From 8305f9c2a0e3de16a0e39fc8af65ef71decff092 Mon Sep 17 00:00:00 2001 From: Alyssa Milburn Date: Thu, 14 Apr 2011 21:08:52 +0200 Subject: SWORD25: Simplify text rendering code slightly. --- engines/sword25/gfx/text.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/sword25/gfx') diff --git a/engines/sword25/gfx/text.cpp b/engines/sword25/gfx/text.cpp index bbfc3804a3..b1c1708565 100644 --- a/engines/sword25/gfx/text.cpp +++ b/engines/sword25/gfx/text.cpp @@ -173,10 +173,8 @@ bool Text::doRender() { Common::Rect curRect = fontPtr->getCharacterRect((byte)(*iter).text[i]); Common::Rect renderRect(curX, curY, curX + curRect.width(), curY + curRect.height()); - int renderX = curX + (renderRect.left - renderRect.left); - int renderY = curY + (renderRect.top - renderRect.top); renderRect.translate(curRect.left - curX, curRect.top - curY); - result = charMapPtr->blit(renderX, renderY, Image::FLIP_NONE, &renderRect, _modulationColor); + result = charMapPtr->blit(curX, curY, Image::FLIP_NONE, &renderRect, _modulationColor); if (!result) break; -- cgit v1.2.3