From 1d4c82885ddcc0442671c863eef643aef2dc7dda Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Jul 2010 18:38:42 +0000 Subject: DEBUGGER: Simplify how our console debugger works / is used * Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 --- engines/sword2/sword2.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/sword2') diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 29f567d7ef..1060dcf728 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -458,8 +458,7 @@ Common::Error Sword2Engine::run() { _screen->initialiseRenderCycle(); while (1) { - if (_debugger->isAttached()) - _debugger->onFrame(); + _debugger->onFrame(); #ifdef SWORD2_DEBUG if (_stepOneCycle) { -- cgit v1.2.3