From 1d4c82885ddcc0442671c863eef643aef2dc7dda Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Jul 2010 18:38:42 +0000 Subject: DEBUGGER: Simplify how our console debugger works / is used * Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 --- engines/tinsel/tinsel.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/tinsel') diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 195066cac1..6c77a98dda 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -1001,8 +1001,7 @@ Common::Error TinselEngine::run() { uint32 timerVal = 0; while (!shouldQuit()) { assert(_console); - if (_console->isAttached()) - _console->onFrame(); + _console->onFrame(); // Check for time to do next game cycle if ((g_system->getMillis() > timerVal + GAME_FRAME_DELAY)) { -- cgit v1.2.3