From 4c46f4a8789894b30a7ffef58c8c218a2bf74b96 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 18 Dec 2006 07:55:31 +0000 Subject: The MPEG player no longer handles frame syncing/dropping, so this comment is obsolete now. svn-id: r24872 --- engines/sword2/animation.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'engines/sword2') diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index aaffbb1dc8..e4739d0923 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -39,12 +39,6 @@ namespace Sword2 { -// TODO: The interaction between the basic cutscene player class and the -// specific plyers is sometimes a bit awkward, since our classes for -// DXA and MPEG decoding are so fundamentally different. The DXA decoder -// is just a decoder, while the MPEG decoder has delusions of being a -// player. This could probably be simplified quite a bit. - /////////////////////////////////////////////////////////////////////////////// // Basic movie player /////////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3