From ed54ea9155961d8ca5d5fb3c7777fc57a29f2751 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Mar 2007 19:02:05 +0000 Subject: Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 --- engines/sword2/animation.cpp | 8 ++++---- engines/sword2/sword2.cpp | 26 +++++++++++++------------- 2 files changed, 17 insertions(+), 17 deletions(-) (limited to 'engines/sword2') diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index b56d122509..3afd8b8748 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -407,19 +407,19 @@ void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn drawFrame(); updateScreen(); - OSystem::Event event; + Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { - case OSystem::EVENT_SCREEN_CHANGED: + case Common::EVENT_SCREEN_CHANGED: handleScreenChanged(); break; - case OSystem::EVENT_QUIT: + case Common::EVENT_QUIT: _vm->closeGame(); terminate = true; break; - case OSystem::EVENT_KEYDOWN: + case Common::EVENT_KEYDOWN: if (event.kbd.keycode == 27) terminate = true; break; diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 3e313fcdcc..e399307f72 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -375,9 +375,9 @@ int Sword2Engine::go() { KeyboardEvent *ke = keyboardEvent(); if (ke) { - if ((ke->modifiers == OSystem::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') { + if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') { _debugger->attach(); - } else if (ke->modifiers == 0 || ke->modifiers == OSystem::KBD_SHIFT) { + } else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) { switch (ke->keycode) { case 'p': if (_gamePaused) @@ -532,13 +532,13 @@ uint32 Sword2Engine::setInputEventFilter(uint32 filter) { */ void Sword2Engine::parseInputEvents() { - OSystem::Event event; + Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { - case OSystem::EVENT_KEYDOWN: - if (event.kbd.flags == OSystem::KBD_CTRL) { + case Common::EVENT_KEYDOWN: + if (event.kbd.flags == Common::KBD_CTRL) { if (event.kbd.keycode == 'f') { if (_gameSpeed == 1) _gameSpeed = 2; @@ -553,48 +553,48 @@ void Sword2Engine::parseInputEvents() { _keyboardEvent.modifiers = event.kbd.flags; } break; - case OSystem::EVENT_MOUSEMOVE: + case Common::EVENT_MOUSEMOVE: if (!(_inputEventFilter & RD_KEYDOWN)) { _mouse->setPos(event.mouse.x, event.mouse.y - MENUDEEP); } break; - case OSystem::EVENT_LBUTTONDOWN: + case Common::EVENT_LBUTTONDOWN: if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_LEFTBUTTONDOWN; } break; - case OSystem::EVENT_RBUTTONDOWN: + case Common::EVENT_RBUTTONDOWN: if (!(_inputEventFilter & RD_RIGHTBUTTONDOWN)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_RIGHTBUTTONDOWN; } break; - case OSystem::EVENT_LBUTTONUP: + case Common::EVENT_LBUTTONUP: if (!(_inputEventFilter & RD_LEFTBUTTONUP)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_LEFTBUTTONUP; } break; - case OSystem::EVENT_RBUTTONUP: + case Common::EVENT_RBUTTONUP: if (!(_inputEventFilter & RD_RIGHTBUTTONUP)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_RIGHTBUTTONUP; } break; - case OSystem::EVENT_WHEELUP: + case Common::EVENT_WHEELUP: if (!(_inputEventFilter & RD_WHEELUP)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_WHEELUP; } break; - case OSystem::EVENT_WHEELDOWN: + case Common::EVENT_WHEELDOWN: if (!(_inputEventFilter & RD_WHEELDOWN)) { _mouseEvent.pending = true; _mouseEvent.buttons = RD_WHEELDOWN; } break; - case OSystem::EVENT_QUIT: + case Common::EVENT_QUIT: closeGame(); break; default: -- cgit v1.2.3