From b89031b8d2427e07e88d215233654c1fe65a1f56 Mon Sep 17 00:00:00 2001 From: Joost Peters Date: Wed, 4 Feb 2009 19:52:00 +0000 Subject: DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now. svn-id: r36218 --- engines/tinsel/play.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/tinsel/play.cpp') diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp index c4f165d9e7..3872d94257 100644 --- a/engines/tinsel/play.cpp +++ b/engines/tinsel/play.cpp @@ -295,7 +295,7 @@ static void SoundReel(CORO_PARAM, SCNHANDLE hFilm, int column, int speed, case ANI_JUMP: _ctx->frameNumber++; - assert(pAni[_ctx->frameNumber].op < 0); + assert((int32)FROM_LE_32(pAni[_ctx->frameNumber].op) < 0); _ctx->frameNumber += FROM_LE_32(pAni[_ctx->frameNumber].op); -- cgit v1.2.3