From dc009160bb33f23d6eb72612f76e652bf1179d8a Mon Sep 17 00:00:00 2001 From: D G Turner Date: Fri, 3 Aug 2012 16:28:58 +0100 Subject: TEENAGENT: Add symbols for dialog and message text colors. --- engines/teenagent/scene.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/teenagent/scene.cpp') diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index e2f038c005..ac03cf00aa 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -499,7 +499,7 @@ bool Scene::processEvent(const Common::Event &event) { events.clear(); sounds.clear(); current_event.clear(); - message_color = 0xd1; + message_color = textColorMark; for (int i = 0; i < 4; ++i) custom_animation[i].free(); _vm->playMusic(4); @@ -636,7 +636,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { _vm->res->font8.shadow_color = current_event.orientation; _vm->res->font8.render(surface, current_event.dst.x, current_event.dst.y, message, current_event.color); } else { - _vm->res->font7.render(surface, current_event.dst.x, current_event.dst.y, message, 0xd1); + _vm->res->font7.render(surface, current_event.dst.x, current_event.dst.y, message, textColorCredits); } _vm->_system->unlockScreen(); return true; @@ -1154,7 +1154,7 @@ bool Scene::processEventQueue() { } if (events.empty()) { - message_color = 0xd1; + message_color = textColorMark; hide_actor = false; } @@ -1252,7 +1252,7 @@ void Scene::clear() { void Scene::clearMessage() { message.clear(); message_timer = 0; - message_color = 0xd1; + message_color = textColorMark; message_first_frame = 0; message_last_frame = 0; message_animation = NULL; -- cgit v1.2.3