From 3399c3aeb638ae874557c72b4ab4db016ff152c8 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 8 Oct 2009 21:28:57 +0000 Subject: Change doxygen inline comments from "//!" to "///" as proposed on -devel svn-id: r44802 --- engines/tinsel/object.h | 72 ++++++++++++++++++++++++------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'engines/tinsel/object.h') diff --git a/engines/tinsel/object.h b/engines/tinsel/object.h index 3dafcb3522..88854502e7 100644 --- a/engines/tinsel/object.h +++ b/engines/tinsel/object.h @@ -40,17 +40,17 @@ enum { NUM_OBJECTS = 256, // object flags - DMA_WNZ = 0x0001, //!< write non-zero data - DMA_CNZ = 0x0002, //!< write constant on non-zero data - DMA_CONST = 0x0004, //!< write constant on both zero & non-zero data - DMA_WA = 0x0008, //!< write all data - DMA_FLIPH = 0x0010, //!< flip object horizontally - DMA_FLIPV = 0x0020, //!< flip object vertically - DMA_CLIP = 0x0040, //!< clip object - DMA_TRANS = 0x0084, //!< translucent rectangle object - DMA_ABS = 0x0100, //!< position of object is absolute - DMA_CHANGED = 0x0200, //!< object has changed in some way since the last frame - DMA_USERDEF = 0x0400, //!< user defined flags start here + DMA_WNZ = 0x0001, ///< write non-zero data + DMA_CNZ = 0x0002, ///< write constant on non-zero data + DMA_CONST = 0x0004, ///< write constant on both zero & non-zero data + DMA_WA = 0x0008, ///< write all data + DMA_FLIPH = 0x0010, ///< flip object horizontally + DMA_FLIPV = 0x0020, ///< flip object vertically + DMA_CLIP = 0x0040, ///< clip object + DMA_TRANS = 0x0084, ///< translucent rectangle object + DMA_ABS = 0x0100, ///< position of object is absolute + DMA_CHANGED = 0x0200, ///< object has changed in some way since the last frame + DMA_USERDEF = 0x0400, ///< user defined flags start here DMA_GHOST = 0x0080, @@ -61,12 +61,12 @@ enum { /** structure for image */ #include "common/pack-start.h" // START STRUCT PACKING struct IMAGE { - short imgWidth; //!< image width - unsigned short imgHeight; //!< image height - short anioffX; //!< image x animation offset - short anioffY; //!< image y animation offset - SCNHANDLE hImgBits; //!< image bitmap handle - SCNHANDLE hImgPal; //!< image palette handle + short imgWidth; ///< image width + unsigned short imgHeight; ///< image height + short anioffX; ///< image x animation offset + short anioffY; ///< image y animation offset + SCNHANDLE hImgBits; ///< image bitmap handle + SCNHANDLE hImgPal; ///< image palette handle } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -76,25 +76,25 @@ typedef uint32 FRAME; // object structure struct OBJECT { - OBJECT *pNext; //!< pointer to next object in list - OBJECT *pSlave; //!< pointer to slave object (multi-part objects) -// char *pOnDispList; //!< pointer to display list byte for background objects -// frac_t xVel; //!< x velocity of object -// frac_t yVel; //!< y velocity of object - frac_t xPos; //!< x position of object - frac_t yPos; //!< y position of object - int zPos; //!< z position of object - Common::Rect rcPrev; //!< previous screen coordinates of object bounding rectangle - int flags; //!< object flags - see above for list - PALQ *pPal; //!< objects palette Q position - int constant; //!< which colour in palette for monochrome objects - int width; //!< width of object - int height; //!< height of object - SCNHANDLE hBits; //!< image bitmap handle - SCNHANDLE hImg; //!< handle to object image definition - SCNHANDLE hShape; //!< objects current animation frame - SCNHANDLE hMirror; //!< objects previous animation frame - int oid; //!< object identifier + OBJECT *pNext; ///< pointer to next object in list + OBJECT *pSlave; ///< pointer to slave object (multi-part objects) +// char *pOnDispList; ///< pointer to display list byte for background objects +// frac_t xVel; ///< x velocity of object +// frac_t yVel; ///< y velocity of object + frac_t xPos; ///< x position of object + frac_t yPos; ///< y position of object + int zPos; ///< z position of object + Common::Rect rcPrev; ///< previous screen coordinates of object bounding rectangle + int flags; ///< object flags - see above for list + PALQ *pPal; ///< objects palette Q position + int constant; ///< which colour in palette for monochrome objects + int width; ///< width of object + int height; ///< height of object + SCNHANDLE hBits; ///< image bitmap handle + SCNHANDLE hImg; ///< handle to object image definition + SCNHANDLE hShape; ///< objects current animation frame + SCNHANDLE hMirror; ///< objects previous animation frame + int oid; ///< object identifier }; typedef OBJECT *POBJECT; -- cgit v1.2.3