From 086f5961b6575c50bb386750b6e9a3ed1efdd8cd Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 2 Sep 2010 12:14:04 +0000 Subject: SWORD25: unsigned int -> uint svn-id: r53309 --- engines/sword25/kernel/resmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sword25/kernel/resmanager.cpp') diff --git a/engines/sword25/kernel/resmanager.cpp b/engines/sword25/kernel/resmanager.cpp index b6c70cd0ad..59f1034704 100644 --- a/engines/sword25/kernel/resmanager.cpp +++ b/engines/sword25/kernel/resmanager.cpp @@ -223,7 +223,7 @@ void ResourceManager::MoveToFront(Resource *pResource) { */ Resource *ResourceManager::LoadResource(const Common::String &FileName) { // ResourceService finden, der die Resource laden kann. - for (unsigned int i = 0; i < m_ResourceServices.size(); ++i) { + for (uint i = 0; i < m_ResourceServices.size(); ++i) { if (m_ResourceServices[i]->CanLoadResource(FileName)) { // If more memory is desired, memory must be released DeleteResourcesIfNecessary(); @@ -328,7 +328,7 @@ void ResourceManager::DumpLockedResources() { * as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded; * the whole game engine may still use more memory than any amount specified. */ -void ResourceManager::SetMaxMemoryUsage(unsigned int MaxMemoryUsage) { +void ResourceManager::SetMaxMemoryUsage(uint MaxMemoryUsage) { m_MaxMemoryUsage = MaxMemoryUsage; DeleteResourcesIfNecessary(); } -- cgit v1.2.3