From 099406e15e4f00ddfb33272046758a0f2ff3fcc1 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 13 Sep 2010 20:55:25 +0000 Subject: SWORD25: Implement original hack with skipping green lines svn-id: r53342 --- engines/sword25/gfx/image/vectorimagerenderer.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'engines/sword25') diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp index a4ed244512..a8820d9121 100644 --- a/engines/sword25/gfx/image/vectorimagerenderer.cpp +++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp @@ -335,6 +335,13 @@ void drawBez(ArtBpath *bez1, ArtBpath *bez2, art_u8 *buffer, int width, int heig printf(" drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color); #endif + // HACK: Some frames have green bounding boxes drawn. + // Perhaps they were used by original game artist Umriss + // We skip them just like the original + if (bez2 == 0 && color == Graphics::ARGBToColor >(0xff, 0x00, 0xff, 0x00)) { + return; + } + vec1 = art_bez_path_to_vec(bez1, 0.5); if (bez2 != 0) { vec2 = art_bez_path_to_vec(bez2, 0.5); -- cgit v1.2.3