObjectPtr) -{ +void BS_RenderObjectManager::DetatchTimedRenderObject(BS_RenderObjectPtr RenderObjectPtr) { RenderObjectList::iterator Iter = find(m_TimedRenderObjects.begin(), m_TimedRenderObjects.end(), RenderObjectPtr); - if (Iter != m_TimedRenderObjects.end()) m_TimedRenderObjects.erase(Iter); + if (Iter != m_TimedRenderObjects.end()) m_TimedRenderObjects.erase(Iter); } // ----------------------------------------------------------------------------- // Persistenz // ----------------------------------------------------------------------------- -bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock & Writer) -{ +bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) { bool Result = true; // Alle Kinder des Wurzelknotens speichern. Dadurch werden alle BS_RenderObjects gespeichert rekursiv gespeichert. @@ -134,8 +127,7 @@ bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock & Writer) // Referenzen auf die TimedRenderObjects persistieren. Writer.Write(m_TimedRenderObjects.size()); RenderObjectList::const_iterator Iter = m_TimedRenderObjects.begin(); - while (Iter != m_TimedRenderObjects.end()) - { + while (Iter != m_TimedRenderObjects.end()) { Writer.Write((*Iter)->GetHandle()); ++Iter; } @@ -148,8 +140,7 @@ bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock & Writer) // ----------------------------------------------------------------------------- -bool BS_RenderObjectManager::Unpersist(BS_InputPersistenceBlock & Reader) -{ +bool BS_RenderObjectManager::Unpersist(BS_InputPersistenceBlock &Reader) { bool Result = true; // Alle Kinder des Wurzelknotens löschen. Damit werden alle BS_RenderObjects gelöscht. @@ -166,8 +157,7 @@ bool BS_RenderObjectManager::Unpersist(BS_InputPersistenceBlock & Reader) // Referenzen auf die TimedRenderObjects wieder herstellen. unsigned int TimedObjectCount; Reader.Read(TimedObjectCount); - for (unsigned int i = 0; i < TimedObjectCount; ++i) - { + for (unsigned int i = 0; i < TimedObjectCount; ++i) { unsigned int Handle; Reader.Read(Handle); m_TimedRenderObjects.push_back(Handle); -- cgit v1.2.3