From 6e8595b814123cff18485998b50fe86430672348 Mon Sep 17 00:00:00 2001 From: Vladimir Menshakov Date: Wed, 18 Nov 2009 08:15:16 +0000 Subject: use actual actor position for overlay positioning to avoid z-order glitches. svn-id: r45969 --- engines/teenagent/surface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/teenagent/surface.cpp') diff --git a/engines/teenagent/surface.cpp b/engines/teenagent/surface.cpp index a811f2731a..1bc9cad332 100644 --- a/engines/teenagent/surface.cpp +++ b/engines/teenagent/surface.cpp @@ -51,7 +51,7 @@ void Surface::load(Common::SeekableReadStream *stream, Type type) { if (stream->eos() || w_ == 0) return; - if (w_ * h_ > stream->size()) {//rough but working + if (w_ * h_ > stream->size()) { debug(0, "invalid surface %ux%u -> %u,%u", w_, h_, x, y); return; } -- cgit v1.2.3