From 0012b23e8471135c7c5dcff5311db60c0164a881 Mon Sep 17 00:00:00 2001 From: Neeraj Kumar Date: Tue, 22 Jun 2010 14:39:51 +0000 Subject: modified the filesystem test, added a script to directly create the game-data-directory, no zip file required svn-id: r50140 --- engines/testbed/fs.cpp | 64 ++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 46 insertions(+), 18 deletions(-) (limited to 'engines/testbed/fs.cpp') diff --git a/engines/testbed/fs.cpp b/engines/testbed/fs.cpp index fc2204e41c..847cb28c21 100644 --- a/engines/testbed/fs.cpp +++ b/engines/testbed/fs.cpp @@ -7,7 +7,7 @@ namespace Testbed { /** * This test does the following: * 1) acquires the game-data path - * 2) In the game-data dir, there are three files: testbed, TeStBeD and TESTBED + * 2) In the game-root it navigates to "directory" and opens the file "file" * The former two are directories while the latter is a text file used for game engine detection * * Both the directories contain the file testbed.conf each which has a message written in it. @@ -15,25 +15,12 @@ namespace Testbed { * compares the message contained in it, with what it expects. * */ -bool FStests::testReadFile() { - const Common::String &path = ConfMan.get("path"); - Common::FSNode gameRoot(path); - - if (!gameRoot.isDirectory()) { - printf("LOG:game Path should be a directory"); - return false; - } +bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) { - Common::FSNode subDir = gameRoot.getChild("TeStBeD"); - - if (!subDir.exists()) { - printf("LOG:Unable to recognize TeStBeD Inside the game Dir"); - return false; - } - Common::FSDirectory testBedDir(subDir); + Common::FSDirectory nestedDir(directory); - Common::SeekableReadStream *readStream = testBedDir.createReadStreamForMember("testbed.conf"); + Common::SeekableReadStream *readStream = nestedDir.createReadStreamForMember(file); if (!readStream) { printf("LOG:Can't open game file for reading\n"); @@ -42,7 +29,8 @@ bool FStests::testReadFile() { Common::String msg = readStream->readLine(); delete readStream; - printf("LOG: Message Extracted: %s\n", msg.c_str()); + printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str()); + Common::String expectedMsg = "It works!"; @@ -54,6 +42,46 @@ bool FStests::testReadFile() { return true; } + +bool FStests::testReadFile() { + const Common::String &path = ConfMan.get("path"); + Common::FSNode gameRoot(path); + + if (!gameRoot.isDirectory()) { + printf("LOG:game Path should be a directory"); + return false; + } + + Common::FSList dirList; + gameRoot.getChildren(dirList); + + const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."}; + + for (unsigned int i = 0; i < dirList.size(); i++) { + Common::String fileName = file[i]; + if (!readDataFromFile(dirList[i], fileName.c_str())) { + printf("LOG : reading from %s failed", fileName.c_str()); + return false; + } + + fileName.toLowercase(); + + if (!readDataFromFile(dirList[i], fileName.c_str())) { + printf("LOG : reading from %s failed", fileName.c_str()); + return false; + } + + fileName.toUppercase(); + + if (!readDataFromFile(dirList[i], fileName.c_str())) { + printf("LOG : reading from %s failed", fileName.c_str()); + return false; + } + } + + return true; +} + /** * This test creates a file testbed.out, writes a sample data and confirms if * it is same by reading the file again. -- cgit v1.2.3