From ef330ed9b4e5d6252134ed137b042593f79d02a9 Mon Sep 17 00:00:00 2001 From: Yotam Barnoy Date: Sun, 21 Feb 2010 04:04:13 +0000 Subject: Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling svn-id: r48101 --- engines/sword2/sword2.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/sword2') diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index cf9e67e178..822946f42d 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -491,9 +491,9 @@ Common::Error Sword2Engine::run() { KeyboardEvent *ke = keyboardEvent(); if (ke) { - if ((ke->kbd.flags == Common::KBD_CTRL && ke->kbd.keycode == Common::KEYCODE_d) || ke->kbd.ascii == '#' || ke->kbd.ascii == '~') { + if ((ke->kbd.hasFlags(Common::KBD_CTRL) && ke->kbd.keycode == Common::KEYCODE_d) || ke->kbd.ascii == '#' || ke->kbd.ascii == '~') { _debugger->attach(); - } else if (ke->kbd.flags == 0 || ke->kbd.flags == Common::KBD_SHIFT) { + } else if (ke->kbd.hasFlags(0) || ke->kbd.hasFlags(Common::KBD_SHIFT)) { switch (ke->kbd.keycode) { case Common::KEYCODE_p: if (_gamePaused) @@ -654,8 +654,8 @@ void Sword2Engine::parseInputEvents() { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: - if (event.kbd.flags == Common::KBD_CTRL) { - if (event.kbd.keycode == 'f') { + if (event.kbd.hasFlags(Common::KBD_CTRL)) { + if (event.kbd.keycode == Common::KEYCODE_f) { if (_gameSpeed == 1) _gameSpeed = 2; else -- cgit v1.2.3