From 88913c0139ac6d1dfb356d3048702b7bc8ef4079 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 20 Jun 2011 00:59:48 +0200 Subject: ALL: Remove trailing whitespaces This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' --- engines/teenagent/inventory.cpp | 2 +- engines/teenagent/inventory.h | 4 ++-- engines/teenagent/resources.h | 6 +++--- engines/teenagent/scene.cpp | 8 ++++---- engines/teenagent/teenagent.cpp | 6 +++--- 5 files changed, 13 insertions(+), 13 deletions(-) (limited to 'engines/teenagent') diff --git a/engines/teenagent/inventory.cpp b/engines/teenagent/inventory.cpp index 8430f42c61..4951b2d940 100644 --- a/engines/teenagent/inventory.cpp +++ b/engines/teenagent/inventory.cpp @@ -58,7 +58,7 @@ Inventory::Inventory(TeenAgentEngine *engine) { for (byte i = 0; i < offsets; ++i) { _offset[i] = READ_LE_UINT16(_items + i * 2 + 1); } - _offset[92] = items_size; + _offset[92] = items_size; Resources *res = Resources::instance(); for (byte i = 0; i <= 92; ++i) { diff --git a/engines/teenagent/inventory.h b/engines/teenagent/inventory.h index 55c58a1c22..61e5364542 100644 --- a/engines/teenagent/inventory.h +++ b/engines/teenagent/inventory.h @@ -75,12 +75,12 @@ private: void backgroundEffect(Graphics::Surface *s); void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta); }; - + Item _graphics[24]; bool _active; Common::Point _mouse; - + bool tryObjectCallback(InventoryObject *obj); InventoryObject *_hoveredObj; diff --git a/engines/teenagent/resources.h b/engines/teenagent/resources.h index c2eb32dbd4..5c08a46489 100644 --- a/engines/teenagent/resources.h +++ b/engines/teenagent/resources.h @@ -44,9 +44,9 @@ public: //void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 *flags); //void loadOns(Graphics::Surface &surface, int id, uint16 &dst); - /* - * PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too) - * is very sensitive to the number of simultaneously opened files. + /* + * PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too) + * is very sensitive to the number of simultaneously opened files. * This is an attempt to reduce their number to zero. * TransientFilePack does not keep opened file descriptors and reopens it on each request. */ diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index ef18b95f5a..4be6c9c31a 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -576,7 +576,7 @@ void Scene::paletteEffect(byte step) { byte *src = res->dseg.ptr(0x6609); byte *dst = palette + 3 * 0xf2; for(byte i = 0; i < 0xd; ++i) { - for(byte c = 0; c < 3; ++c, ++src) + for(byte c = 0; c < 3; ++c, ++src) *dst++ = *src > step? *src - step: 0; } } @@ -812,9 +812,9 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { _system->unlockScreen(); continue; } - //removed mark == null. In final scene of chapter 2 mark rendered above table. - //if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL) - if (on_enabled && + //removed mark == null. In final scene of chapter 2 mark rendered above table. + //if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL) + if (on_enabled && debug_features.feature[DebugFeatures::kShowOn]) { on.render(surface, actor_animation_position); } diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp index ce8862ffd0..724f75be2f 100644 --- a/engines/teenagent/teenagent.cpp +++ b/engines/teenagent/teenagent.cpp @@ -206,7 +206,7 @@ void TeenAgentEngine::deinit() { Common::Error TeenAgentEngine::loadGameState(int slot) { debug(0, "loading from slot %d", slot); - Common::ScopedPtr + Common::ScopedPtr in(_saveFileMan->openForLoading(Common::String::format("teenagent.%02d", slot))); if (!in) in.reset(_saveFileMan->openForLoading(Common::String::format("teenagent.%d", slot))); @@ -963,10 +963,10 @@ void TeenAgentEngine::playSoundNow(byte id) { void TeenAgentEngine::setMusic(byte id) { debug(0, "starting music %u", id); Resources *res = Resources::instance(); - + if (id != 1) //intro music *res->dseg.ptr(0xDB90) = id; - + if (_gameDescription->flags & ADGF_CD) { byte track2cd[] = {7, 2, 0, 9, 3, 6, 8, 10, 4, 5, 11}; if (id == 0 || id > 11 || track2cd[id - 1] == 0) { -- cgit v1.2.3