From 6629efc676ca48e958dcfa0ee4e66e6aba1c6597 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 19 Oct 2010 21:03:33 +0000 Subject: SWORD25: Enforced code formatting rules in rest of the engine svn-id: r53626 --- engines/sword25/kernel/scummvmwindow.cpp | 64 ++++++++++++++++---------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'engines/sword25/kernel/scummvmwindow.cpp') diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp index 35fd27a05c..8669280da3 100644 --- a/engines/sword25/kernel/scummvmwindow.cpp +++ b/engines/sword25/kernel/scummvmwindow.cpp @@ -43,31 +43,31 @@ namespace Sword25 { -bool ScummVMWindow::_ClassRegistered = false; +bool ScummVMWindow::_classRegistered = false; // Constructor / Destructor // ------------------------ -ScummVMWindow::ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) { +ScummVMWindow::ScummVMWindow(int x, int y, int width, int height, bool visible) { // Presume that init will fail - _InitSuccess = false; + _initSuccess = false; // We don't support any window creation except at the origin 0,0 - assert(X == 0); - assert(Y == 0); + assert(x == 0); + assert(y == 0); - if (!_ClassRegistered) { + if (!_classRegistered) { // Nothing here currently - _ClassRegistered = true; + _classRegistered = true; } // Fenstersichtbarkeit setzen - SetVisible(Visible); + setVisible(visible); // Indicate success - _InitSuccess = true; - _WindowAlive = true; - _CloseWanted = false; + _initSuccess = true; + _windowAlive = true; + _closeWanted = false; } ScummVMWindow::~ScummVMWindow() { @@ -75,86 +75,86 @@ ScummVMWindow::~ScummVMWindow() { // Get Methods // ------------ -int ScummVMWindow::GetX() { +int ScummVMWindow::getX() { return 0; } -int ScummVMWindow::GetY() { +int ScummVMWindow::getY() { return 0; } -int ScummVMWindow::GetClientX() { +int ScummVMWindow::getClientX() { return 0; } -int ScummVMWindow::GetClientY() { +int ScummVMWindow::getClientY() { return 0; } -int ScummVMWindow::GetWidth() { +int ScummVMWindow::getWidth() { return g_system->getWidth(); } -int ScummVMWindow::GetHeight() { +int ScummVMWindow::getHeight() { return g_system->getHeight(); } -Common::String ScummVMWindow::GetTitle() { +Common::String ScummVMWindow::getTitle() { return Common::String(""); } -bool ScummVMWindow::IsVisible() { +bool ScummVMWindow::isVisible() { return true; } -bool ScummVMWindow::HasFocus() { +bool ScummVMWindow::hasFocus() { // FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode? return true; } -uint ScummVMWindow::GetWindowHandle() { +uint ScummVMWindow::getWindowHandle() { return 0; } -void ScummVMWindow::SetWindowAlive(bool v) { - _WindowAlive = v; +void ScummVMWindow::setWindowAlive(bool v) { + _windowAlive = v; } // Set Methods // ------------ -void ScummVMWindow::SetX(int X) { +void ScummVMWindow::setX(int X) { // No implementation } -void ScummVMWindow::SetY(int Y) { +void ScummVMWindow::setY(int Y) { // No implementation } -void ScummVMWindow::SetWidth(int Width) { +void ScummVMWindow::setWidth(int width) { // No implementation } -void ScummVMWindow::SetHeight(int Height) { +void ScummVMWindow::setHeight(int height) { // No implementation } -void ScummVMWindow::SetVisible(bool Visible) { +void ScummVMWindow::setVisible(bool visible) { // No implementation } -void ScummVMWindow::SetTitle(const Common::String &Title) { +void ScummVMWindow::setTitle(const Common::String &title) { // No implementation } -bool ScummVMWindow::ProcessMessages() { +bool ScummVMWindow::processMessages() { // All messages are handled separately in the input manager. The only thing we // need to do here is to keep returning whether the window/game is still alive - return _WindowAlive; + return _windowAlive; } -bool ScummVMWindow::WaitForFocus() { +bool ScummVMWindow::waitForFocus() { // No implementation return true; } -- cgit v1.2.3